Zero Punctuation: Star Fox Zero

darkrage6

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May 11, 2016
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Yeah the controls are complete and utter ass and there's no reason for it, Nintendo is just pathetically trying to convince it's audience that the gamepad wasn't a unnecessary gimmick that nobody was asking for. I like this game but the controls really hamper the experience and I totally see where people are coming from with the negative reviews, hard to decide if these controls are better or worse then those of Kid Icarus Uprising.
 

Sylocat

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I'd say I was surprised he didn't preemptively scream about the fanboy backlash to negative reviews, but he knows full well that the fanboys are the vanguard of the lynch mob eagerly stringing this game up from the highest tree they can find.
 

Transdude1996

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darkrage6 said:
Yeah the controls are complete and utter ass and there's no reason for it, Nintendo is just pathetically trying to convince it's audience that the gamepad wasn't a unnecessary gimmick that nobody was asking for. I like this game but the controls really hamper the experience and I totally see where people are coming from with the negative reviews, hard to decide if these controls are better or worse then those of Kid Icarus Uprising.
The thing with Kid Icarus is that competent shooter controls for a 3DS game (Without the use of the touch screen, I should add) would entail either the old N64 control scheme (C-Pad for tank controls, face buttons to strafe and change pitch) or to use Southpaw controls (C-Pad to aim, face buttons to move).

With Star Fox, there really wasn't a need for them to change up the controls. Flight combat games have had solid controls for over a decade, even Star Fox: Assault had the flight controls down. The way I see it, if they really wanted to use the gamepad at all, they could have assigned the right stick to controlling the cockpit view on the gamepad (And when you're done using it, it snaps right back to the center position).
 

Johnny Novgorod

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I'd heard the controls were infamously bad, but I didn't know the game was this short (couple of hours).
 

Steve the Pocket

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Metalix Knightmare said:
Yahtzee, you ARE aware that there are multiple paths right? That's WHY the game is 2 hours long.
There are multiple paths in Fallout 3 as well, but that hasn't stopped me from sinking over 100 hours into my as-of-yet still-unfinished first playthrough.

Hell, it'd take you longer than two hours to get through one route in Undertale.
 

Blazing Hero

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I am just sitting here thinking. Nintendo please don't turn Zelda into a gimmicky mess like Star Fox!!!! I am really concerned because Nintendo has been using the word 'innovative' to describe it and now alarm bells are ringing out in my head. What the hell is wrong with Nintendo lately?! They are turning out some shit first party titles and when the games aren't shit then Nintendo censors the hell out of them! It is crazy town in that company right now.
 

RJ 17

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Nov 27, 2011
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I like the use of images of animal heads in the review. Fox vs Wolf was adorable. :3
 

Cid Silverwing

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Jul 27, 2008
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Jesus Christ, Yahtzee, 2 furry games in a row? You might as well get a fursuit by this point. :3

But seriously, Star Fox Zero can fuck off and Nintendo needs to seriously stop inventing solutions for non-existent problems, on top of needing to stop recycling their IPs. However long it's been after the GameCube and they JUST couldn't leave well enough alone and NOT do a remake of Star Fox 64 with inferior controls. I will never understand the fucking logic behind this. I mean if they had just made it a twinstick shooter (Ratchet & Clank did that better, coincidentally) or stayed with the old scheme, then it would have been less of a mistake. What they REALLY should do though is follow on from the previous games and do a space opera already, preferably something like Mass Effect.

If Nintendo weren't the EA of Japan before, they sure are now.
 

Worgen

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Whatever, just wash your hands.
Steve the Pocket said:
Metalix Knightmare said:
Yahtzee, you ARE aware that there are multiple paths right? That's WHY the game is 2 hours long.
There are multiple paths in Fallout 3 as well, but that hasn't stopped me from sinking over 100 hours into my as-of-yet still-unfinished first playthrough.

Hell, it'd take you longer than two hours to get through one route in Undertale.
Well, the game is kind of a remake of starfox 64. Which was also really short, despite having multiple paths. Back in the day I 100%ed it like 2 days after getting it if not shorter. I still absolutely love it and I got the remake on the 3ds too. I would have gotten this if it wasn't for how annoying the controls sounded, plus it coming out around the time of doom and I kinda want something new instead of something remastered.
 

FPLOON

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After spending WAY more hours than needed in just the tutorial alone, I can honestly say that I have more nostalgia for Star Fox: Assault than "Wii U presents Star Fox 64 with motion-aiming"... I mean, I'm still having fun with this game (even if my kind of fun includes replaying the same level 2-5 times because the first time is never the best "first time" in and out of context, which does not include replaying levels for branching path purposes), but my glob, it's making me miss more than just the fucking "Aparoids plot twist"! But hey, at least the game accomplish the act of the player picking, at least, one level that they enjoyed in some way, shape, or form...

Other than that, coincidence, this game reminds me of Odama where you have to juggle between giving out commands with the GameCube Mic AND control the battlefield pinball-style... Ironically, both games become "easier" to control when using "co-op"... :p
 

darkrage6

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Johnny Novgorod said:
I'd heard the controls were infamously bad, but I didn't know the game was this short (couple of hours).
It does have some replay value from finding hidden items and taking different paths through levels.
 

darkrage6

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Cid Silverwing said:
Jesus Christ, Yahtzee, 2 furry games in a row? You might as well get a fursuit by this point. :3

But seriously, Star Fox Zero can fuck off and Nintendo needs to seriously stop inventing solutions for non-existent problems, on top of needing to stop recycling their IPs. However long it's been after the GameCube and they JUST couldn't leave well enough alone and NOT do a remake of Star Fox 64 with inferior controls. I will never understand the fucking logic behind this. I mean if they had just made it a twinstick shooter (Ratchet & Clank did that better, coincidentally) or stayed with the old scheme, then it would have been less of a mistake. What they REALLY should do though is follow on from the previous games and do a space opera already, preferably something like Mass Effect.

If Nintendo weren't the EA of Japan before, they sure are now.
Yup, if Nintendo keeps it up with their bad decisions, they'll go the way of Sega in less then a decade. I'm sure Yahtzee is also going to be critical of Nintendo making the new Zelda a joint Wii U/NX title(BTW, i'm curious as to what he thinks of Twilight Princess).
 

darkrage6

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Blazing Hero said:
...
I am just sitting here thinking. Nintendo please don't turn Zelda into a gimmicky mess like Star Fox!!!! I am really concerned because Nintendo has been using the word 'innovative' to describe it and now alarm bells are ringing out in my head. What the hell is wrong with Nintendo lately?! They are turning out some shit first party titles and when the games aren't shit then Nintendo censors the hell out of them! It is crazy town in that company right now.
I just know it's going to be an even worse gimmick-fest then Skyward Sword was. Nintendo is panicking with how poorly the Wii U is doing and i'm not sure the NX is going to help much(going back to cartridges? somehow I don't see that catching on).
 

McMarbles

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Steve the Pocket said:
Metalix Knightmare said:
Yahtzee, you ARE aware that there are multiple paths right? That's WHY the game is 2 hours long.
There are multiple paths in Fallout 3 as well, but that hasn't stopped me from sinking over 100 hours into my as-of-yet still-unfinished first playthrough.

Hell, it'd take you longer than two hours to get through one route in Undertale.
It's almost as if a CRPG and a rail-shooter are different types of games.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Yeah, about the chameleon eyes thing...I can do that. Just, the one I'm not controlling has it's feed run through my peripheral vision as an addition to the full vision of the eye I'm using. It's pretty cool, but I can't see in 3-D.

...Were we talking about a game or something?
 

ephesus64

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Sep 16, 2010
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Nice work on the timing and delivery this time around, Yahtzee, that was enjoyable.

I have some nostalgic feelings for the old Nintendo stuff, so I wanted to like a new Starfox game. I had a feeling it would probably be modernized to death by the time it actually came out, though.

Kind of sad that Race the Sun seems to be a better new Starfox game than Starfox is.