Zero Punctuation: Oblivion

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Artinam

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Jan 5, 2008
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Totally recognised the flaws mentioned, it really is HUGE but lacks "that feeling", the feeling your really involved in saving the world or destroying it.
 

fullbleed

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Apr 30, 2008
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Another great review, though I would have preffered one of STALKER. STALKER actaully seems to be a good example of the better, right way to make an FPS RPG when compared to Oblivion. A billion times more immersive and a lot more creative, playing it maybe me want to buy a gas mask and learn the guitar.
 

GirlFlash

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Dec 21, 2007
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totally agree about the quick travel, I opted to do none of it, until I lost my horse that is >.<
 

BillBarilko

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May 6, 2008
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I've tried playing Oblivion twice, got very bored and gave up both times. It felt more like work than playing. Also, about half the mods I installed for it didn't function - probably because I wasn't willing to invest the time into fiddling with this that and the other file to get them going.

As always, very entertaining review.
 

Reibus

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Oct 22, 2007
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Aww I really hoped he would have had ago at my personal gripe, the pointless level system
 

artstsym

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May 7, 2008
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I get on and decide to check ZP, and what do I find? Oblivion! That was definetly a WTF!!! moment, as I had been hoping that he'd do this for months but assumed it was too old to even care about.

It was a pleasant surprize as he made completely valid points. Yes, the landscape was very pretty, but if I wanted a bunch of the SAME very pretty landscape I'd just go for a walk in the woods. However, one thing I liked about Oblivion is how everyone didn't hate your guts, especially after you'd saved them from a thousand evils (hint hint Bethesda, Morrowind is the most unfriendly continent I've ever visited). I loved a number of the open ended questions that never got resolved (ex: why the hell you're in jail to begin with), but it seemed quite a few of them were just the same old thing we did in morrowind. And screw the lockpicking system. That got on my nerves after 30 seconds. The persuation was actually fun, once you go used to it.
 

sad_nerd

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Jan 24, 2008
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sigh... i took one look at this and pretty much guessed everything you were going to say...

you confuse me. i thought this game would get the same treatment at the witcher because it's long and complex. i wouldn't say you like games that are "instantly gratifying". like me you appricate a game that feels innovative and like it's had a lot of work put into it.

a game that immersed me recently was your game, Trilby's Notes. so that proves your point that it doesn't have to look good. every time i walked down the corridor i kept expecting to see the tall man behind me.

but still i'm disappointed. Oblivion is an amazing game for the most part. it's true some story-lines are a bit dumb. and yes... lots of the characters are cut directly from "generic fantasy monthly". but next to no fantasy games have good characterisation anyway. i'm a writer and i hate to write sword-and-spell-fantasy things cause i think they always feel fake. same reason i despise animé characters.

i won't ramble on anyway. just made me a bit sad.
 

ShwStppnActr

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Jun 4, 2008
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I'm not a PC gamer myself, so I really don't know anything about the game except that it's a western RPG.
I'm just glad he said something nice about the Zelda series, lol (even if it was immediately followed up with something hateful).
 

PitrDeVries

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Jun 4, 2008
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He really hit why I didn't like the game so well.

In Morrowind, you would really feel like an outlander, especially with all the unique creatures and customs. Weird dogs attacking me? Sweet. Wizards grow their towers? Awesome. Varying architecture, TONS of in game literature and lore, et cetera.

In Oblivion, they cut the books down to about two piddling paragraphs and it basically looks like every other fantasy setting I've seen: castles, wolves, et cetera.

But maybe some people like the fancier combat and physics. Meh.
 

Kaos Incarnate

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May 7, 2008
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There is only one part I enjoy in Oblivion, the murdering the five people in the house without the others finding out, that was so much fun, it's a save before entering and loading it up again moment.
 

jebussaves88

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May 4, 2008
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A good review. I suppose the anaylisis is fair considering he reviewed it on the PC. However, being mainly a console wanker, the version I played was the 360, in which the interface seems a lot more accessible than the pc with simple shoulder button controls making easy browsing

And yes it is true that the fast travel option will ultimatly always win out, but the thing with Oblivion is that whilst it is catered for a more casual RPG player such as myself, it can gradually get immersive the more you played the game, owing to the factions. Owing to how little was said of the factions, particularly the rather awesome Dark Brotherhood, I'm guessing Yahtzee probably didn't bother with all the side quests, which is where the game really gets good. It's best to think of Oblivion like five rather short GTA games which happen to be set in the meadowy version of the GTA3 incarcaration of Liberty City. If you haven't played the Thieves guild, mage guild, main story or Dark brotherhood, then you haven't really played Oblivion (although I found the Fighters Guild relatively dull)
 

thenumberthirteen

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Dec 19, 2007
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I like Oblivion, but i do have to agree with what YZ said about the voice acting. It is a huge world with a lot of people in it, but only about 4 voice actors for the regular NPCs, and a handful of phrases. On the other hand when you consider the ammount of dialogue in the game all together that's a lot of work for those 4 people. The one thing i like about this RPG compared to others is that if you randomly walk into someone's house then they chase you out rather than let you walk around the place and rifle through their cupboards, on the other hand if you try to talk to someone when they are chasing you they go from shouting "GET OUT OF MY HOUSE YOU THEIF!!!" to "Hello, i hear that there is some hidden treasure buried somewhare in these hills". Still it's a great game.
 

Vidiot

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May 23, 2008
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The worst/best immersion breaking moment anyone?

Mine was when I was in a shop, dropping a watermelon I'd found, and suddenly the room was full of watermelons. turns out I'd done the "dupe cheat" by accident.
 

Meneguzzi

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Apr 22, 2007
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That is why boys and girls I am very very very afraid for Fallout being made by the same people who made Oblivion.

Now, let the fanboys bash me.
 

Poptart Fairy

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Jan 31, 2008
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oh god.

That comment about Night Elves. I'm not sure if I should be in a massive state of arousal due to the mental image, or giggling immaturely at the usage of it.
 

Inriri

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Jun 4, 2008
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I'm rather saddened that he didn't review Shivering Isles too. I personally thought that was the best thing in Oblivion (even though it was an expansion)
 

taiki

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Nov 21, 2007
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Surggical_Scar said:
I think the main problem, however, is that on the 360, I couldn't help but feel like I was getting the shitty end of the stick. PC users can usually rely on a solid modding community to fill in the gaps by the developers, but when you're on a console, you have none of that - and as such, we can only look on and weep as the PC Master Race enjoy their various nude-mods and shiny new quests as we try and content ourselves for the eleventh goddamn time with cabbage golf.
I think the real problem is that you're playing a game that's so incomplete that gamers themselves have to spackle in the details, or that you're playing it on a console that's locked down tighter than the Bastille making the option of having player created addons a huge no-no despite having two fucking USB ports on front, or that you're playing a game by a developer that couldn't be bothered to actually offer you content that's ALREADY ON THE DISC for FREE.

I'm sorry, it really bothers me when I see gamers put up with absolute abuse, it reminds me of abusive relationships, except everytime the battered girlfriend/boyfriend gets smacked, they get smacked for 50 bucks plus Xbox Live points. Why do gamers put up with incomplete games or games that try to squeeze every last fucking cent out of them? Why do gamers put up with consoles like the 360 that try to make it seem like YOU are the problem and everything YOU do has to be scrutinized? I understand having a security mechanism to make sure gamers aren't stealing games, but when you can't have a third party controller with out paying Microsoft money for a lockout chip, why bother? Why can't I have game data load from the USB sockets?

I mean, the PS3 does some of this shit too, but at least I can plug my Hori Real Arcade Pro 2 into it using an adapter and play Virtua Fighter 5 the way it was fucking meant to be played.