I really really enjoyed the game. I thought the motion controls worked well, and the soundtrack and visuals look awesome.
That being said, I do agree that there's not enough stuff to do in the sky. I didn't enjoy the vast world of Wind Waker because it took five days of sailing to get anywhere, but I just wish there could be a happy medium.
Also, I thought the bosses that don't involve you using the dungeon's item were supposed to be a good thing? Because everyone complains that "enter dungeon, get item, use on boss" is too samey? Well, which way do you want it, Yahtzee?!
Anyways, I actually liked this a lot more than Twilight Princess, because it's more challenging. The dungeons and monsters in TP were a cake walk for me, and in SS I find myself actually getting stuck and having to think about it, and (gasp) actually have to use my health potions and stuff because the fights were challenging.
I wish the lyre wasn't terrible. I would actually really love the lyre, if you played it like a real instrument. I didn't mind going back to the same three areas again, because they felt huge to me, like I could spend the entire game there and never find everything, and when you go back for the sacred flames the bulk of it doesn't take place in the same area, it takes place in a different area connected the first one. Also, the surface world areas actually involved puzzles, instead of a giant field that you have to run across to pad the game.
The Silent Realm sections were fun. They took the boring tears section from Twilight Princess and made it exciting, and they took the Phantom idea from Phantom Hourglass/Spirit Tracks which I liked.
My main complaint is that at least the first half of the game feels directionless to me. Like I get that I have to go through these temples, but it's never really explained why, except "go find Zelda, go find Zelda". So I go through three dungeons trying to play catch up with Zelda, who doesn't even need me because she can bypass the entire dungeon, and she has Impa around.
Also, for the worst Zelda game I've played? Phantom Hourglass, hands down. Especially because of the stupid Temple of the Ocean King. Whoever thought that was a good idea needs to be punched.
That being said, I do agree that there's not enough stuff to do in the sky. I didn't enjoy the vast world of Wind Waker because it took five days of sailing to get anywhere, but I just wish there could be a happy medium.
Also, I thought the bosses that don't involve you using the dungeon's item were supposed to be a good thing? Because everyone complains that "enter dungeon, get item, use on boss" is too samey? Well, which way do you want it, Yahtzee?!
Anyways, I actually liked this a lot more than Twilight Princess, because it's more challenging. The dungeons and monsters in TP were a cake walk for me, and in SS I find myself actually getting stuck and having to think about it, and (gasp) actually have to use my health potions and stuff because the fights were challenging.
I wish the lyre wasn't terrible. I would actually really love the lyre, if you played it like a real instrument. I didn't mind going back to the same three areas again, because they felt huge to me, like I could spend the entire game there and never find everything, and when you go back for the sacred flames the bulk of it doesn't take place in the same area, it takes place in a different area connected the first one. Also, the surface world areas actually involved puzzles, instead of a giant field that you have to run across to pad the game.
The Silent Realm sections were fun. They took the boring tears section from Twilight Princess and made it exciting, and they took the Phantom idea from Phantom Hourglass/Spirit Tracks which I liked.
My main complaint is that at least the first half of the game feels directionless to me. Like I get that I have to go through these temples, but it's never really explained why, except "go find Zelda, go find Zelda". So I go through three dungeons trying to play catch up with Zelda, who doesn't even need me because she can bypass the entire dungeon, and she has Impa around.
Also, for the worst Zelda game I've played? Phantom Hourglass, hands down. Especially because of the stupid Temple of the Ocean King. Whoever thought that was a good idea needs to be punched.