It's a shame. I had high hopes for this game. I mean, even if they had copypasted thief II and given it a graphical upgrade it would have been fine with me (at least after it had its first steam sale).
I'll give them 2.5. DE:HR gets 1 and Tomb Raider and Hitman: Absolution get a combined 1.5. I actually had a fun time with Hitman Absolution. It wasn't nearly as good as Blood Money, but it was still a perfectly competent mostly Hitman game.shiajun said:So that's what, 1.5 out of four for Eidos recent entries into beloved franchises to work? DE:HR seems to have hit the sweet spot, Tomb Raider worked pretty well...except for you know, there not being any decent tombs or free exploring in the game. Then there's Hitman:Absolution, which kind of languished in its corner and now Thief, being all over the place, not knowing what to do with its premise.
Please Eidos, stop it. Give it up. Make up new IPs, this strategy isn't really giving you high praise.
I see what you're saying, but the thing is, that reboot remained true to the elements of the story that made it good in the first place. The best parts of Thief were the engaging dialogue, clear stealth focus, wide open levels designed to be explored in a non-linear way, and Garret's character. If you ruin all those things, you're not making a Thief game. Dishonored, if you had completely rewritten the story and dialogue trees, would have made a better reboot than this. Dishonored took the ideas of Thief's gameplay and expanded on them. This just tosses those ideas out and starts all over again, with only token character names to connect it to the previous entries.Adept Mechanicus said:I feel like we'll be hearing about this for weeks to come. This will be for Yahtzee what Man of Steel is for Bob Chipman.
To be fair, a reboot should indeed be different, because putting a new perspective on things is the ONLY reason to pour millions into telling the same story twice. Did you know Scarface was a remake of a 1930s gangster film about Prohibition? If you're like everyone else I've ever asked this question, the answer is probably no. The remake made the wise decision to update the setting to 1980s Miami, both making the story more relevant to present audiences and drawing a parallel between the Drug War and Prohibition that adds a lot of political subtext. That being said, there is a difference between expanding a story through reinterpretation and just making a boiled-down caricature or a continuation in name only, which is what I think you're talking about.Aiddon said:Sounds about right; thing is there's probably going to be someone saying we can't judge it by the previous games' merits because it's a reboot, but we all know that's a load of crap. If they didn't want to invite comparisons then they shouldn't have used the Thief name but instead made a new title. It's why I had to laugh whenever someone says "a reboot SHOULD be different" in order to justify clear bastardization of source material or "fuck yous" to the fans (such as the attempted DMC reboot or Lords of Shadow).
I think you meant to say "at least we have Thief 2 get it now on gog.com or Steam for a song." It even rhymes.Barbas said:Well, it sounds like everything that could have gone wrong ended up going wrooooooooong [https://www.youtube.com/watch?v=McAeQiLmEYU].
At least we have Dishonored.
Don't you mean shared nightmare?Racecarlock said:Well let me put it like this, if this is your imagination then this must be one hell of a shared dream, my friend.canadamus_prime said:Is it my imagination or is the AAA industry getting exponentially worse?
Yes I do. In fact, I think we're in some badly written comic universe where all the bad guys are extremely incompetent as well as malicious but still somehow get power.canadamus_prime said:Don't you mean shared nightmare?Racecarlock said:Well let me put it like this, if this is your imagination then this must be one hell of a shared dream, my friend.canadamus_prime said:Is it my imagination or is the AAA industry getting exponentially worse?
Movie or video game universe? Both are stupid, but they're quite specific and well-defined levels of stupid.Racecarlock said:Oh fuck we're in the resident evil universe.
Considering I didn't even like Dishonored that much (mainly because it gives you zero indication of whether or not you're actually hiding when you're trying to do stealthy things, which is more than a little important), that's pretty discouraging.Shalok said:I have a recommendation for anyone thinking of buying this game: Play Dishonored again, you will have much more fun.
Believe me, he did not disappoint in that regard:aegix drakan said:Wow. That whole removing of the witty charm, making the levels small, with horrible patrol routes and constant points of no return sound absolutely horri-
.....WHAT?!?!?!?!
THEY REPLACED "taffer" WITH "fuck"!?!??!!?
GGAAAAHHHH WHAT THE HELL REALLY?! THAT WAS SOMETHING SO INCREDIBLY ICONIC TO THE SERIES AND REQUIRED NO EFFORT TO CARRY OVER! WHY?! HOW DID THEY...*garble garble*
Man...I can't WAIT to see how badly Razorfist destroys this game. He's a massive fan of the series as well and has been consistently questioning the designers' decisions ever since details were first revealed. He is NOT going to be kind to it...
TB is misconstruing the issue. This isn't a difference of opinion, the game is just bad, objectively speaking. A matter of opinion would be saying I don't like Arma 3 because I don't have the patience for military themed tactical shooters.Trilandian said:I think you're one of the people this video was aimed at: http://www.youtube.com/watch?v=HpmeOB0Zyu0TomWiley said:Only "critic" I've seen who actually enjoys this game is TotalBiscuit and his merits for liking a game, which effectively excludes story, characters, setting, sound-engineer and pretty much anything else that doesn't fit his narrow definition of gameplay, makes his opinion pretty much irrelevant.
Yes, how dare he judge the gameplay SOLELY on the mechanics, which make the gameplay, right?TomWiley said:Only "critic" I've seen who actually enjoys this game is TotalBiscuit and his merits for liking a game, which effectively excludes story, characters, setting, sound-engineer and pretty much anything else that doesn't fit his narrow definition of gameplay, makes his opinion pretty much irrelevant.
Oh, were you there for that stream as well? Man, good times. That was totally worth staying up until 3 A.M. for.Sticky said:I remember losing all hope for the game initially when I watched what I think is the defining moment of the game in a stream [Emphasis added] (yes I've played the game since then). There's a slide puzzle in a crawlspace behind the wall of a brothel and it became clear at about this point that the game has no acoustic simulation so sound goes straight through all walls (something the Unreal engine has by DEFAULT so there's no fucking telling why this game doesn't have it). Meanwhile two NPCs were fucking in an adjacent room during the whole puzzle, resulting in the slide puzzle _itself_ sounding like it was yelling "OH GOD, OH GOD, PUSH IT PUSH IT HARDER, GIVE IT ALL YOU GOT GIVE IT ALL YOU GOT". After thirty minutes of laughing at the scene that was unfolding before us, we resigned to further have our childhood memories shat upon and continued the buggy linear mess until the ending.
I think it was "maybe I'll get lucky after my shift". My god, he said that endlessly.Xsjadoblayde said:Has anyone had the pleasure of unintentionally waiting at the beginning of the brothel level, only to hear a guard endlessly repeat the same line with about 2 seconds in between each repetition...to do with 'getting some freebie after his shift' sort of thing? It was funny in a depressingly brain-damaged to pure seediness, sort of way. Only for a short while though.
Except instead of zombies and other bio-weapons, they hit us with a plague of bad video games.Racecarlock said:Yes I do. In fact, I think we're in some badly written comic universe where all the bad guys are extremely incompetent as well as malicious but still somehow get power.canadamus_prime said:Don't you mean shared nightmare?Racecarlock said:Well let me put it like this, if this is your imagination then this must be one hell of a shared dream, my friend.canadamus_prime said:Is it my imagination or is the AAA industry getting exponentially worse?
Oh fuck we're in the resident evil universe.
Which one has a higher population of retarded, profit driven executives? That's probably the one we're in.ThunderCavalier said:Movie or video game universe? Both are stupid, but they're quite specific and well-defined levels of stupid.Racecarlock said:Oh fuck we're in the resident evil universe.
From what I've seen of Thief, I don't think that it's necessarily as bad a game as some people think it is - it's certainly not Duke Nukem Forever levels of terrible - but the problem is that Thief has quite the legacy behind it, and unless you're going into Thief not having any prior experience with Thief (or hardcore stealth titles), it's gonna disappoint pretty hard. Given what's changed with this new Thief, this probably felt like a huge slap in the face to Yahtzee.
Seems like the review was rather cathartic for him, though. Lots of bite in this one.
He sounded genuinely upset about this game, which is more unusual than you'd think. Usually he playfully picks apart a game, either because it's bad and it's fun to do so, or so stuff it in the faces of everyone who thought it was good. But this was an installment to a series that he really liked, and it sounds like it's really let him down, so I can understand his frustration.Alex V.Sharp said:Is it just me, or was this episode much less 'witty' than they usually are...?
...is there an active campaign to destroy things I love, or is it entirely coincidental?The Youth Counselor said:Anyhow, I hear the Legacy of Kain series may be rebooted with Nosgoth. Can't wait for the bile from Yahtzee there.