Hey, folks. I won an argument with Count von **** over his post on the Steam Forums, please quit bad mouthing him now.
I always thought Count von **** seemed like a nice guy.Pescetarian said:Hey, folks. I won an argument with Count von **** over his post on the Steam Forums, please quit bad mouthing him now.
This. I mean after looking into it, I don't think I'm going to buy it, but still. At the very least this video raised a few eyebrows that were nestling comfortably at standard level.uneek said:Despite being negative, it still made me interested in checking out the game.
Other reviewers, take note. This is how it's done.
I wasn't suggesting he switch the schedule around, I was suggesting he make the schedule in a way where he won't review games that just got released in the first place if he's going to hold things that get patched against them.TheKasp said:On the other hand, it's a valid point. At this day and age they should have had those options right from the start because I actually disliked the missing of them a bum! I mean a lot.General Vagueness said:I'd say someone reviewing PC games in this day and age should wait a week to 10 days for any early, important patches.
Also, his reason for not waiting for the patch is good too. He has deadlines and a rather strict list of titles he has to get through, he can't just switch around.
Yeah, some of these posts are kind of disappointing. Yahtzee has his own tastes and inclinations, and the problems he had with the game may not necessarily apply to you. Personally, I didn't take much issue with the first person platforming, and the chasm puzzle he talks about, while difficult, can be solved more than one way.Triforceformer said:And this is what's wrong with Yahtzee's fanboys. All it takes is for him to express his disapproval towards a game and every facet of YOUR opinion goes out the window. You're doing the exact thing he blasted against in the Mailbox Showdown. You wait for a simple "Yay" or "Nay" and toss out every bit of free will you have if it conflicts with your ideas.Racecarlock said:When yahtzee said he didn't like it I nearly got lockjaw. I guess I'm avoiding this game, then. It looked like the exact thing he would like, too. Then again, yahtzee is the toughest critic in the world, so maybe I shouldn't be so surprised. I was not expecting him to hate it though. I mean, wow. The gameplay videos looked so good too.
DoF and motion blur can be fine when used properly, and by 'properly' I mean subtly. VERY subtly. DoF in particular can add tremendous depth to a scene, but it has to be really, really gently done.Somebloke said:Motion blur and depth of field, both. *shudder*
(EDIT: No idea whether QC does the latter - just a general comment.)
I see what you are saying and there is truth to it - especially when you see wierd effects, where objects are smeared individually, prior to compositing, and display sharp edges (keeping their regular outline) between blurred background and blurred foreground.DiamanteGeeza said:DoF and motion blur can be fine when used properly, and by 'properly' I mean subtly. VERY subtly. DoF in particular can add tremendous depth to a scene, but it has to be really, really gently done.Somebloke said:Motion blur and depth of field, both. *shudder*
(EDIT: No idea whether QC does the latter - just a general comment.)
The current favored use of both are cranked up so high it's like smearing Vaseline on your screen, and it's very annoying. Remember when lens flare was the 'in thing', ten or so years ago? Where you could barely see what was going on because of the horrible flare-ring sprites covering the entire screen? Ugh! Same deal: "Ooohhh, look at our sparkly effect we've spent weeks implementing and, just to make sure you don't miss it and can truly appreciate how amazing we are, we've cranked it up to full. Enjoy!"
Over-done motion blur was bad enough when it was simple full screen, but this horrible new pixel-based motion blur, as seen in all Unreal games and titles like The Club is just eye-poppingly bad. It looks terrible and very artificial, IMO.