Ishinken said:
What I meant with FOR REAL is that it made it bloom. So what if they were not first, they made it INTERESTING and popularized. The battles were fine, boss battles that is. The only thing that sucks in the game is the companion AI and the fact they had to "kill" Wesker and that he mutates into a monster.
Many complain on inventories but sucks to be you then because I havent got that huge issues with it. Sure you have to bring herbs to your partner sometime to mix them, and an egg takes as much space as a weapon. But then again, if you dont want the eggs why dont you just skip picking them up? And you can discard them/eat them to make the slot available again. It just brings item management into the game. It was stupid in RE4 the way you had to spend minutes in your inventory to puzzle your items to make them fit... now its more simple, that is if you actually understand you have to work with the inventory more than once per 10 minutes.
Actually the game that "popularized" quick time events was God of War, hence the expression "a la god of war" whenever someone discusses quick time events not "a la Resident evil 4".
And who gives a shiz about the inventory, in my case I used the inventory not quite a lot and the times I used it I didn't mind it because we organized as best we could, the only problem was when soloing the campaign but that's not the real issue.
The issue is the game itself, the bosses are a joke even in veteran, and the boss fight at the end with "Mutant Wesker"is finished in one single event involving "context sensitive" button presses and that's it. The horror factor is completely gone, there is never one time in the game in which you jump in your seat nor is there tension enough in the atmosphere of the whole game to make you feel what past RE tittles, included RE4 at times, used to put you through. It's an all out third person action game and in that sense, there are better action games out there than this one with far better controls.