Wow, it's been a while since I've seen Yahtzee actively hate a game. Most of his negative reviews recently only rose to the level of "Resigned Antipathy"
You should just go do that anyway regardless.Adam Jensen said:So the moral of the story is "go play RE4 for the 20th time". I will!
You'd be amazed how wrong it can go. The Evil Within will turn you into a believer.Diablo1099 said:I mean, if it's just RE4 with a reskin and some better graphics, can't really go wrong there
I thought Code Veronica was OK. The dual-wielding was a weak gimmick, and the Ashford family history made the premise more idiotic than usual, but it still managed to be scary and pretty tough to be honest.Casual Shinji said:People like to say RE4 ruined Resident Evil, but the series wasn't really doing that much better before that. The last stand-out entry was REmake, and that was... a remake. Code Veronica was meh, and when REZero came out they were scraping the bottom of the barrelThanatos2k said:The game is like RE4? Wow, I have seen no promotional materials or articles written that seemed to suggest that. Marketing in games is completely broken.
The biggest problem is that RE4 is barely a horror game. Capcom doesn't understand this either, but Resident Evil 4 ruined the Resident Evil series. Because it was such a good game, Capcom mistakenly thought that this is what people wanted out of Resident Evil and horror in general. Nope. RE4 was just a really good game, but it wasn't a good Resident Evil or Survival Horror game.
And so we have another game dancing about how it's such a great horror game that modeled itself after RE4 without understanding why.
It's one of those things where Yahtzee seems to have sort of missed the point of the game entirely:Veldie said:Such a shame to and I was hoping it would end up good. Perhaps I shall rent it down the line.
The thing is, Code Veronica was ruined for me by the real-time rendered backgrounds. Which sounds like a shallow reason, but the only real benefit pre-rendered backgrounds have is the high amount of detail, which greatly served the atmosphere of the Resident Evil games. That's the only reason we put up with the wonky camera angles and controls.Johnny Novgorod said:I thought Code Veronica was OK. The dual-wielding was a weak gimmick, and the Ashford family history made the premise more idiotic than usual, but it still managed to be scary and pretty tough to be honest.Casual Shinji said:People like to say RE4 ruined Resident Evil, but the series wasn't really doing that much better before that. The last stand-out entry was REmake, and that was... a remake. Code Veronica was meh, and when REZero came out they were scraping the bottom of the barrel
I think the "Evil Within" was really just a metaphor for their marketing.Xenominim said:I'm really surprised more people haven't been angry about the bait and switch they've pulled with this game. Yahtzee mentions it, the demo they were floating around actually looked like a horror game with the stealth elements and invincible monster and crazy traps springing from the walls. But from the gameplay videos I've seen the stealth only carries through to the very next level where you can toss bottles to distract enemies and get a few backstab kills in, everything after that the enemies pretty much always seem to know where you are and it becomes entirely about gunplay. In my mind this is worse than the Colonial Marines demo, that just looked nicer than the game that came out, it was still advertising a shooter though. This demo was promoting an entirely different genre than what they published.