I'm surprised that there were no complaints about the quick time events, both RE4 and 5 had this habite of switching the order of the buttons every now and then just for the sake of it.
Sheva's AI is flawed, but it's not that bad, that said, i can't imagine playing on professional alone. Also, the whole thing about the tribal africans is (very briefly) explained in the game as just a village in a swamp were all their habitants started to wear their ancestors habits after being infected, makes sense to me. Why nobody complained about spanish people being protrayed as crazy sect people in monk habits?
Also, i love Yahtzee for doing a brief but highly accurate description of the previous RE games, RE4 is also my favorite, and while 5 is fun it certainly feels that they didn't tried hard enough this time. Why not new types of enemies? I can live with the same gameplay, and even the menu system, but why everyone had to be a rehash of a RE4 enemy?