I totally agree with this one: once I picked up Sims 2 saying "hell, after all it's a management game!"... Well no, it's like those dolls that make weird sounds when they need to be robot-fed or robot-cleaned, just on a larger scale!
The problem IMHO is that it borders between the management (meaning "they do what you want to fulfill a goal") and the simulation (meaning "they do what they want, and you indirectly act on them"), but fails to be either.
And obviously the fact that they remove the DLC with each iteration is shameful, but after the Sims 1 -> Sims 2 transition who didn't see it coming?
The problem IMHO is that it borders between the management (meaning "they do what you want to fulfill a goal") and the simulation (meaning "they do what they want, and you indirectly act on them"), but fails to be either.
And obviously the fact that they remove the DLC with each iteration is shameful, but after the Sims 1 -> Sims 2 transition who didn't see it coming?