i love yahtzee's reviews... but i simply think that in his desire to praise a 'thinking man's shooter' -and thus prove he is himself a thinking man- he overlooked many of the massive flaws in the orange box.
the first 3 games in the compilation are old... really old, and while i admit to being stunned by half life 2 3 years ago, it was a bore for me this time around... the hyper linear gameplay which was once forgiven in half life 2 years later is so incredibly annoying and obvious that it makes bioshock look like a free roaming game.
where bioshock stuffs the player in an leaking underwater tomb where the player has a good explanation for the boundaries of the world in which they exist, half life ep 2 takes place in the middle of a massive forest, which immediately makes the player wonder why they hell they can't walk off into the hills and do whatever the fuck they want.
If you pick an open setting like the wilderness, you'd better let the player navigate it like a free roaming wilderness, if not, just keep the player stuck in a mine shaft for hours on end, which hl ep 2 does quite frequently.
the second the player is exposed to a massive environment which they are artificially banned from exploring, it immediately destroys the immersion the developers were trying to foster, and it only makes the poor graphics and redundant puzzles more tedious.
the only notable editions that episode 1 and 2 bring to the half-life cannon are teamwork with alex and the mini striders, which weren't memorable enough to remember their names, unlike say, the brumak in gears of war which you didn't even get to fight...
or better yet, unlike the striders, which astounded me in half life 2.
Alex can't die. she's invulnerable, and the plot continues the trend of 'alex will not die, ever'. it's obvious that she's valve's baby, and immersion is again destroyed when alex refuses to die even after being attacked by 20 enemies at once.
it's nearly impossible to become attached to alex despite her stupid jokes and well choreographed animations because she can't ever be killed.
episode 1 and 2 are boring disappointments, i'd much rather be playing half life 3 than a couple of stale expansions to half life 2, which was once a mind blowing game - 3 years ago.
Team fortress 2 is very pretty, sporting a pixar-esque art style that really makes it feel unique, but didn't hold me very long... again, i found myself being dragged back to counterstrike source...
you may notice a reoccurring theme here... it's that the source engine is old and stale, and half life 2, packaged with hl2 deathmatch and cs:source are better than the orange box's compilation in every single imaginable way. what was once invigorating has become stale, with one exception.
Portal. portal is about 3 hours long if you want to complete the bonus maps, but the amazing feeling of being able to manipulate space and solid objects is incredibly invigorating...
like half life 2's gravity gun, the portal gun is the biggest innovation of the orange box...
The disembodied, homicidal Voice that condescendingly guides the player is fantastic...
I'd give the orange box 8/10... playing through episodes 1 and 2 was a bore, and tf2 was more fun to look at than play... so really i'm paying 50$ (on pc) for a 3 hour long game of portals...