Guilherme Zoldan said:
Nate-ndo said:
Guilherme Zoldan said:
There are fewer raging fanboys then I expected actualy, but to those out there: Why not try actualy addressing Yahtzee's points before chastising him? You know, pretend this is actualy some sort of reasonable debate...
Of course this is the internet, the word reasonable doesnt apply much.
What points about 3D Land's actual content did he make? I watched it three minutes ago and this is what I remember:
-The basic premise (rescue Peach) is the same as many previous Super Mario games
-There are less levels than its console brethren
-You are collecting stars again (factually untrue, may have been a joke?)
-The raccoon tale is featured prominently
-The optical illusion trick is sparingly used
-Croshaw doesn't personally like the 3DS as a console
Is there anything I missed? You'll notice none of these address the actual gameplay, even though that was the main focus on the Rayman segment.
And why arent those points that he brought up valid criticisms? Okay the joke points I get but his main complaint is basicaly that the game is just more of the same but with less content and half-hearted...and on a system he thinks is stupid.
I have to wonder what compels me to aargue on the internet, no agreement will ever be reached or anything...probably boredom.
Which one of those is a criticism, exactly?
Saving Peach surely isn't, as anyone complaining about that has clearly missed the point and may as well complain that the goal of football (score the most points) never changes.
Merely mentioning that it has less content than another game isn't actually commenting on the amount of content this particular one has and thus is not an actual criticism (and would be invalid anyway, as it has 50+ unique stages, even before the special stage remixes).
Complaining about stars is flat wrong--the objective is to reach the end (obstacle course) and not star collection (missions).
Croshaw doesn't add any value qualifiers to the fact that the Tanooki suit is prolific; he merely states it, and thus is not a criticism. The same goes for the optical illusions--he only mentions that it is used three times, but never says if that is a good or bad thing.
Finally, saying that you don't like a platform isn't a criticism of a particular game on the platform.
So, again, when exactly did Croshaw speak to the merits (or lack thereof) of SM3DL? The closest he comes is growling when mentioning the game, vaguely indicating he's grown weary of the concept of Mario, not any specific issue with the game itself.