I've played around with Mario Maker at a friend's house. I liked the idea. Hell, I can imagine some other franchises I would love to see do similar things, like Sonic. However, even in my short time with it, I found some real annoyances.
It lacks a lot of things to make levels more dynamic. For example, there is no way to make a slope. Making a level I wanted to have a slope so Mario could slide down and take out some enemies (and potentially get smashed by a Thwomp if they don't pay attention), but was annoyed to find such things missing. I also found the game lacked certain platforms, like the hanging ones from Mario 3.
All in all, I feel like Mario Maker is a sort of "Baby's First Level Designer" and it's probably the first such game I ever played.
Now, let's watch the Nintendo Defense Force completely forget who Yahtzee is and freak out.
It lacks a lot of things to make levels more dynamic. For example, there is no way to make a slope. Making a level I wanted to have a slope so Mario could slide down and take out some enemies (and potentially get smashed by a Thwomp if they don't pay attention), but was annoyed to find such things missing. I also found the game lacked certain platforms, like the hanging ones from Mario 3.
All in all, I feel like Mario Maker is a sort of "Baby's First Level Designer" and it's probably the first such game I ever played.
Now, let's watch the Nintendo Defense Force completely forget who Yahtzee is and freak out.