Thanatos2k said:
They haven't changed in the last 4 years. Fine, you want proof? Use vgchartz's own site.
http://www.vgchartz.com/methodology.php
You'll see their methodology is based on little more than guesswork.
There are two points they claim that they're doing that really aren't happening:
- Consulting with publishers and manufacturers to find out how many units they are introducing into the channel
- Polling retail partners to find out what games and hardware they are selling
Neither of these sources actually give them information. Publishers sure as hell aren't ever going to tell them, and retail stores are notoriously stingy about releasing such data. The NPD basically has to bribe them to do so. And hell, the NPD doesn't even get exact information for physical copies.
Then there's the fact that they have no method whatsoever for counting digital sales.
All this combines into the reality that vgchartz is nothing more than hopes and dreams. Estimates and guesses that are vaguely rooted in reality.
One thing vgchartz does do is when someone ELSE releases actual numbers, they secretly go back and updates theirs. Doesn't make them any more accurate.
You have given me a link to their methodology, which is legit and was expanded on in the links i already posted, then went on to claim that it is false throwing claims of them lieing without actually providing any evidence
NPD use the same extrapolation method that VGChartz use. If VGC is incorrect, then so is NPD.
Nobody has a method for counting digital sales, because most digital sales shops (like steam) actually managed to abuse their right to not disclose those numbers to anyone, the game developers included.
They adjust their numbers to reflect the real life information, you know, something that every statistical institution in world worth anything does. how terrible that they want to be as accurate as they can!
So, in conclusion: you provided no evidence of them being inaccurate, called them liers (again with no proof) and provided no alternative method to see sales data. You also do not seem to understand how statistical extrapolation work and why it is acceptable.
Therefore, i will continue to use the most precise measurement we have until either you provide evidence to the contrary or more precise measurement starts being done.
NuclearKangaroo said:
im not asking you to agree with my definition, but you shouldnt say im wrong just because i dont use one definition that in my opinion is very problematic when applied to gaming
If you are using incorrect definition then your results will be incorrect. You can disagree with the definition and make your case as to why, however so far i dont see your case here (you did mention some in previuos post that i didnt bother to respond to because i didnt consider it important, but if you like we can discuss the merits of alternative definition you propose).
That being said, the official definition is still official definition. Just like Piracy definition does not make any sense when applied to digital games, does not mean its definition is different for games though. Just that people incorrectly associate copyright infringement with piracy because some big names decided to use a scary word.
See, the problem with using definitions you find better is that anyone can do that and in the end we end up with 200 different definitions and just get confused. This is why we have a single agreed upon definition. Yes, it can be changed, but for that we need majority to start using it differently, and that is simply not the case with innovation.
An example of game everyone called innovative is Mirror's Edge. Yet it did not send any trends in gaming even if it was a financial success at the end.