The thing that really irked me about the Evil Within is that it had all the trimming of a action horror game like RE5 but lacked the critical ability to counter moves or at least dodge moves, so you're stuck with the stupid run or shoot paranoid ammo conservation of a pre-RE4 game but with the enemies jacked up and hyper like a deadspace or RE6 enemy. The action horror worked in deadspace or RE4-6 because you were just as quick on your toes as your enemies, and the run or shoot mechanics worked in "classic" survival horror games like RE1 or Silent Hill because sure your enemies could soak up alot of bullets but they moved slowly and with semi-predictable patterns (as well as the fact combat was almost always entirely optional). In the Evil Within it tried to make people eat their cake and have it too, and ended up making their audience choke to death on a sawdust cake.