inkbot007 said:
gring said:
And please don't even get me started with the prologue dragon scene, that is the very definition of broken.
LMAO, How is it broken? Because the game doesn't tell you to avoid fire? Duh.
It is easy as hell. Move with your group (or move by yourself through the other side, doesn't matter, you are protected from fire by the wooden structures at this moment). Kill the enemies whatever way you like (I prefer bombs-> lock -> attack). Funny thing is, If you run past them, the structure being attacked by the dragon will burn out and the ceiling will collapse effectively killing your enemies. Are you implying that it is broken because the game acts realistically and you just can't stand under a collapsing burning ceiling and survive?
Either way, if you keep yourself at the edge of the structure you won't get burned/squashed, you just need to keep an eye out for the dragon, wait for it to move under the bridge and quickly run or roll towards the next structure that is literally 2 yards away. Shall you be engulfed in flames due to your own stupidity, activate QUEN to remove burn status (It also heals you outside of combat) and proceed to kill the rest of the enemies (the dragon is gone at this point) and wait for Triss to open the door. Cutscene, move on with the game.
You people are funny. Tip: Learn to play the game before complaining it is broken.
Yes, because I honestly thought fire was good and healed me!
Nice assumptions there buddy. I love all the bitter people who desperately try to defend this game. Since you didn't read my post properly, I'll explain it again. The game isn't actually HARD, its just in a broken system, so the only thing that's HARD is just figuring out how the developers wanted you to play the game. And they want you to play in an EXACT way, which is an unintuitive one. OOOH scary, I have an opinion different then yours.
So whats broken with the fight? Well, let's see. You're saying the very building that's supposed to give you cover can kill the enemies you're supposed to fight? And how is that not broken? But I didn't even know that, and that's hilarious, because you're proving my point. But that's not where I would die. So you kill the guys, wait for the dragon to stop breathing fire, then you run with your teammates to the next cover spot, right? But even when I run across with my team mates, I get burned by imaginary fire from nowhere, but my teammates run by unscathed. How does that even apply to anything realistic? Again, it doesn't. Even If I didn't run into any flame, even if the dragon is no where NEAR me, even though I'm practically HUMPING my teammates while we run to the next building for cover, every single time I ran to the other building I would get lit on fire. So how is this not broken? Oh and then there's Marigold who keeps throwing fireballs into me, even when I give the enemy plenty of space between me and her. Again: BROKEN, as in DOES NOT WORK PROPERLY.
But you're saying that the edge of the first structure is a safe zone, okay, how am I supposed to know that? Wait, how do YOU know that unless you looked up some guide or video, or died over and over there? You wouldn't, because there's nothing to tell you that without having to die a bunch. Then you say the next structure is 2 yards away? Ok, now I know you're just trolling. It's not exactly a football field distance away, but it isn't 2 yards, stop exaggerating to make yourself look right.
Okay, so you say, use Quen to stop the fire on you. WHERE DOES IT EXPLAIN THAT? The only description I can find is that it prevents combat damage (which of course is really OP for regular fights). It doesn't say, "USE WHEN YOU'RE ON FIRE", so basically, you HAVE to use this spell for this one part, or you die. How is that intuitive or even flexible? Again, it shows that the developers wanted you to play the game in one way, and one way only, and If you cant figure it out, you'll die. It's not challenging, its just HARD to actually understand what the developers intended, that's the only hard part about it. If that kind of gameplay is for you, great, but I feel that its silly to bottleneck gameplay like that.
Btw, in case you were wondering, I did beat it, but that still doesn't mean it isn't a lame and broken fight.
But like I said in my last post, the game isn't hard at all AT ALL because I got the perfectionist achievement literally within my first 20 minutes of gameplay. It's just about learning what the developers intended you to play. Truth is with witcher 1 they fucked up the combat, they had to release a full 5 patches and renaming their game to Enhanced Edition in order to get it even playable, and still its a silly system (click when the light comes on, YAY). They were clueless then, and this is their first stab at making an action combat game with a real combat system. But they overshot it and got so into designing their game that they lost focus on making it approachable (not to casuals but) to people who didn't play the first game for whatever reason (cough*duetoitsucking*cough).
And the funny part is that I was saying how combat was broken and how it was totally unreliable and unresponsive, and all I got was nerd hate, but if you look at the 1.2 patch notes, apparently the developers thought so too.
Also, don't even get me started with the AI. Archers who cant line of sight, enemies who can't follow you for more then 10 feet, etc, its all horrible AI, the worst I've seen in YEARS.