Zero Punctuation: Spore

Recommended Videos

sprayed-moel

New member
Sep 20, 2008
3
0
0
baha, my lil brother is all pumped to play this game, went to SO MUCH effort to try and get the creature creator, and i made him watch this and hes like 'oh...'

he's still getting the game though. (determined little bugger)

spore to me seems to be like the sims (one of the 3 games i actually play) its fun when you make stuff but after that it gets boring and repetitive.

freakin hilarious. :D(and i signed up just to say this)
 

MarcoTenshi

New member
Sep 18, 2008
2
0
0
Nerdfury post=6.71753.739426 said:
The thing that shits me off about people here is that no one ever really seems smart enough to accept something for what it is
Are you saying spore isnt a game? If so then it fine. If it is a game, its shit. It lacks gameplay, games require gameplay to be defined as such. That seems pretty straightforward ffs!

Spore is a creature design package pretending (very very very badly) to be a game. If it didnt pretend it was a game noone would care. But it does and therefor is open to criticism.
 

Snidenightshade

New member
Jun 5, 2008
68
0
0
Sweet! ii havent tried spore before and hoped to if i can be bothered getting it. the sims i hate that seires cause you wait or em to get back and then go go angry
 

MarcusStrout

New member
Sep 20, 2008
195
0
0
Wow, what?

There's definitely a lag in the way Yahtzee has been reviewing lately, but its not unacceptable. It seems that the little bashing that is going on here (what there can be without bannage or smiting or whatever) is focused on the fact that he is less funny. I mean, yeah, the no may have been filler, but at least it was placed correctly. And it was only 15 seconds, it just seems long next to his mile-a-minute monologue most of the time.

Keep it up, Yahtzee. Keep it up.
 

boholikeu

New member
Aug 18, 2008
959
0
0
MarcoTenshi said:
Are you saying spore isnt a game? If so then it fine. If it is a game, its shit. It lacks gameplay, games require gameplay to be defined as such. That seems pretty straightforward ffs!

Spore is a creature design package pretending (very very very badly) to be a game. If it didnt pretend it was a game noone would care. But it does and therefor is open to criticism.
Here's a hint: there are other types of gameplay besides action and strategy.

Spore is very much a game. Just because it's based on a gameplay mechanic you don't like doesn't mean the game sucks.
 

Corven

Forever Gonzo
Sep 10, 2008
2,022
0
0
fish food carl post=6.71753.744335 said:
I honestly liked spore though it could do with a bit, a very big bit, of fleshing out, but the creature creator is fun just to muck about on.
just wait for the inevitable 16 expansion packs that will come out for it.
 

Duskwaith

New member
Sep 20, 2008
647
0
0
He could have just stuck the "NOOOO" on a loop to get the 15secs?

Wasnt that funny to be honest, all the old reviwes where funny and sharp the new ones on other hand i get the impression that he is just trying to hard to get laughs and trying to find faults in a game and its not just me, a few die hards i know are going that way.

And i signed up to say this.
 

rapidoud

New member
Feb 1, 2008
547
0
0
I loved Spore, but many did not. So it's not really funny when he doesn't like a game when everybody else doesn't.

Like if he did star wars the force unleashed, that is filled with invisible walls that kill you.

Oh, and Spore kinda is a 3d design program, but according to wiktionary, a game is "A pursuit or activity with rules performed either alone or with others, for the purpose of entertainment."
Spore is a game.

So technically, alot of things can be games. Spore is good. Goodbye].
 

boholikeu

New member
Aug 18, 2008
959
0
0
Ragdrazi said:
And of course I wasn't saying any of that. Its clear I was responding to someone who thought the 3D design mechanic was the game's driving force.

But to a certain extent you're right. In that attaching 5 poor rip offs of other games to a 3D design tool is going to make people want to be creative, want to design interesting things. There's so little in this consumer culture that makes people want to use their imaginations and create something unique and their own. I'm not going to fault Spore for that.

But a 3D design program is not a game.
3D design alone is not a game, but when it's within a certain framework, it can be considered gameplay. Like you said above, the addition of certain mini-games in Spore drives a player to create things, and as such I think you can safely call creation in Spore gameplay. If you don't, then you'll really have to narrow your definition of what a game is. Take accounting and micromanagement for example. I don't consider crunching numbers in Excel to be gameplay, but when people do it in Sim games, RTS games and RPGs it definitely is.

rapidout said:
Oh, and Spore kinda is a 3d design program, but according to wiktionary, a game is "A pursuit or activity with rules performed either alone or with others, for the purpose of entertainment."
Spore is a game.

So technically, alot of things can be games. Spore is good. Goodbye].
This guy gets it. The above definition also validates content creation as gameplay.
 

Heddon

New member
Sep 13, 2008
4
0
0
I'm not aware that the word "civilization" did not exist in the English language until Sid Meier used it.

Yahtzee, you are getting lazy. You're starting to state the obvious. But what's worse, you're starting to think with all the reactionary judgementalism of an ordinary gamer. You're just more clever in how you deliver it.

Let's see some real insight.
 

Heddon

New member
Sep 13, 2008
4
0
0
Also, you little sheep out there, you may think of getting Spore and making up your own mind about it. I haven't gotten it yet, but I am suspicious of people who just buy other peoples' opinions without thinking for themselves.
 

penischomp

New member
Sep 21, 2008
2
0
0
No, that was not good, the steady decline just fuck tumbled into a stale and repetative end. I have no idea why game develpers and gamers like Yahtzee. He publicly humiliates games by blowing there minor problems way out of fucking proportion, he judges games before he plays them and half arses the entire fucking game anyway. And then you fuckers who listen to him eat it up! You actually take his words into consideration! When I go to a game store, I never, not once thought "Oh well, Yahtzee said that game was bad, I probably shant buy it."

Jesus Christ.
 

JimbobDa3rd

New member
Sep 21, 2008
180
0
0
Any chance of getting the video as a podcast on i-tunes (or somewhere else for download)

oh, and to all the people going on about the resent poor quality of reviewing, just remember what made it funny in the first place (the naughty language and the immature rips on modern gaming) and watch it again, its all still there just cause youve matured and dont find the word titty funny anymore doesnt mean you have to ***** on about a video you get for free from some guy who has enogh time in the week to play through a entire game, find ways to work the words cock and fuck/ing into a game review and create a hundred cartoons on paint (or photoshop) then smack it all into windows movie maker and post it online just so geeks all around the world can have a geeky little laugh about their geeky little world.

One last thing how the hell can u get batman in the Sims i must of played it for 30/40 hrs and managed to miss it
 

Vicious Hallway

New member
Sep 21, 2008
32
0
0
I've put off purchasing this game, and I'm sort of glad I have. I have friends who practically mess their pants in sheer delight telling me how addictive it is, and others who have played it and claim they would find watching paint dry to be a more entertaining use of time. All this review has done is confirm what the latter category has been telling me all along.
 

ZEROindividuality

New member
Sep 21, 2008
21
0
0
i can't wait for all the new shity games to come out so i can sit back and blindly follow Yahtzee's orders blindly! (then eventual disobey and cock everything up!)

oh and ya spore was more like a who is the bigger wanker contest than a game.
 

boholikeu

New member
Aug 18, 2008
959
0
0
Vicious Hallway said:
I've put off purchasing this game, and I'm sort of glad I have. I have friends who practically mess their pants in sheer delight telling me how addictive it is, and others who have played it and claim they would find watching paint dry to be a more entertaining use of time. All this review has done is confirm what the latter category has been telling me all along.
Simple gauge of how much you will like the game:

Do you like creative gameplay? You you need to have objectives to have fun?

If you need to "win" a game to enjoy it then you probably won't like Spore. Ditto if you are expecting Spore to be an action game or RTS.

Ragdrazi said:
Let me ask you a question. Does attaching more legs to your creature make it run faster. Does more claws make it fight better. More eyes make it see better. No. See, the only way you increase your creatures survivability is by finding better parts to nail to it. That is the driving "gameplay mechanic" of Spore. Essentially anything you do in the creature editor is completely arbitrary. You could nail your better parts anywhere on the creature and boom. Suddenly it's a better creature. And you could take your snake creature, and next generation turn it into a bear, next generation turn it into a horse. Ect. Ect. Ect. By not making the creature editor more ridged, more evolution based, and by not giving penalties for making a creature that could not survive, Spore defiantly lets creativity take over. And like I said, that's not a bad thing. But it removes any element from the editor that could be considered gameplay, and makes the actual gameplay element (finding better parts) feel tacked on.
No, the above changes you mentioned do not affect you creature in any way, but that does not mean that creature design has no bearing on stats, either. I wouldn't want every design aspect of my creature to affect its stats, or else I wouldn't be able to make the kind of creature I wanted. The type of game that you are talking about would throw creativity away in lieu of flat strategic gameplay. As it is now I can usually design the style I want, and then hide parts in the creature to artificially raise its stats if I so desire. If every aspect of my creature contributed to its stats I might not be able to do that.

Also, you entire post is still under the misconception that a given aspect of the game has to affect your ability to "win" in order to be considered gameplay. Most game designers don't hold such a narrow view of gameplay, and game reviewers shouldn't, either.
 

boholikeu

New member
Aug 18, 2008
959
0
0
Ragdrazi said:
Ok, let's not get off in la-la-land and pretend things are true about Spore that aren't. Creature design has no bearing on stats at all. Tacking on better parts does. See, when you admit that you've had to hide those better parts in your design, you're pointing out the problem for me. If the editor was an element of the gameplay of Spore, then you yourself would be able to do things in the editing of your creature that improved it. Now, I think everyone here can see that if that were an element of Spore, it would not result in flat strategic gameplay, but a balance between the strategic and the creative. A great one, and something far closer to the "transcendent life simulator" promised.
Ah okay, I see what you're saying now. I still disagree that basing stats on design would make a better sandbox game. For example, let's imagine that the game took into account where you aim the "spitting" parts. Currently, I like to hide them in the creature's mouth, and most of the time they are facing the other way. If that design element mattered in Spore I'd constantly have creatures that shot acid out of the back of their heads.

Also, sometimes I want to make improbable creatures. My war-mongering race is a tiny, fluffy little hamster creature with max stats. If creature size or leg length mattered in regards to the creature's stats, my creature would be the exact opposite of what I want him to be. I love the fact that I can hide parts in my creature to determine its stats because I feel like it frees me creatively. Your system just wouldn't let me do that.

What exactly have you been prevented from making with the current system? If you give me a specific example, perhaps I can help you out.

Ragdrazi said:
You really shouldn't read things into what I write, by the way. Nothing I've said implies I think Spore needs some kind of "winning" to have gameplay. But Spore was sold as an evolution simulator. Evolution means constant improvement.
Sorry, I've just been talking to so many people that think Spore should have been a RTS instead of a sandbox game =) Anyway, I always thought Spore was sold more as a "create your own galaxy game". At least, that's what I got from the commercials. If it really were an evolution simulation you wouldn't have any direct control over the changes in your creature. Instead, you'd probably have to evolve you creature the way you wanted by exposing your creature to certain environmental pressures. It'd be quite a different game from what Spore is now (Right now it's more of a "creationist" simulator, so it makes sense that it doesn't follow many of the tenets of evolution).

Ragdrazi said:
Now, the form of improvement you're aiming for should be decided by you alone, regardless of whatever you think that might mean, or not mean. What I'm saying is that the editor should have allowed you to do things to get there. Things more creative then tacking on prepackaged parts. As it sits, the editor is just a 3D design program, with nothing to do with Spore's finding parts gameplay, and that makes the experience somewhat empty.
I dunno, I still disagree. Finding better parts unlocks new or more powerful abilities for your creature, and the parts are often unlocked by performing related actions (socializing or fighting, for example). It's definitely very simplistic, but I don't see much of a difference between this and what you are talking about.