True, you can pick up a controller and know how to play. And then someone plays with Pikachu, making his little thunders from under your feet, and suddenly it becomes a one man show. Thats not good design IMHO. The characters are vastly unbalanced, and there is no way to know that unless you played a lot. Being able to pick up controls in 10 minutes is inconsequent.
You simply don't know what you're talking about. Pikachu the best character? That's a new one. The fact that not a single other person I know who plays the game has said that says this is what is known as "idiosynchrantic preference", and moreover, it is most likely out and out wrong - when you're the only person who claims it, it is quite likely you have no idea what you're talking about.
The characters are unbalanced? Probably. But probably not noticably at low-level play. I've heard people call Bowswer (one of the WORST characters in SSBM) brokenly good and, frankly, it says a lot more about the people who are playing not having a clue than anything else.
Claiming that Pikachu is the best simply shows you don't know what you're talking about.
Your "gainful practice" works in a context where you can actually play with new people. In Halo, you fire up XBL and you have a ton of player to learn from. In SSBM, you will probably end up playing the same bunch of friends over and over again, because the wifi part sucks.
Right, which means that, chances are, you're never going to get massively better than your friends unless you try to do so.
But once again, the unbalance of the game throws all of that out of the window. You can spend the rest of your lifetime unlocking Sonic, but in the end Kirby will kick your ass.
There aren't tier lists yet from actual competant players, so your claims of "X is better than Y" are simply opinions, and completley unverifiable and most likely worthless ones at that, knowing SSB players.
And I'm not sure how you can claim that anyone can learn to play the game and then praise how even the most casual player amongst your friends have a chance to beat you. Why would anyone spend any time trying to get better? Providing trophies as sole reward to play a game is not a good design decision. (Sure "fun" is a reward too, but fun is found in many games these days)
This simply shows you didn't read/understand my post. Please attempt to read posts and comprehend them before replying.
You CAN get massively better than other people. I did not say otherwise, and indeed, had you actually read my post, you'd know I said exactly that. Thing is, you have to actually TRY to get better than other people, actively, and that is a good thing.
People get better because they are competitive and WANT to beat their friends, but SSB games are such that you won't get massively better to the point of crushing your friends unless you try to do so or consistantly play against people better than yourself (in which case, you probably won't crush them anyway unless you've got casual friends and competitive friends).
IMHO SSBM blew it too as a party game, and there is way better fighting game out there. So whats left?
You can claim it blew it all you want, but reality shows that the game sold and continues to sell extremely well. Clearly, lots of people DO like it and lots of people DO feel it succeeded at a party game, and those lots of people are far more important to Ninetendo than random people on the internet.
Not every game you love is going to be massively successful, and not every game you hate is going to fare poorly. You may have some irrational or rational hatred of SSBB, but that doesn't change the fact that it made Nintendo scads of money and loads of people are having fun playing it.
There is a way better fighting game out there? What? Your "favorite game"? Really? I'm sorry, I thought we were aiming for actual, reasonable arguments here, not idiosynchratic garbage. If you want to claim it sucks that's fine, but if you can't actually come up with a rational reason for it then you're just going to look like the wankers who asked Yahtzee to review the game in the first place.