VMerken said:
until the point that you have to backtrack through all of them with a companion that makes Sherry Birkin (RE2) the most userfriendly tagalong ever.
Also, fighting ghosts? Totally unnecessary and tacked on.
Thats what I meant with visiting the levels again.
I guess the point was that you'd had to protect Maria/Mary (was that her name?) and it should give you ahigher fear level. Person you care for etc.
But as you said it was not really working out.
For me mainly because the level recycling was annoying.
As for the AI, I didn't notice that it was so bad and I really didn't have a problem with it.
It was just not working out as good as it should had.
And for the ghosts. Well again the idea was to give you not a brief moment where you're really save.
And again, I was pretty much neutral on that. I neither liked nor really hated it.
What did stuck with me were the idea of the room the protagonist was locked in.
The hole in the wall where you would come into the dreamlandscape of those victims who had no clue.
Walter and when you were visiting him in his past with the real strange/warm tune playing in the background.
The big head of the women whose eyes were following you, etc. etc.
Combat always sucked in Silent Hill so I won't hit on that nail.
But overall part 4 was really great.
And considering all the hyping lately about various mediocre games it is strange thinking about this game with so many nice ideas got rated so bad.
But maybe it was before the big hype wave.
Anyway, I still will give Origins a chance when the PS2 port is out.
When it comes at what it is though, a low price title.