The moment I see any game from or on Nintendo I just think, "Oh look, shigeru miyamoto just remembered an old idea he had for NES."
Samus Aran created her personality from her body movements and actions. She showed no sign of fear, yet this character is nothing like that Samus.BlueInkAlchemist said:So the best way to enjoy a game that's trying not to be an FPS is to play an FPS? Huh.
When was Samus established as having a "bold, independent spirit"? I don't remember that being mentioned at all in any of the games other than the fact that you, the player, are controlling her and she's completely alone. She blindly followed our orders even if it meant smacking into a wall repeatedly when our phones rang or falling into an acid pit when we mis-judged a jump she probably could have handled were she in control of her own body.
This sounds so much like so many other arguments against Other M I'm wondering if Yahtzee either got bored with the ZP enterprise now that his novel's out or has just been too busy to form salient points that he's cribbed notes from other sources. Not that I myself would ever do such a thing [http://gameoverthinker.blogspot.com/2010/09/episode-40-heavens-to-metroid.html].
Funny? Yes. Accurate? No idea. I'm too poor to own a Wii. But I find myself kinda confused by all of the hatred. Maybe it's just me.
Funny enough, this game had none of those.Samus Aaron said:No need to freak out; nothing ever shifted. Besides, is Metroid really known for great story? No, of course not, it's known for awesome gameplay, exploration, open-worlds, and worthwhile backtracking.
You know what is even worse in a soldier? Being an Evangelion character.xdiesp said:I am pleased to read that many among you are already brainwashed into thinking that yes, a soldier must only obey and kill. Well done, military videogaming! You've got your next batch of cannon fodder ready.
I think he was actually talking about the people who were excusing Samus' stupidity for not putting on her varia suit as just following orders.Razhem said:You know what is even worse in a soldier? Being an Evangelion character.xdiesp said:I am pleased to read that many among you are already brainwashed into thinking that yes, a soldier must only obey and kill. Well done, military videogaming! You've got your next batch of cannon fodder ready.
People aren't saying she can't have a soul, people are saying that a 7 year vet acting like a spaz is retarded. Like many have stated, if this was during her initial times has a bounty hunter or during her last days in the army, basically, when she was green, it would make all the sense in the world. But having a person that can't let go if her personal grief after years and years is not a complex character, it is a psychologically unstable character. Or are you going to tell me your friends don't feel deep to you unless they are fucked up?
I think it's because he has a soft spot for the Metroid series, unlike Nintendo's other franchises.Okysho said:Also, I might just be flattering myself since Wii is the only console I own, but did it seem like he was reviewing this from a more normal standard as opposed to his usual "wii" standards?
Other M does a lot right that can be easy to miss.Okysho said:I'm also glad that Yahtzee didn't mention that many gameplay issues. This means that it was a lot better than most of his Wii reviews. (with the exception of the 1st person mode, that sucked. I agree)
True Prime kicked ass, but that was probably the last good metroid game to come out, besides other M IMO. Prime 3 was good, but like Nintendo always seems to do, take away good elements from a game in order to incorporate random stuff for the Wii controls to do... I can't really blame Team Ninja for the gameplay flaws, I'm starting to see just how hard Nintendo probably is to work with...Flamma Man said:I think it's because he has a soft spot for the Metroid series, unlike Nintendo's other franchises.Okysho said:Also, I might just be flattering myself since Wii is the only console I own, but did it seem like he was reviewing this from a more normal standard as opposed to his usual "wii" standards?
And who can blame him? Prime kicked much ass.
This is 100% true. I must admit I'm glad that someone besides Masahiro Sakurai (the guy who did smash brothers) finally found a use for those jets on Samus' back! I was beginning to wonder if they were just for show! I loved Other M's combat Engine. It's better than primes for sure, it's damn near impossible to beat the game without getting E-tanks because you lose Samus' (to quote Smash brothers) Super Athletics, which is a big part about Smaus' character. I'm glad to see that in her counterattacks she'd kick the enemies in the face or jump on top of them and smoke them, rather than just point and shoot and jump to one side and hope you don't go spiraling off the edge. It's Samus in a new light that I really was hoping to see... around Prime, but Prime also did a good job.Other M does a lot right that can be easy to miss.
For example, it was only after hard mode forced me to play right (instead of relying on brute stamina) that I could appreciate the combat. SenseMove is forgiving, but somehow all the more fun for it, and far better than Prime's spotty dodge mechanic. The extra agility overall makes the fights just more appealing and replayable to me than Prime's repetitive lock-on circle-strafing standard fare.
Another big one is the item indicators on the map. In the Primes, even with a guide I struggle to get the last few items. In Other M, the indicators don't make it too easy, oh no; they just make it possible without a guide. I admit that I still had to resort to a guide to get one particular missile expansion in the last area.
I even got used to using the D-pad, eventually. SenseMove wouldn't really be possible without it due to the lag inherent to moving an analog stick from zero to a direction, I think, or it would otherwise just be too awkward without adding a dedicated dodge button.
Oh yes, how could I forget! Another one is the lack of scanning. It had its time and place, but I've since gotten tired of the scan mechanic because of how OCD it makes me. I spent the Primes going around 90% of the time in scan mode hoping not to miss a single tidbit of info, and that was even before realizing that some scans were one-time-only and easy to miss forever. This and the indicators combine to make Other M a much more relaxing and thus replayable play: You don't have to remember which items you have or haven't gotten, nor be on any constant lookout for possibly limited-time scans.
Nintendo is a far lesser offender than most American companies, who simply release the same damn first person shooter with minor variations over and over and over.se7ensenses said:Nintendo- making the same game over & over & over since 1985. The broken record of the gaming industry.
Gaming King said:And that the murder mystery element is still cool, despite being kind of an aborted arc.
Well, excuuuuuuuuuuuu- *gets shot in the face*Belbe said:Oh woes~
As long as they don't make Link start talking...
Yeah, because it worked so well for Mario and Link. *sarcasm*Dapz said:Actually, when it comes to Nintendo, fully voiced movies are a freaking miracle that deserve to be pointed out. Yah, Nintendo are a bit behind...