MeisterKleister said:
Squintsalot said:
Personal preferences notwithstanding, everything I said is supported by evidence.
But there are a lot of people who can and do enjoy "objectively bad" games, which makes those games "good" from their perspective, right?
Imagine there was an "objectively good" game, but you don't enjoy playing it for some reason. Would you be wrong to feel that way? Of course not.
I believe you can say that a game didn't meet certain goals or call certain aspects of a game "objectively bad", but not the game as a whole - at least not honestly. Because in that context the word "bad" is inherently tied to subjective opinion.
It would just be another way of saying "I don't like this game" (eg. because of objectively bad game design).
You can consider a game bad in one regard and consider it good in another regard.
The question "did your have fun?" or "did you enjoy this game?" is the context surrounding a game review and that is
by definition subjective.
By the way, I'm only objecting to your use of the phrase "objectively bad [game]" here.
I never questioned whether or not some people had fun playing it, I merely pointed out that this is a bad game. There may be a few good things about it (lighting and smoke effects, options screen), but they are overshadowed by everything that's wrong with it. They barely warrant a mention considering how badly Thief fails in almost every other regard.
You can enjoy something and be fully conscious of the fact that it is shitty. People have fun watching all kinds of crappy entertainment. I might, for example, enjoy watching a Transformers movie, but I wouldn't recommend it as a valuable piece of cinema. Mind you, Transformers also did not set out to be a re-imagining of the Godfather.
However, when something fails to achieve what it sets out to do, then you can argue that it is objectively bad.
When something is plagued by glaring technical issues and design flaws, then you can argue that it is objectively bad.
When something's narrative is incoherent, then you can argue that it objectively bad. And so on.
Especially when you have examples of other stealth games within the same franchise that got all of that right.
If these things don't constitute "objectively bad", I welcome you to point out what does.
I already addressed the issue of personal preference in relation to quality. I gave the example of Arma 3 in my first post on this thread. I said the following: "A matter of opinion would be saying I don't like Arma 3 because I don't have the patience for military themed tactical shooters." This means that yes, you can not like something even though it's good, for personal reasons. If you don't like something, it doesn't mean that you can't see why that's a good piece of entertainment. It just might not be down your alley.
In this particular case, people seem ready to agree that this game is bad as a stealth game and bad as a Thief reboot, but for some reason god forbid we call it what it is - a bad game. Then it's all just "personal opinion". Am I missing something?
Why are we afraid of the term "objectively bad"? Or objective anything in general. Why this tendency to relativize everything? Do we not have standards? Don't we like having them? Isn't this what pushes quality forward?
(PS: I like Space Bunnies Must Die!, you know. Its only redeeming quality is that unlike Thief, this game doesn't take itself so seriously.)