According to Yahtzee, it's something on The Escapist end.Silentpony said:So whats with all the super late uploads? This is like the third week in a row the Escapist has had problems with ZP's time.
Prey came out like a half-hour ago.Igor-Rowan said:I miss those times where everything wanted to be System Shock 2...
Right?! Shocks are all over the place! Pretty sure Yahtzee even mentions System Shock in his Prey video.Pyrian said:Prey came out like a half-hour ago.Igor-Rowan said:I miss those times where everything wanted to be System Shock 2...
There are a lot of ways to mess with collisions, for example animations can change hitboxes and physics engine might try to react on that by saying this part is below hitbox so fall down won't you or characters might have a state of being on ground to ignore some physics calculations and control other animations. Or character might just go too fast and a bad frame skip might skip a few calculations bypassing the calculations all together. For example in surge when you execute an enemy the animation tries to sync with the enemy and it might cause you to float in midair and sometimes go over the fences and the enemy might be somewhere far away because it collided to other collisions.Steve the Pocket said:Don't rightly understand how games manage to glitch people straight through the floor. First Hovering Ground Lady from Skyrim and now this. I suppose it has to do with the collision meshes and visible meshes having to both be manually built, separately, but that sounds like a pretty terrible way to have to build levels.
Didn't encounter any glitches while playing the Surge myself, Yahtzee must've just got really unlucky, like I did with Alien Isolation where the glitches were almost Unity levels of awful.Xsjadoblayde said:Probably wise to make sure your intentionally challenging game is as polished and glitch free as can be before hurling it like a rock of potassium into the restless seas of impatience. Even bullshit RNG systems know when and where to tow the line.
Somebody should make a dark souls clone where you primary method of defense is exploiting glitches within the world. Experimentation would be key. And you could legitimately use the defense of "that's not a bug..." without another part of your soul dying inside.