Zero Punctuation: Super Smash Bros. Brawl

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PoisonedV

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Apr 23, 2008
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I registered just to say, I love you Yahtzee. Finally a popular game reviewer who isn't so full of shit his eyes are brown.

I

LOVE

YOU
 

frostyzballs

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Apr 23, 2008
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I have to say i love you Yahtzee . . . All my friends (yeh all 3 of them) are Smash bro fans. Every time i said to them there like halo fan boys but with SSB they atack me. . . this video just made me so happy.
 

dynamicsketch

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Jan 2, 2008
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Since fools had been badgering Yahtzee to review this game, I've been dying to see how he'd tear into it. Sure, I like Brawl, but I come here to see him just rag something for all it is worth.

Nice job.
 

ParkourMcGhee

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Jan 4, 2008
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lulz. My friends are gonna be pissed. nice songs though :p.

some very good poits, but also obvious prejudice haterid of some game genres...
 

pilf

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Apr 23, 2008
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Well done Yahtzee, another excellent review. I look forward to next week.
 

linkages555

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Jan 4, 2008
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i wont be a fanboy , i dont like that style...i have life...but even if yatzhee or you are not going to care what i think i most tell the truth because thats the way yatzhee do to his reviews: telling the truth.... and i want to gime my opinion about it. I dont know if you notice but every review that yatzhee has given to us have that ceerful color of comedy and satire...and i didnt find it i was more like hatred review, it was unprofessional. when yathzee reviews a game he tends to make fun of the game and then reviewing it ...but that didnt happen here...it all started about how he actually hated us for making him review super smash bros...i get it it most be a tough job and evereyone hating you because you have a different way of reviewing things. and his fanboy pushing him to do something that he doesnt like...but you get it over it and have fun doing your job...i actually didnt find a moment were he was professional and say ''what i really like about....''... seriously the review that yatzhee gave wasnt fynny it was a love letter for someone who didnt like super smash bros and not a review who wants to know the jokes of yatzee and the review...i wish it was like telling the truth insted of just beating the game because otheres like it .but what the hell i hope that the next review will be awesome....
 

Psykoo

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Apr 9, 2008
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Best, review, i, have, ever, seen, in, my, entire, LIFE! that made my day, and i enjoyed it so much, i even bought a packet of chilli doritos and ate them so i could save the flavour of them in the memory of awesome reviewage! Go Yahtzee!.......Slightly over the top there from me, but lets smile at it anyway, keep up the good work!
 

Xenoveritas

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Mar 26, 2008
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Indigo_Dingo said:
Once again, if you really want to, you can turn those things off. If you really want to, you can do the "No-items Unremarkable-blob-vs.-unremarkable-blob on stage floating-platform-in-space", and will get the expected result. (No prize if you know what I'm referring to)
And I'm sure every tournament will. But you'd think that they might make some attempt to make all the Final Smashes on the same level. There's nothing worse than seeing the Smash Ball and realizing that you can't actually use it because your Final Smash is completely worthless - but if your opponents grab it, it's instant death. That's lame.

I can accept a number of the items being cheap kills, that adds some amount of luck to the game, and for party games like this, gameplay requiring luck works. (Sadly that same luck applies to the single player game. There's nothing quite like losing All Star Mode because a bob-omb spawned on your head, no matter how funny it was in multiplayer.) And it's a good thing that you can turn them off, because they get annoying after a while.

It just would be nice if all the Final Smashes were useful, instead of just some of them. Although it is fun to watch a Landmaster get stuck in the terrain, forced to fire its completely useless cannon up off the edge of the screen.
 

Iori Branford

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Jan 4, 2008
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linkages555 said:
I actually didn't find a moment where he was professional and said "What I really like about..."
Yahtzee said:
And I must confess engineering a scenario in which Mario can brutally beat the stupid out of Princess Peach while the crowd screams for blood is very satisfying.
Yahtzee said:
But I suppose if you're hosting the party and have time to prepare you could always...go through the single-player campaign which a surprising amount of work has gone into actually.
 

Dead on Time

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Apr 23, 2008
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Haha, funny how I wound up commenting when I thought I wouldn't. Reading through this discussion forum has been.. interesting.

In my humblest of opinions, the review did bring up some very valid points about SSBB. It does take a few matches to get used to it and the single player was somewhat disappointing (despite how it was hyped). The Wii-controls were horrendous (forced me to dust off a GC controller) and hell, you could button mash your way out of some situations. But all in all I still found the game pretty damn fun.

Unlockable characters are a staple of the SSB series (see the first few games if you don't know) so I wouldn't see why anybody would complain about that in the first place (lots of fighting games have these; not all but a good portion).

The thing that has popped out throughout this discussion is the complexity of SSBB - can it be qualified as a competitive fighting game? Yeah. Why? Pretty simple.

Being a competitive player (i.e. entering tournaments) I'd have to say that there is enough "complexity" in SSBB to make it a tournament game, with regards to the knowledge you'd have to have in order to play at a pro level. Dash cancelling, edge guarding techniques, move properties and frame-data - all of these are present in the game.

Don't get me wrong; this game is no Guilty Gear XX: Accent Core (for those of you who don't know, it's possibly one of the most complex 2D fighting games out there), but it still has enough quirks to get by as a 'good' fighting game.

Also, I'd like to address the uneducated that 'mashing', by no means, is the way to win in a fighting game. Knowledge and reaction time make the good player. And if you think that 'mashing' will win you a game in SSBB, I'd like to see you try going up against a thinking player first instead of going against other mashers.
 

Monodi

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Apr 2, 2008
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hahaha good lord, thank goodness someone else got the good point in the Mother3 spotlight advantage. Cheers.

I love the game and all but I got disappointed that most of the shit I wanted was locked as for Snake and Sonic in the day it was out. But oh well.

Gotta visit those traders
 

SinofMar

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Feb 6, 2008
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Oh and while I'm at it the thing that surprised me the most is that it was a multi-player game that you reviewed and that seriously surprised me to the point where I nearly shat myself retarded. If there was one person whom I thought was an anti-social human hater it was you Yahtzee. My perception of reality has been tossed for a loop.
 

Barciad

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Apr 23, 2008
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Mr Yhatzee has stirred a bloody hornets nest with this one. Standard rule of thumb, if you want to get a big thread going, say something that will really infuriate some whilst leaving everyone else jumping for joy.
I only went into town to see the Palestinian Ambassador, and when I get back the thread was like this. Good work Mr Crosshaw.
Just to reiterate, I have always disliked playing beat em ups for any extended period of time solely for the reason that I have never been any good at them. The arguement that they are essentially the same could aslo be applied, but I get the feeling that this line of attack could be used on practically any genre you dislike.
 

erock7101

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Sep 12, 2007
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I knew a shitstorm had been set off when I rushed home from work to see this review and there were already nearly 400 posts (this one will totally get lost in the jetsam and flotsam, who cares). Simply enough, I laughed my ass off. One of the best yet!
 

defcon 1

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Jan 3, 2008
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Although I love that game I will have to say

THANK YOU MESSIAH YAHTZEE!!!!

I still hate grinding in order to unlock characters, especially when we spend the first day celebrating, but all we do is unlock characters. And finally someone agrees that Sub-Space Emissary sucked mass amounts of donkey cock(sorry... had to be said) because half way through the game you go through the same BS as before and it's way too long. Everyone thought I was crazy for saying this kind of stuff.

I do believe there is skill required to win and that you're just suppose to have fun with it and not take it seriously. My friends take it way too seriously, look up tier listings and I STILL kick their ass. It's all about skill! Randomness such as items make it more fun, believe me. Ok so they don't hold items in tournaments and only play the Final Destination stage because they can't have any "arbitration." Guess what, the trip event is arbitrary and by their logic this game shouldn't even be admissible in video game tournaments!

However, I can see the screen just fine and every character is pretty well balanced. I thought it was pretty strategic.