Zero Punctuation: Super Mario 3D Land & Rayman Origins

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Guilherme Zoldan

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There are fewer raging fanboys then I expected actualy, but to those out there: Why not try actualy addressing Yahtzee's points before chastising him? You know, pretend this is actualy some sort of reasonable debate...

Of course this is the internet, the word reasonable doesnt apply much.
 

Raggedstar

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The reason why I didn't get Rayman Origins was not only because of the pricetag, but the whole BG&E thing. Looking back at those gameplay trailers and I'm becoming more and more tempted. Never played a Rayman game, but they (this one included) seem absolutely charming. Let's see when prices go down...

Taunta said:
Also, I never understood why Yahtzee always goes off against 3D platformers. I've never really had a problem with them. (As long as I can see my feet, I'm golden.)
Ya, I never knew that either. While it is difficult to make a good 3D platformer (perhaps the reason because they're going into extinction), there are plenty of good ones. Actually, 3D platormers are my favourite genre. Spyro's controls rarely copped out, 3D Mario is pretty tight, Crash Bandicoot is very functional (when he's behaving himself), Ratchet and Clank moves like a dream, etc. In the many years I've played 3D platformers (mind you, most of them the bigger titles as seen above), 3D Sonics are the only ones I've played where things felt awkward. Not unplayable (minus games like Sonic 06), just not as fluid. I guess it's mostly because Sonic is a lot like a sea turtle. When he's moving slowly he's clunky, but when the level allows him to zip around man does he move). Then again, I also had a lot of problems with 2D Genesis Sonic too. I guess it's mostly the momentum/physics and I can't guess my jump height/distance well enough.
 

Andy of Comix Inc

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Maybe Rayman will finally get some sales thanks to the Yahtzee "every trust this man because he's trustworthy as hell" machine. Indeed. Any game that draws an illicit and contented "ahhh..." from Yahtzee is worth your time and money.

I'm surprised he never once mentioned the French, though.
 

DioWallachia

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PunkRex said:
Sovvolf said:
Ha, I remember the old Rayman on the playstation, could never get past the music level. That level was crazy hard, least for someone of my age, given that it came out of the playstation I'd have easily been under the age of ten when I got my hands on it.
I couldn't get past the arts and crafts level... and as an aspiraring artist that hit below the belt abit.
I hope that no traumatic memories get into your head again.........after i do THIS!!!!!

www.youtube.com/watch?v=x-Au4QJRcA8&feature=related
 

DioWallachia

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TheKmanofAwesometon said:
Wait, wait, wait, wait, wait......

Yahtzee played Super Meat Boy? Why has there been no review of it?
He should mention it on a Extra Puctuation rather than a review in Zero style because what could he possibly do to make fun of a good game??

Alternatively you can make lots of sock puppets into sending mails to him to review Super Meat Boy if you are into annoying people into submission
 

DioWallachia

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Zhukov said:
But didn't Rayman Origins completely tank in terms of sales?

I bet we won't see them trying to shove any more 2D platformers into $60 boxes for a while.

...

Oh, good video by the way. Best one for a while. Gat a few chuckles out of me.
Shit really? because i heard that if Origins made enough money, they would make a sequel to Beyond Good and Evil. Its unfortunate that Yathzee had to spend time with the Shooter Season 2011 instead of looking upon this game and others because when Yathzee aproves a game (like for example: Minecraft) people rush in NUMBERS to play it. But its too late now for Rayman Origins.
 

gyroscopeboy

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Sovvolf said:
Ha, I remember the old Rayman on the playstation, could never get past the music level. That level was crazy hard, least for someone of my age, given that it came out of the playstation I'd have easily been under the age of ten when I got my hands on it.
I just replayed Rayman 2 on the N64 and GODDAMN! THAT GAME IS DIFFICULT!
It was one of those games that pushed the N64 graphics to the limit.
 

Moeez

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Why haven't you all bought Rayman Origins?! Yahtzee speaks the truth about challenge without frustration. It's also perfectly playable without 4-player as a purely single-player game as I have done because damn the game's challenging. Those treasure chest levels...

http://media.giantbomb.com/uploads/12/121488/2107672-rayman_origins_ffffuuuu.jpg
 

zelda2fanboy

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Rayman Origins was wonderful. People who like fun things should buy it. I feel even better about not owning a 3DS now. The only way Nintendo is getting my money for one of those is if they put out another Advance Wars game.
 

Metzeten

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The Rayman game (of the two I have only experienced) has one of the most annoying soundtracks/triggered sounds that I've had the misfortune to subject my ears to in a very long time.
 

PunkRex

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DioWallachia said:
PunkRex said:
Sovvolf said:
Ha, I remember the old Rayman on the playstation, could never get past the music level. That level was crazy hard, least for someone of my age, given that it came out of the playstation I'd have easily been under the age of ten when I got my hands on it.
I couldn't get past the arts and crafts level... and as an aspiraring artist that hit below the belt abit.
I hope that no traumatic memories get into your head again.........after i do THIS!!!!!

www.youtube.com/watch?v=x-Au4QJRcA8&feature=related
Such beutiful music... SO WHY DOES IT STING SO MUCH?!
 

ChupathingyX

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But...Crash Bandicoot was fun!

The platforming was a bit wonky but that was greatly improved upon in the sequels.

OT: This was the funniest episode in a long time.
 

Nate-ndo

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Stars? Seriously, you're going to complain about collecting stars in a game that doesn't have a single star to collect?

Also, someone should nudge Croshaw and let him know that the 3DS isn't a "failure" anymore and thus is no longer en vogue to blindly dump on it.

Also: both SM3DL and R:O are awesome!
 

Nate-ndo

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Guilherme Zoldan said:
There are fewer raging fanboys then I expected actualy, but to those out there: Why not try actualy addressing Yahtzee's points before chastising him? You know, pretend this is actualy some sort of reasonable debate...

Of course this is the internet, the word reasonable doesnt apply much.
What points about 3D Land's actual content did he make? I watched it three minutes ago and this is what I remember:

-The basic premise (rescue Peach) is the same as many previous Super Mario games
-There are less levels than its console brethren
-You are collecting stars again (factually untrue, may have been a joke?)
-The raccoon tale is featured prominently
-The optical illusion trick is sparingly used
-Croshaw doesn't personally like the 3DS as a console

Is there anything I missed? You'll notice none of these address the actual gameplay, even though that was the main focus on the Rayman segment.
 

weirdee

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Apr 11, 2011
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Actually, you do need a certain amount of star coins to unlock later levels, so it's still more or less true, it's just not forced on you until pretty late anyway.

I'd like to point out that the first half of the game seems designed to get newer players accustomed to Mario games in general.

The second half is pleasant for about one world or so, and then throws you off the deep end into madness, culminating in the last level, which has no powerups and features single block sized platforms and areas in which you cannot scale without moving at full speed and height, with those tiny block platforms.

Some may have more ease than others, but the largest impediment is that Mario takes longer to get to full speed, your momentum is easy to lose, and the camera angles are pretty much fighting you all the way due to the near mandatory isometric perspective, which is why the 3D is important to gauge your jump distances sometimes (sure it's not required, but the story gets different when you blow a jump for the fifth time because you think you're going to make it).

People say it's too easy with the leaf powerup but I say it's compensating for Mario's push towards more realistic momentum in a game where if you're not within the confines of the stage, all you'll get is a giant fall of doom (as opposed to large physical barriers in other 3D Mario games), and that it's very easy to fall off the rails if you screw up your timing or in certain segments, accidentally slip slightly sideways when you should only push in one direction, and you're forced to use the slide pad, which isn't as precise as a d-pad for exact directional movement. Imagine a 2D game in which you are in danger of falling off the screen in the fore or background at any second. Yep.

These things would be more forgivable in a cohesive setting.
 

Guilherme Zoldan

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Nate-ndo said:
Guilherme Zoldan said:
There are fewer raging fanboys then I expected actualy, but to those out there: Why not try actualy addressing Yahtzee's points before chastising him? You know, pretend this is actualy some sort of reasonable debate...

Of course this is the internet, the word reasonable doesnt apply much.
What points about 3D Land's actual content did he make? I watched it three minutes ago and this is what I remember:

-The basic premise (rescue Peach) is the same as many previous Super Mario games
-There are less levels than its console brethren
-You are collecting stars again (factually untrue, may have been a joke?)
-The raccoon tale is featured prominently
-The optical illusion trick is sparingly used
-Croshaw doesn't personally like the 3DS as a console

Is there anything I missed? You'll notice none of these address the actual gameplay, even though that was the main focus on the Rayman segment.
And why arent those points that he brought up valid criticisms? Okay the joke points I get but his main complaint is basicaly that the game is just more of the same but with less content and half-hearted...and on a system he thinks is stupid.

I have to wonder what compels me to aargue on the internet, no agreement will ever be reached or anything...probably boredom.
 

Nate-ndo

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Guilherme Zoldan said:
Nate-ndo said:
Guilherme Zoldan said:
There are fewer raging fanboys then I expected actualy, but to those out there: Why not try actualy addressing Yahtzee's points before chastising him? You know, pretend this is actualy some sort of reasonable debate...

Of course this is the internet, the word reasonable doesnt apply much.
What points about 3D Land's actual content did he make? I watched it three minutes ago and this is what I remember:

-The basic premise (rescue Peach) is the same as many previous Super Mario games
-There are less levels than its console brethren
-You are collecting stars again (factually untrue, may have been a joke?)
-The raccoon tale is featured prominently
-The optical illusion trick is sparingly used
-Croshaw doesn't personally like the 3DS as a console

Is there anything I missed? You'll notice none of these address the actual gameplay, even though that was the main focus on the Rayman segment.
And why arent those points that he brought up valid criticisms? Okay the joke points I get but his main complaint is basicaly that the game is just more of the same but with less content and half-hearted...and on a system he thinks is stupid.

I have to wonder what compels me to aargue on the internet, no agreement will ever be reached or anything...probably boredom.
Which one of those is a criticism, exactly?

Saving Peach surely isn't, as anyone complaining about that has clearly missed the point and may as well complain that the goal of football (score the most points) never changes.

Merely mentioning that it has less content than another game isn't actually commenting on the amount of content this particular one has and thus is not an actual criticism (and would be invalid anyway, as it has 50+ unique stages, even before the special stage remixes).

Complaining about stars is flat wrong--the objective is to reach the end (obstacle course) and not star collection (missions).

Croshaw doesn't add any value qualifiers to the fact that the Tanooki suit is prolific; he merely states it, and thus is not a criticism. The same goes for the optical illusions--he only mentions that it is used three times, but never says if that is a good or bad thing.

Finally, saying that you don't like a platform isn't a criticism of a particular game on the platform.

So, again, when exactly did Croshaw speak to the merits (or lack thereof) of SM3DL? The closest he comes is growling when mentioning the game, vaguely indicating he's grown weary of the concept of Mario, not any specific issue with the game itself.