Hm, not as funny as last week's, but that's probably because I've never played any of the Silent Hill games. This review felt a bit esoteric from where I'm standing... or would be if I had bothered to get off my ass at all since getting home yesterday evening.
But... weapon degradation... oh, man... weapons that are doomed to break because they're, god forbid, being used as weapons? Where are the weapons in these games made, an alley in Hong Kong? I'm playing STALKER right now, and wondering how the guns I find have managed to stay in such good shape until I start using them. The damn SVD says '1993' on it and the game takes place in 2011, am I to believe nobody has used the thing in 18 years despite being in the middle of an apocalyptic third-world wasteland? I wouldn't mind if I could get them repaired, but without that possibility, the concept should earn a swift kick in the butt to any developer who even suggests it. I think something with a sort of arcadey, not-taking-itself-all-that-seriously feeling, like Dead Rising may be an exception, but Silent Hill clearly does not fit that criterion. At all.
Back on topic, though, still a very amusing review which provided the sort of information I have come to expect from Zero Punctuation, and helpful in providing an additional title on the unwritten but lengthy 'list of PSP games which I'm just not gonna bother with'. Well done.