Well it *is* stated pretty early on in the story that there's malfunctioning matter replicators involved (and I seem to recall a 'Can't have too many coffee tables!' line, as well). Why the complex locks and switches are needed just to get around the house--now *there's* a valid question, which isn't answered by the 'things are broken' excuse.Phishfood said:It always bugged me that this was in a guy's house.
I mean, this guy LIVES in a house that can't be navigated without using an alternate dimension to place a safe on a button. Which brings me nicely to point 2....how many god damn safes does one man need?
At least portal was a deliberate rat in a maze scenario.
And then there are the gameplay goofs like the pin precision jumps. I'd also say its a lot less intuitive than portal was. I never had to think WHAT to do in portal, just how. QC had me very confused as to what the aim was in several places.
One thing that does bug me about Yahtzee and his forum-buddy there is that I have a pretty crappy system as far as modern gaming systems go (only dual-core, and a GeForce 9800 GTX+ video card, which is pretty much bottom of the line for 'modern' games), and I had little or no problem with it. Though the way he describes the power lines running--it makes me wonder if it actually *was* a system issue, or if he was running into problems with the Slow-Mo dimension, as there were puzzles *based* around the idea of triggering the switch and racing to the door before the power got there, because it didn't stay open very long.
As far as the platforming...I have mixed agreement there. Yeah, the smaller objects were a pain in the tail (though I think it was even more of a problem controlling them once you got on them, particularly for the various 'flying' routines where you had to feather the reverse-grav on and off), but...not especially impossible.