How about you play Five Night's At Freddy's and conquer your fear of theme park mascots. Hope you're good at resource management.
Is the Box Head the one ripping from Silent Hill?xscoot said:I played this game and Yahtzee wasn't nearly as angry as I was about it. The complete lack of pacing, the jarring tonal shifts, the poorly balanced combat (Yahtzee was always lacking in ammo, but if you upgraded damage and only damage you'd be getting one hit kills all the time so I ended up with too much ammo), terrible enemy design (snipers hiding behind chest high walls. It seriously did that), a story that you have to figure out on your own but leaves too much unexplained anyways, the blatant plagiarism from Silent Hill (there's a recurring enemy that is absolutely not Pyramid Head), the poor dialogue, the game actually gives away the plot twist midway through and then all the characters forget about it, etc.
I hate, hate, HATE this game.
But what I really hate is the knowledge that it could have been good. That if they just focused on the psychological horror, or the campy combat, it would have been fine. It was a failure due to its ambition of trying to take the very best from Silent Hill and Resident Evil. I hate it because of what could have been.
I am guessing near the end of developement the executive/publisher saw the sales of Indie horror games that were actually scary, so demanded that the developer turn this from an action "horror" game into a proper horror, so the programmers used the last two peas of the budget to crowbar in the stealth elements (rather than proper scene transitions) for the E3 gameplay trailer.Thanatos2k said:The game is like RE4? Wow, I have seen no promotional materials or articles written that seemed to suggest that. Marketing in gaming is completely broken.
The biggest problem is that RE4 is barely a horror game. Capcom doesn't understand this either, but Resident Evil 4 ruined the Resident Evil series. Because it was such a good game, Capcom mistakenly thought that this is what people wanted out of Resident Evil and horror in general. Nope. RE4 was just a really good game, but it wasn't a good Resident Evil or Survival Horror game.
And so we have another game dancing about how it's such a great horror game that modeled itself after RE4 without understanding why.
Except that CV didn't take a piss off of entire series storyline. I admit I didn't like natural virus introduced by it and bringing back Wesker as superhuman. But at least it was still RE storyline. You were fighting umbrella and the game happened within same year as first 3 games. And its ending told us that next we are taking offensive actions against Umbrella, so from next RE game I expected to follow this storyline. But then RE4 happened, in game events 6 years after CV starting with "Umbrella is no more" line. "Hey, remember that thing we were building up for 4 last games? Yeah that, screw it.". That's what destroyed RE series. I really liked RE storyline (and RE is my most favourite "zombie apocalypse" scenario) and they just scraped it and thrown away. All they had to do is to call it something other than RE game and it would be fine (I still wouldn't like it, because even as separate game it's pretty bad imo (I completely don't understand why it's getting so much praise)). The only positive thing about RE4 is that it made me enjoy CV much more.Casual Shinji said:The thing is, Code Veronica was ruined for me by the real-time rendered backgrounds. Which sounds like a shallow reason, but the only real benefit pre-rendered backgrounds have is the high amount of detail, which greatly served the atmosphere of the Resident Evil games. That's the only reason we put up with the wonky camera angles and controls.Johnny Novgorod said:I thought Code Veronica was OK. The dual-wielding was a weak gimmick, and the Ashford family history made the premise more idiotic than usual, but it still managed to be scary and pretty tough to be honest.Casual Shinji said:People like to say RE4 ruined Resident Evil, but the series wasn't really doing that much better before that. The last stand-out entry was REmake, and that was... a remake. Code Veronica was meh, and when REZero came out they were scraping the bottom of the barrel
The benefit of real-time rendered backgrounds is for allowing better 3D maneuverability, since the environment pivots along with you. Which Code Veronica didn't do, because the camera was still fixed the majority of the time and you would still transition from screen to screen. There was basically no difference from older RE games, except the backgrounds looked worse. Capcom pulled the same thing with Dino Crisis and I hated that too.
Also Steve.
I never understood people that play horror games for scares. Do you really get scared while playing a game in your home, the "safest" place on earth, where you feel most comfortable? I do like horror games, but not because they're scary, it's because they usually have very interesting premise which with good writing can turn into great storyline (eg. SH2), they have specific, heavier, atmosphere and invest you in their world. RE4 fails on all those accounts. It's just a boring game with terrible controls (I don't mind tank controls when they are used correctly, tank controls work in slow paced static camera enviroment, they don't work in an action game).Rainbow_Dashtruction said:RE 4 is probably the only horror game ever to actually successfully bring fear at points without being a stealth game. I think its just the combination of both the chainsaw guys insane loudness and the fact that to retreat at a decent speed, you need to put your back to blockable throwing axe attacks. Regardless, while it was rarely that scary, its still a shitload scarier then RE 1-3 and 5 and 6. 1-3 are garbage with no redeeming features, and the only redeeming feature of 5 and 6 is their graphics for fuck sake.Thanatos2k said:The game is like RE4? Wow, I have seen no promotional materials or articles written that seemed to suggest that. Marketing in gaming is completely broken.
The biggest problem is that RE4 is barely a horror game. Capcom doesn't understand this either, but Resident Evil 4 ruined the Resident Evil series. Because it was such a good game, Capcom mistakenly thought that this is what people wanted out of Resident Evil and horror in general. Nope. RE4 was just a really good game, but it wasn't a good Resident Evil or Survival Horror game.
And so we have another game dancing about how it's such a great horror game that modeled itself after RE4 without understanding why.
Well, that's all a matter of a opinion, I guess. See, there really wasn't anything to piss on for RE4. The Resident Evil storyline is one of the stupidest, nonsensical pieces of tripe in gaming history. That doesn't mean most of the games weren't great, but every character in it was basically an idiot, especially the villians.Garrett said:Except that CV didn't take a piss off of entire series storyline. I admit I didn't like natural virus introduced by it and bringing back Wesker as superhuman. But at least it was still RE storyline. You were fighting umbrella and the game happened within same year as first 3 games. And its ending told us that next we are taking offensive actions against Umbrella, so from next RE game I expected to follow this storyline. But then RE4 happened, in game events 6 years after CV starting with "Umbrella is no more" line. "Hey, remember that thing we were building up for 4 last games? Yeah that, screw it.". That's what destroyed RE series. I really liked RE storyline (and RE is my most favourite "zombie apocalypse" scenario) and they just scraped it and thrown away. All they had to do is to call it something other than RE game and it would be fine (I still wouldn't like it, because even as separate game it's pretty bad imo (I completely don't understand why it's getting so much praise)). The only positive thing about RE4 is that it made me enjoy CV much more.
Garbage? REALLY? The games considered classics by so many people?Rainbow_Dashtruction said:RE 4 is probably the only horror game ever to actually successfully bring fear at points without being a stealth game. I think its just the combination of both the chainsaw guys insane loudness and the fact that to retreat at a decent speed, you need to put your back to blockable throwing axe attacks. Regardless, while it was rarely that scary, its still a shitload scarier then RE 1-3 and 5 and 6. 1-3 are garbage with no redeeming features, and the only redeeming feature of 5 and 6 is their graphics for fuck sake.Thanatos2k said:The game is like RE4? Wow, I have seen no promotional materials or articles written that seemed to suggest that. Marketing in gaming is completely broken.
The biggest problem is that RE4 is barely a horror game. Capcom doesn't understand this either, but Resident Evil 4 ruined the Resident Evil series. Because it was such a good game, Capcom mistakenly thought that this is what people wanted out of Resident Evil and horror in general. Nope. RE4 was just a really good game, but it wasn't a good Resident Evil or Survival Horror game.
And so we have another game dancing about how it's such a great horror game that modeled itself after RE4 without understanding why.
The tank controls are not part of the controls, they ARE the controls. And like I said, I don't mind them when they are used in proper places and that is static camera environment. They really don't work TPS even if I personally don't have problems with them, they just plainly don't fit and cause the experience to be bad. And you know, up until recently I also didn't know what was everyone's problem with tank controls. Then I saw my friend playing REmake... I though I was going to kill either him or myself...Rainbow_Dashtruction said:Ok that is absurd. Resident Evil 4 had fantastic controls. The only problem people seem to of had was tank controls, which really aren't that big an issue as people make out. And the camera was perfect. Aside from that, the well done combat mixed with extremely well balanced ammo conservation with a perfectly balanced level of progression made a great shooter.
Secondly, good set of headphones and a dark room works wonders into making you forget how safe you are in a good horror game.
Personally I find RE4 storyline to be boring, uninspired and kind of stupid, while I do love previous RE games storyline (except CV and Zero). The power of B movie gets unfold when it takes itself seriously, not when it knows it's B movie. And I don't see how RE stories are any more nonsensical than any other horror game/movie. In fact, I find its presentation of zombie apocalypse most realistic from all the zombie genre (and I do love me some zombies). Of course putting "realistic" and "zombie apocalypse" in one sentence is kind of wrong but you get what I meanCasual Shinji said:Well, that's all a matter of a opinion, I guess. See, there really wasn't anything to piss on for RE4. The Resident Evil storyline is one of the stupidest, nonsensical pieces of tripe in gaming history. That doesn't mean most of the games weren't great, but every character in it was basically an idiot, especially the villians.
I would say RE4 finally flushed the toilet of all that...uhm, build-up. It had the most enjoyable story, because this time you weren't dealing with an evil, all powerfull conglomerate that somehow was too stupid to tie its own shoes. It was some backwater cult of mutated freaks led by an egomaniacal dimwit, where their incompetance actually made sense and was fun to watch.
And seriously, RE5 went right back to Wesker's skirt like a frightened child, and we all know how that turned out.
Unfortunately I only know X version and quick search didn't get any results. What exactly was added in X? Does Wesker just have more scenes or was he never part of the original? Depending on your answer I might try find DC version (although I do have trouble imagining playing it on DC controller...).stroopwafel said:Also the storyline of CV(that is the original Dreamcast one without the additional ridiculous 'Wesker scenes' of CVX or CV: Complete on PS2) is the best in the franchise. It's genuinely creepy and unnerving.
Garrett said:Unfortunately I only know X version and quick search didn't get any results. What exactly was added in X? Does Wesker just have more scenes or was he never part of the original? Depending on your answer I might try find DC version (although I do have trouble imagining playing it on DC controller...).stroopwafel said:Also the storyline of CV(that is the original Dreamcast one without the additional ridiculous 'Wesker scenes' of CVX or CV: Complete on PS2) is the best in the franchise. It's genuinely creepy and unnerving.