The_Kodu said:
Except the fact as there is demand companies will supply it and over time work at becoming more efficient to make said products.
Except there already is
massive demand for solid-state storage. The camera and video market alone would dwarf any demand by the video game market.
Demand doesn't just magically make things cheap. There are real manufacturing issues at play. The fact is, it's a lot cheaper to manufacture a polycarbonate disc with a thin layer of aluminium than it is to manufacture silicon chips and do all the necessary quality control.
There would be heaps of demand for a Ferrari that costs $100, but that isn't going to make it happen. There are reasons that things cost what they do. Adopting them for video game distribution wouldn't have any appreciable impact on prices.
The_Kodu said:
It depends on the benefit to the servers as it's cost vs time. Would the extra time saved for data retrieval be worth the cost ?
Absolutely, if they were as cheap as you are claiming they could be. There would also be power, heat, and space savings. Believe me, solid state storage on servers is going to happen. Just not quite yet. Some servers already use it for caching and high-demand tasks.
The_Kodu said:
However when a game takes 1 minute to load people go nuts.
This points to another reason your idea doesn't make too much sense. If game companies are going to supply you with games on solid-state media, do you think they are going to supply you with the premium quality, fastest components? Of course not - they're going to get the lowest-rated, bargain-bin chips they can find. Think about when you buy an SD card at an office supply store - they are cheap, but they are super slow and often unreliable. Compare to a premium SD card you buy from a camera store or good electronics supplier - they are rated for
much higher speeds and reliability. The experience is like night and day when you need to transfer lots of data fast.
It does not make sense for game publishers to be supplying us with our storage media. This is one thing the PS3 got right. You can easily replace the built-in hard drive with a standard 2.5" hard drive or SSD. When the PS3 came out, the starting model was 40GB, and 80 or 100GB 2.5" drives were still fairly pricey. But over the years, costs have come down, so you can upgrade your PS3 to a 500GB or even 1TB hard drive fairly economically today. Or do as I did, and install 256GB SSD. It's great - really fast, silent, runs cool.
In contrast, with the "cartridge" model - your storage is stuck with the speed it was made at. The most sensible model is to allow the user to upgrade their own storage to the speed and capacity they want - and distribute the games via internet, or on whatever the cheapest physical medium is. It doesn't matter if the physical medium is slow - because it will be copied to the user's storage which will be much faster.
I don't want game publishers in the business of choosing hardware requirements and component cost/quality.
The_Kodu said:
Also will all the issues such and DRM etc. some people like to have a physical copy just incase.
So, why can't you just make a backup? Physical media has big disadvantages. People lose discs or they get scratched. With online distribution, I never have to worry about finding the disc - I can always just re-download the game.
Aardvaarkman said:
And still have to deal with Season passes, cut content and DLC stuff anyway.
And, how exactly does the game being on disc remove those issues? Those are completely unrelated to distribution medium.
Aardvaarkman said:
People aren't downloading lots of 50GB games yet, simply because there aren't may out there yet.
Yeah, but they are downloading plenty in the 15-20GB ballpark. 50GB wouldn't be that much of a difference, if 50GB was seen as necessary for a game.
With 4K the size could be even more than that.
The_Kodu said:
Heck I've recently spend 6 months in another area of the country.
On the fastest non business line in that area a 10GB install was taking 2 hours to download.
You can say all you want that people will go with it but even now on sub 50GB file sizes there are people struggling simply because they can't get internet fast enough and affordable enough.
Right. But how is any of that an argument for cartridges over optical discs? those people can simply buy the discs. What is a "cartridge" bringing to the table?
The_Kodu said:
The internet isn't going to be taking over anytime soon.
But it already has! I'm not sure what world you are living in. The majority of gamers are getting their games from places like the Apple App store, which don't even have physical media equivalents.
Just look at the fact big companies can't even hold their servers together and that's without everyone also downloading the game from them at the same time.
Aardvaarkman said:
Except the market isn't going to vanish. Internet connections are just starting to get into a state where downloading a DVD storage level game is possible. The step to games filling blue ray disks (when we finally fully transition generations in 2 years time) will still hit hard.
Why couldn't they just ship a double-disc Blu-Ray set? That would still be a lot cheaper than the equivalent solid-state storage. Assuming that Blu-Rays are still in widespread use at that point. It's much more likely to come online.
The_Kodu said:
The physical part of the market will always exist for one simple reason.
Kids don't have credit cards.
That doesn't make any sense. You can just buy gift cards for the online stores if you don't have a credit card. Your statement is also not completely true. There are quite a few kids with credit cards, or debit cards that at like credit cards. This is a non-issue. "Kids" aren't the main purchasers of games, anyway.
The_Kodu said:
You seem to think the space of a disc is all that's needed to read the disc. You don't seem to realise you need things like the laser and a motor to spin the disc. Not the mention the drive itself now with motors to open and close it / take and eject the disk.
Of course I realise those things. I'm not stupid. I'm just saying a console is not a portable device, so it's easy to accommodate an optical drive. A handheld should get its content vis the internet - and the 50GB+ games you are discussing won't be an issue with hand-gelds, as the games are a lot smaller and simpler.
I mean, it works fine for the hundreds of millions of people who do their hand-held gaming on phones and tablets, and such.
The_Kodu said:
Running off a hard drive or SSD is far easier and would take less space hence it would be possible to do just the same.
Absolutely. Of course you have an SSD in the game device. What I'm saying is that SSD should not be supplied with each game. It just doesn't make sense. You'ds be buying one crappy, sub-par SSD for each game, rather than one large, high-performance one for all your games.
The_Kodu said:
Aardvaarkman said:
Yep. I Dropbox huge video files to my clients, and between office and home. It works great.
20GB + files.
Really ?
Yes, really.
The_Kodu said:
I happen to know a production company in the UK that used to ship a physical hard drive around between its members because of the volume and size of files. They now are actually set up in the same location but realistically the internet isn't good enough not for sending hours worth of HD content across constantly in bulk volume.
Things are changing rapidly. We used to do that, too. We still would if it were hundreds of Gigabytes needing to be shipped, but that doesn't come up very often.
The_Kodu said:
Aardvaarkman said:
But that's the opposite of what you said. Just because modern "cartridges" used solid state technology, does not make solid state technology an evolution of the gaming cartridge.
So the 3DS cartridges are not the modern face of cartridges in video games because they don't use old style chips ?
I guess the things we call PCs aren't computers then as they don't use Valves ?
Again, you are changing your argument. You did not originally argue that "he 3DS cartridges are not the modern face of cartridges " - you argued that "the SSD is the modern version of the cartridge".
That's a completely different argument. Your first argument claimed that the SSD is an evolution of the gaming cartridge. I corrected you, and since then you've been changing your argument.
The_Kodu said:
Aardvaarkman said:
It's the other way around. Solid state store evolved for other purposes, and was adapted for gaming use by a company too blinded by nostalgia, that wanted to recreate a old technology with modern tools.
So you're saying the PSP UMDs which are prone to cracking in the centre are better ?
No, I'm not. I don't know how you would even infer that from my argument. What I'm saying is the model of games being played directly off the medium they are shipped on (whether that be disc or cartridge) is obsolete. I never said UMD was any good. In fact, it's a good example as to why cartridges are a similarly bad idea.
The distribution medium should not be a critical component of playing the game.
The_Kodu said:
Basically what we have now is the evolution of the cartridge.
And it's completely pointless.