Rofl. You just had to, didn't you. XDmisterprickly said:Can't play this game... It's rated Arrrre!
Oh yeah, I definitely hate that purple dinosaur.The Great JT said:The ending bit was good. And really, who does like Barney?
I'm going there in September.endtherapture said:De Montford University hahahaha.
That made me laugh so much.
Ok the sword thing was retarted of the developer, but i didn't mind since i like swords more than anything else nontheless. I liked the skill system. It doesn't makes you a mighty god, but rather shows that the only special thing about you, is your will to take on the evil. I think the Map was rather usefull. It showed the main roads ´, so you know where to go and it showed were you're objectives were, what more do you want?Krantos said:See, but none of the problems I had with Risen 1 were related to difficulty.Amaror said:or is a feature for them. Like making the game not too easy.
For example, if you're not using swords, the game beats you over the head with how you should have used swords. Most rare items you find are swords...
There are 3 sword types in the game (long, bastard, and two-handed, iirc, maybe there were only 2), but only one type of everything else.
Getting the ability to prospect is a difficult thing since there is only one person who trains it, but then the only thing you can do with the ore is smith it.
And you can only smith it into swords...
While we're on smithing... I hated how you had to wait until the local blacksmith was done with the forge/anvil/whetstone/etc to use it, but then he inevitably moved to the next one you needed, meaning you had to wait some more.
Then the UI was arduous, the Quest tracker, asinine, and the map was well nigh on useless.
I also really don't like the skill system. I know it's a carry-over from Gothic, but, as Yahtzee said, it makes it feel like everyone else is more capable than you, which doesn't bode well when you're the intrepid hero. The fact that there will always be someone else who is at least as good as you makes you wonder why you can't get more help taking down the Personification of Evil d'jour.
IDK, I enjoyed the first game for a while, but after a time the frustrations outweighed the charm and I shelved it and any interest I had in the second.
p.s. oh, and there is the fact that the first game was wildly misogynistic, but that's a different topic altogether.
I said they need to make more RPGs that aren't in a medieval setting. I bought Arcanum years ago, still have it, still try to play it, still sigh in disappointment. It's just not up to snuff with today's graphics and I need to do a lot of grinding to get my skills built and be able to learn the tech schematics/spells I want. That game needs a kickstart on Source or Havok. Or better yet, there needs to be a new Industrial Fantasy game based on modern standards (except, y'know, a more fulfilling experience).Falseprophet said:They did make that game, it was called Arcanum: Of Steamworks & Magick Obscura and it was great. You can get it from GOG [http://www.gog.com/gamecard/arcanum_of_steamworks_and_magick_obscura].templar1138a said:It's too bad the mechanics sound so bad. There do need to be more RPGs that aren't in a medieval setting (elves and dwarves are just fine in the Industrial Revolution, for example).
Sounds like you just described an Elder Scrolls game.Xenominim said:Sounds every bit as awkward as the first. I did play the first the whole way through, once and with a guide after leveling in such a way that I was screwed the first time I tried, a couple of mods helped it a tiny bit graphically but didn't really change the gameplay which sounds a lot like this. I know their budget isn't huge and that excuses the graphics, but their combat and leveling system does need an overhaul of some sort if they ever want to reach a wider audience. Right now combat is just broken and leveling puts too much focus on cash, and from the sounds of it certain skills are imbalanced to the point of being indispensable or utterly useless, and you don't necessarily know which is which without a guide or blowing a huge chunk of change and possible working yourself into a hole you can't climb out of when the enemies scale up.
What wouldn't I give for a good and original RPG with an original setting. I agree, Arcanum is good, but it hasn't aged too well. Though I still play it on my laptop.templar1138a said:I said they need to make more RPGs that aren't in a medieval setting. I bought Arcanum years ago, still have it, still try to play it, still sigh in disappointment. It's just not up to snuff with today's graphics and I need to do a lot of grinding to get my skills built and be able to learn the tech schematics/spells I want. That game needs a kickstart on Source or Havok. Or better yet, there needs to be a new Industrial Fantasy game based on modern standards (except, y'know, a more fulfilling experience).Falseprophet said:They did make that game, it was called Arcanum: Of Steamworks & Magick Obscura and it was great. You can get it from GOG [http://www.gog.com/gamecard/arcanum_of_steamworks_and_magick_obscura].templar1138a said:It's too bad the mechanics sound so bad. There do need to be more RPGs that aren't in a medieval setting (elves and dwarves are just fine in the Industrial Revolution, for example).
The closest I've gotten is Fable III. That's pretty sad.