My only exposure to the Silent Hill series is "The Room" as well as walking by a Silent Hill movie poster... oh and C. S. Yahtzee's comments on #5. Personally I liked it for the approach to horror in which horror is the main thematic element. Good horror too, not the popoutboo type but the creeping "Did I file my taxes correctly?" horror. I didn't get very far into it because it wasn't very rewarding but I can see the charm.
"...name any game in which weapon degradation has been a good idea." I'm going to be Little Johnny Literalist and say pretty much all games weapon degradation has been a good idea. Never mind that most of those games wherein weapon degradation was a good idea didn't actually have weapon degradation and that most of those that actually did implement weapon degradation did so in an annoying way. How's that for numbingly literal interpretation?
The point was to get some needed breathing space between concept and implementation. What C.S. Yahtzee wanted to ask was "...name any game in which weapon degradation was implemented well" but he's not from America so I can forgive his passing familiarity with the English language. The answer to this better, more American, question is that... "well not many." Dead Rising is right on the edge between "well" and "passable" in terms of implementation.
Unfortunately, game developers are like only child 8 year olds with a crate and a half of toys. They are so proud of HDR this, weapon degradation that, bloom hoohah that they fail to temper their showing off with subtlety. Can you name any game that had ragdoll physics that didn't randomly blow a body across a room during the single player campaign? Any game featuring HDR that didn't do the now-cliche dark tunnel to super bright room?
Where was I? Oh right, if a game has weapon degradation they seem to think that weapons can't last more than a dozen hits/shots and self destruct. Not because it's pleasing, realistic, or immersive, but because they got it for Christmas and they'll be darned if you aren't up to your eyeballs in it.
"...name any game in which weapon degradation has been a good idea." I'm going to be Little Johnny Literalist and say pretty much all games weapon degradation has been a good idea. Never mind that most of those games wherein weapon degradation was a good idea didn't actually have weapon degradation and that most of those that actually did implement weapon degradation did so in an annoying way. How's that for numbingly literal interpretation?
The point was to get some needed breathing space between concept and implementation. What C.S. Yahtzee wanted to ask was "...name any game in which weapon degradation was implemented well" but he's not from America so I can forgive his passing familiarity with the English language. The answer to this better, more American, question is that... "well not many." Dead Rising is right on the edge between "well" and "passable" in terms of implementation.
Unfortunately, game developers are like only child 8 year olds with a crate and a half of toys. They are so proud of HDR this, weapon degradation that, bloom hoohah that they fail to temper their showing off with subtlety. Can you name any game that had ragdoll physics that didn't randomly blow a body across a room during the single player campaign? Any game featuring HDR that didn't do the now-cliche dark tunnel to super bright room?
Where was I? Oh right, if a game has weapon degradation they seem to think that weapons can't last more than a dozen hits/shots and self destruct. Not because it's pleasing, realistic, or immersive, but because they got it for Christmas and they'll be darned if you aren't up to your eyeballs in it.