This continues to assume that he is obligated to run through the game, exhaustively chronicling every design flaw. He is not. His impression is a valid one, because it quite clearly describes some very simple problems that a certain segment of the gaming population might have with it at the very start of their The Witcher experience.Um...TE said:You get the idea. There are real faults with what is, overall, an excellent game. Those are the kind of things I watch Yahtzee to have illuminated for me. All I got was "oooh, it's so complicated my head hurts" when, in fact, the Witcher is one of the most simple RPG games I've ever seen. Simple enough to be a console game. (heh)
razor said:[/quote]
Sooner or later you'll all grow out of it and realise that this just ISN'T FUNNY.
Granted, this is the only faux pas Yahtzee has made thus far, but it's still a big one.
Now this is funny. I mean, is there anything more funny than someone trying to tell you something that is hilarious, isn't funny? I really do picture one person stamping their foot in a room full of laughter, insisting there is nothing funny.Chis said:Sooner or later you'll all grow out of it and realise that this just ISN'T FUNNY.
Chis said:razor said:[/quote]
Sooner or later you'll all grow out of it and realise that this just ISN'T FUNNY.
Granted, this is the only faux pas Yahtzee has made thus far, but it's still a big one.[/quote]
Sorry, but you sound like an epic whiner.
I'm not saying he's obliged (I don't have his contract in front of me) - I just said he didn't do it.fugori said:This continues to assume that he is obligated to run through the game, exhaustively chronicling every design flaw. He is not.
He called it "First Impressions" precisely because it's not a real review. Playing the first 10% of a game, or reading 10% of a novel, or watching 10% of a movie, or eating 10% of a meal may be enough to form an opinion (especially for personal tastes), but it's not enough to produce an informed opinion (for a general audience).fugori said:His impression is a valid one, because it quite clearly describes some very simple problems that a certain segment of the gaming population might have with it at the very start of their The Witcher experience.
This is a serious review. It's a real review. It just doesn't do justice to the good qualities of the game...
The picture, though, is funnier than the line. Give props to razor for the picture.Chis said:Sooner or later you'll all grow out of it and realise that this just ISN'T FUNNY.
Well done, you're living up to your forum tagline.razor said:Now this is funny. I mean, is there anything more funny than someone trying to tell you something that is hilarious, isn't funny? I really do picture one person stamping their foot in a room full of laughter, insisting there is nothing funny.
QFT^2. Excellent points. The Witcher isn't anywhere near complicated. Oh, I dunno, it took me all of 10 minutes (less, actually) to figure the mechanics out, including alchemy and the journal, without ever looking at the manual.Um...TE said:If you're like me, you watch Yahtzee to get a sense of the game's flaws. The serious reviews tend to concentrate on the positive. But he missed many of this game's real flaws.fugori said:Think about it this way: if your reaction to this review is "I loved this game and can't believe that Yahtzee is misrepresenting it so!", then for a minute imagine the reasons that Yahtzee has provided. Obviously you would have a rebuttal to each of them, but I think it's absolutely fair to say that many people would not, and would in fact line up much more with Yahtzee's line of thinking than yours or mine. Now imagine that you're that person. Hasn't this been a helpful experience?
Personally, I have yet to play The Witcher, but I think this review has informed me just as competently as to the content of the game as any of the lengthy previews I previously checked out.
1. Not enough inventory slots for all the crap you can collect.
2. Tiny item icons, making it hard to tell just what all those twigs and berries are.
3. No at-a-glance means of telling what secondary properties those leaves and guts have.
4. Somewhat confusing talent tree (can I take Slashy II without having Slashy I? Looks like I can! I wonder if it actually does anything, though). You can probably pick talents at random and do fine.
5. Not nearly enough character models! Too many people look alike. The models aren't bland, they're just over-repeated. I guess if the models were generic it wouldn't matter as much. No, you have some really interesting character models (tall, shirtless guy with tattoo of naked woman on this chest, or an obese man with a bell around his neck) that are repeated for both scrub NPCs and main characters (look, another fat man). Not good.
6. Staging the first boss fight after a lengthy cut-scene exchange. Come on. Almost everyone will die, usually repeatedly. Don't make the players click through the cut-scenes every darn time!
7. Ill-timed spell ("sign") acquisition. By the time you pick up the other signs, you'll have Aard and Igni developed to the point where spending points on the others doesn't make sense.
8. Bland side-games. Not as bad as Bioshock's single flow-puzzle they use for everything, but boxing and dice kinda suck. Should have just ripped off Puzzle Pirates for good diversionary games. On the plus side, I guess, the NPCs are so retarded at playing dice that you never lack for funds.
9. Clunky fight mechanics. This is the Aurora game engine's fault, but sometimes when you click to do something it doesn't "take." Very annoying.
10. Auto-sheathing of weapons. Almost guarantees you'll be caught flat-footed at the beginning of every encounter. That also causes you to pause during that animation. You can loot items before and after, but not while precious Geralt is adjusting his accoutrements.
11. Infinitely-respawning scrub creatures at higher levels. Gee, I can take out a half dozen Drowners with a single sword swing in Act V, so why torment me with the little buggers? At least let me kill them all so I don't have to deal with them anymore.
12. Little or no foreshadowing that you're about to enter a boss battle. Let alone any idea how difficult or easy it might be. You go from slaughtering hordes of thrall with a sharp stick and disapproving glance to "die if you open that next door without a half-dozen potions streaming through your bloodstream and Oil of Ickiness on your silver sword" without warning.
You get the idea. There are real faults with what is, overall, an excellent game. Those are the kind of things I watch Yahtzee to have illuminated for me. All I got was "oooh, it's so complicated my head hurts" when, in fact, the Witcher is one of the most simple RPG games I've ever seen. Simple enough to be a console game. (heh)
Care to name some?escapist007 said:hell...a lot of good games were boring at first, but you have to give a chance to everything..
Yahtzee Croshaw said:This week on Zero Punctuation, Yahtzee roleplays a pale, lanky misogynist.
Several aren't real flaws though.SacrificiaLamb
If you're like me, you watch Yahtzee to get a sense of the game's flaws. The serious reviews tend to concentrate on the positive. But he missed many of this game's real flaws.
Intended feature - you aren't meant to be a loot monger in this game. Instead you are meant to pick and choose while travelling fairly light.1. Not enough inventory slots for all the crap you can collect.
Actually each level in the combat styles talents unlocked a particular attack or feature in the combat chain sequence. So pick talents in slashy three, say, and until you chain three blows together then those talents won't do anything for you. The manual even tells you this...4. Somewhat confusing talent tree (can I take Slashy II without having Slashy I? Looks like I can! I wonder if it actually does anything, though). You can probably pick talents at random and do fine.
This was pretty much the only mis-step like this they made though. (I am currently in chapter four.) I agree it was a mistake but it happens once in eighty hours. Crying shame it is the first boss fight though as it does tend to put people off.6. Staging the first boss fight after a lengthy cut-scene exchange. Come on. Almost everyone will die, usually repeatedly. Don't make the players click through the cut-scenes every darn time!
You don't have to put points into the signs and by the time you gain the other signs, mid chapter II if you have searched thoroughly, there is still plenty of time. Besides there is such a plethora of Bronze talents that generally you have all the first and second stage talents acquired anyway. It is the Silver and Gold talents that take the thought and you don't get those till chapter III.7. Ill-timed spell ("sign") acquisition. By the time you pick up the other signs, you'll have Aard and Igni developed to the point where spending points on the others doesn't make sense.
They are called side-games for a reason. Unlike Bioshock's flow puzzle which was pretty much essential to the game and simply couldn't be avoided.8. Bland side-games. Not as bad as Bioshock's single flow-puzzle they use for everything, but boxing and dice kinda suck. Should have just ripped off Puzzle Pirates for good diversionary games. On the plus side, I guess, the NPCs are so retarded at playing dice that you never lack for funds.
But also very rare. I think I have had it happen three times thus far.9. Clunky fight mechanics. This is the Aurora game engine's fault, but sometimes when you click to do something it doesn't "take." Very annoying.
You always have signs ready to go. If you really need time to prevent being jumped (which given the view distances meant only giant centipedes and Echinopse plants actually can surprise you) then simply always have Quen the protection sign chosen. Then you can dally preparing while people wail on the protection barrier first. Or just use Aard and Igni to knock them back and then draw your sword.10. Auto-sheathing of weapons. Almost guarantees you'll be caught flat-footed at the beginning of every encounter. That also causes you to pause during that animation. You can loot items before and after, but not while precious Geralt is adjusting his accoutrements.
Never found the drowner repellent talisman, huh? You can get it mid-chapter II by purchasing it and are given it as a side-quest item in Chapter IV. Seems like somebody might not be doing side-quests or checking merchants too often. This might well be a side-effect of the small icons issue you mentioned.11. Infinitely-respawning scrub creatures at higher levels. Gee, I can take out a half dozen Drowners with a single sword swing in Act V, so why torment me with the little buggers? At least let me kill them all so I don't have to deal with them anymore.
It did this once and once only to date. Kikimore Queen? Lots of foreshadowing that it was going to be a tough fight because of what you are doing to then reach her. Dagon fight? Plenty of warning - hell the games beastiary warns you it is a god and you deliberately summon it. Fight with the Professor and Azar Javed, both are explicitly marked as being dangerous foes and your first major battle with them in the Swamp is very clearly foreshadowed by the whole murder investigation quest which you cannot skip.12. Little or no foreshadowing that you're about to enter a boss battle. Let alone any idea how difficult or easy it might be. You go from slaughtering hordes of thrall with a sharp stick and disapproving glance to "die if you open that next door without a half-dozen potions streaming through your bloodstream and Oil of Ickiness on your silver sword" without warning.