Zero Punctuation: The Elder Scrolls Online - We Can MMO Too

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Lord_Bryon

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Aug 15, 2010
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I really do agree with the "why mmo" for the Elder scrolls franchise. I wanted to play Skyrim with "a" friend not a 1000 random people.
What really broke it for me was when on an early quest I had to do this pillar light beam puzzle as part of the only way that "I" could get the macguffen to defeat the baddie running around and there were about 50 other people stack on top of them spamming away trying to solve it.
As movie bob and other in the comments have said, why mmo?
 
Jan 27, 2011
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We get lame MMOs that we don't ask for, and we DON'T get the MMOs we DO ask for. How's that for logic.

SEGA. Stop. Withholding. PSO2. From. Me.

Me and most of my friends would be all the hell over it. We loved PSO1. Stop ignoring the fans! :(
 

Grape_Bullion

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Mar 8, 2012
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Less than surprised at the reactions coming out. Guess I'll just turn to substance abuse again until the next ES comes out...
 

GalanDun

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Jun 27, 2013
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A new ZP on my birthday? BEST. PRESENT. EVAR.
From what Yahtzee said it's pretty much how I expected it to be. Elder Scrolls, only not as good.
 

kanetsb

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Sep 13, 2007
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Uuuuu... Defiance fans joke... That's not funny when you offend both of them. We all know it's just one guy with split personality disorder...
 

Vie

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Nov 18, 2009
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"But don't you see, I did this for you! I had to cut my legs off to make it easier to get the spoons in!"

Can we have this as a T-Shirt slogan? It's a wonderful example of the sort of insane troll logic that seems to pervade real life today.
 

Thanatos2k

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Aug 12, 2013
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So another feeble attempt to try and get the money from the WoW cash pot by releasing an MMO that has no business existing.

I'm calling it going free to play within 6 months.
 

Yahtzee Croshaw

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Aug 8, 2007
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DarkhoIlow said:
I know you probably won't be reading this Yahtzee, but Pandaren were in Warcraft 3 (especially Chen Stormstout the main pandaren hero) before Kung Fu Panda was even made so your joke about that part falls rather flat.

Of course there are few that actually know this, but hey..all in good fun right? Right.
however, they were still made as an april fool's joke back then, and the design changed a lot from then into the Modern Pandaren on "mists". And it happened to launch at a time when the iconography was becoming quite popular thanks to the movies, so the criticism still stands.

In any case, IMO, the answer of how long can a game keep putting out expansions was responded far earlier (particularly because vanilla WoW wasn't even a very revolutionary game at the time it launched, it just had A LOT of content). But by most standards, Wow climaxed around burning crusade, and dropped steadily after that. It's no secret, blizzard likes milking all it's cows till nothing has any meaning and all you have is stale udder shaped jerky.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
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DarkhoIlow said:
I know you probably won't be reading this Yahtzee, but Pandaren were in Warcraft 3 (especially Chen Stormstout the main pandaren hero) before Kung Fu Panda was even made so your joke about that part falls rather flat.

Of course there are few that actually know this, but hey..all in good fun right? Right.
Not really, because why did Blizzard introduce the Pandaren AFTER Kung Fu Panda's success? It's not really coincidental.
 

OrokuSaki

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Nov 15, 2010
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....I don't know why they made the Elder Scrolls into an MMO. That just seems like a bad idea to begin with, people who liked Skyrim are people who like having their own gameplay experience personalized to them, while people who like MMO's are virtually unfathomable people who want to share their time with other human beings.

I tried an MMO a few times, it was The Old Republic; and while the story was good enough to keep me playing for a while, I always resented seeing other player characters because that usually meant that all the treasure chests were empty and I'd have to wait for the monsters to respawn. And seeing as how Knights of the Old Republic was somewhat similar to the Elder Scrolls in terms of having a single-player focus, I didn't think that anything could actually be gained by adding more people to the experience.

But I think I could enjoy an Elder Scrolls game with online multiplayer, something where you can invite your friends and block anyone that you don't trust to not loot all the treasure while you're fighting an entire dungeon worth of monsters at once. I think the main problem with MMO games is that people are assholes and I don't want to associate with any of them. But hey, I'm just an antisocial nerd who's wasted his life playing video games, so what do I know?
 

Fdzzaigl

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Mar 31, 2010
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The PvP in ESO is rather good. But the rest is a trainwreck in progress imo.

I don't say this often because I value singleplayer aspects in MMO's as well, but ESO just isn't a real MMO. Due to the phasing mechanics you can't even be sure that grouping up with your friends will work unless you're on the exact same quest stage as those friends. And even then a quest target will often not update simultaneously, requiring you to take turns doing it.

Hell, in my opinion, SW:TOR was and still is far more efficiënt and smart about presenting storyline in the MMORPG format. Atleast they came up with solutions to allow for group dialogue and grouping in general (not perfect, but still).

Aside from that, other rookie mistakes like putting most of the loot from dungeons in chests that are FFA and thus often get nabbed by the fastest ninjas, not kicking players who are kicked out of groups out of the dungeon instance (so they can continue to ninja your loot), designing a retarded trading system that's basically an inferior auction house forcing you to join big zerg guilds as a marketplace coupled with inventory management hell because every barrel drops different materials but you have no way to easily sell them.

Not to talk about some of the easiest to exploit dupe bugs ever seen in MMORPG history, that they are also slow to react to.

Yeah, ... color me unimpressed.
 

TheMadDoctorsCat

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Apr 2, 2008
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Well... I was a big fan of the previous two Elder Scrolls games... and for the life of me I don't understand why anybody would think I'd want to explore their world with a bunch of strangers. I agree with Yahtzee's opening here because I don't see who this game is even aimed at. Was this something that Elder Scrolls fans who aren't me were crying out for?
 

Hairless Mammoth

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Jan 23, 2013
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This is why I stay away from MMO's and lose a tiny bit of respect for an existing brand whenever a new MMO is announced for it. It would be great if someone made a mod for Oblivion or Skyrim that let a party of friends play together, or the next real The Elder Scrolls had optional multi-player. But, I don't want to pay $60, plus $15 a month plus have micro transaction offers shoved down my throat to play a TES game, while some schmuck next to me is doing the same quest and demands to me come with him after we get the rewards even though I want to go off somewhere else.
 

Seldon2639

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Feb 21, 2008
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ImBigBob said:
I've never played an MMO before, but even I have to ask why the hell you'd do the whole "destiny" thing when you're not even the only player in the world.
Because modern MMOs have attempted to compete with WoW by focusing far more strongly on the single-player plot aspect, hoping to gain an edge over WoW's almost explicitly autonomous storyline, and evoke the same kind of response people have to a game like Skyrim or KOTOR.

And it fails, because while the same people who play MMOs probably also play KOTOR, if I want to play KOTOR I'm going to go play KOTOR.
 

Malisteen

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Mar 1, 2010
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I needed an elder scrolls MMO like I need an elder scrolls themed board game, CCG, or match-three facebook game. The fundamental nature of the genre is just completely at odds with the reasons I play Elder Scrolls games in the first place. Nothing against those who do like MMOs, or this MMO in particular (though, frankly, it does a number of things wrong in MMO design that I though developers of MMO games had all figured out ages ago). But yeah, "why MMO" indeed.
 

Charli

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Nov 23, 2008
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ImBigBob said:
I've never played an MMO before, but even I have to ask why the hell you'd do the whole "destiny" thing when you're not even the only player in the world.
See this is where WoW does it right, you're a lackey, you KNOW and are told basically you are a lackey, and you will forever be, a lackey. Doesn't matter what world ending monstrosities you down, for the time you are level 1, to the time you are level infinite, you are the main characters bitches, standing behind them doing all the hard stuff while they soak up the glory. You get your shinies for it and congratulate yourselves in your guild/group world. In the actual story, you're just 'an adventurer'.

And that's how it has to work. Or it's very immersion breaking.
 

cthulhuspawn82

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Oct 16, 2011
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I know its a minor point, but just to set people strait on the Pandarian thing, so they don't make the same faulty argument in the future.

Having an Asian themed panda in Warcraft 3 in no way protects Bizzard from accusations of ripping off Kung Fu Panda. Warcraft 3 came before Kung Fu Panda, so it cant be cant be "inspired" by the movie but Mists of Pandaria came AFTER the movie and doesn't get to shield itself with some made-up gradfather clause.

This is like Warhammer making a WoW clone MMO, then claiming its not try to copy WoW in any way because a bunch of Warhammer books existed before WoW. If X2 comes after Y1, then X2 is capable of copying Y1. The fact that X1 came before Y1 is completely irrelevant.
 

Steve2911

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May 3, 2010
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When I was a lad playing Oblivion and swapping stories with my friends, all I ever heard was 'yeah but it'd be so much better if it was online'. I was treated like a madman for disagreeing. WELL LOOK WHERE WE ARE NOW, DAN!