Zero Punctuation: Thief: The Dark Project

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moocowquiz

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Feb 5, 2009
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YAY!!! you actually reveiwed it... and liked it!

and to think that the only reason I mentioned it was because I came across an Oblivion mod that gave you tools from it :)
 

New Horizon

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Feb 18, 2009
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If you like Thief, we are making a Mod with the Doom 3 Engine called "The Dark Mod". It's a Thief inspired single player 'toolset'...and by toolset I mean that it will allow mappers to build their own Thief styled missions. We will release several demo missions with the mod, and have released two alpha missions already.

http://www.thedarkmod.com
http://modetwo.net/darkmod

Enjoy
 

arinthel

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Feb 19, 2009
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The game can still be purchased with a digital download on EBgames:

http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=62459

Note that you will need to enable compatibility to mode to make the installer work.
 

Velios

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Dec 11, 2008
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Never played this game, but it sounds interesting. It is a shame when good games go bad, truly heart breaking.
 

rolan7

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Feb 21, 2009
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Of all the great Zero Punctuations, this is my favorite now. It would be sweet if you reviewed more older games, but I totally understand why you don't or can't. I really appreciate this one. So, when are the Dungeon Keeper 2, Magic Carpet, and Descent reviews?

Kidding! I'm kidding! Oh and the Deus Ex mini-review was also concentrated awesome. Had that stuck in my head for hours.
 

Sennz0r

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popdafoo said:
I agree, when in hiding in a stealth game, there is nothing more horrifying than seein a guard walk right up to you and hoping that he doesn't notice. I've almost pissed my pants when this happens. Your heart stops, you hold your breath, and it is one of the most immersive things about stealth games.
Especially because of the First person perspective.
Thief is the only series of stealth games who managed this perfectly. Chronicles of Riddick comes close but it's just not it.

I love the games to death and really need to find time to play them again.
 

Hellbent278

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Sep 5, 2008
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I loved this review plus being a big fan of the Thief Series, I do agree with him that 3rd of thief game wasn't the same as the previous second as it lost many elements... and added terrible additions to it like having to walk to your next misson BLAH i'm not lazy I just don't like having to stealth or charge my way to my missions and back to the shop to sell up :p. By far the second was the best, epic plot enough said :)

People willing to buy it, Sold Out still sell it for like £5-10, very cheap and well worth the money :)

Thief 1 = A pure classic ^^
 

Necros_21

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I love the Thief series too. Though when I first had the chance to play with the first one, I found it boring and stupid. I was kind of new to gaming back then and I've only played with games like Doom, Blood, Shadow Warrior, Carmageddon and such, Thief on the other hand offered something different and I couldn't appreciate it at the time. Some time later, after I started playing with different kinds of games too (like RTS or role playing games) I stumbled upon the demo for Deus Ex and Thief 2. They changed my perception about first person games because they've shown me that FPSs can have amazing stories and complex gameplay too, not just pushing buttons and shooting people/monsters. Soon I got my hands on the first two Thief games and fell in love. My #1 favourite is still Deus Ex but the Thief series is close behind, I can't have enough of them. The third had some minor flaws but essentially it was still a great Thief game, the story and gameplay was the same quality, just a few things were missing. And the maps were somewhat simpler and smaller. The factions were there as an option, you didn't have to bother with them - I did and liked it a lot. And I think the way the fences were done was great, it added a lot to the experience, same with Garrett's home. And yeah, The Cradle was scary as hell. That level is right up there with the best levels from the horror genre, I can put it on the same level with my favourite horror game, Undying. Oh, and like others have already mentioned, the voice acting in these great works of art was amazing, perfect casting. Stephen Russell is simply the best. I could go on and on about this game for hours. :)
Here's how I rank the Thief games: my top favourite is T2, then T3 and T1. There are many levels I love but aside from the Cradle maybe the "Life of the Party" from The Metal Age is the one I have the best memories of. It was a huge, really huge map, so many things to do, see and of course steal. :)

To those who missed these games: go and get them from somewhere, they are all great!
 

Adfest

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Feb 23, 2009
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Never got around to playing Thief 2, but I loved the first one... Well... The first levels anyway. I didn't care much for the thieving around in the scary, volcanic, giant lizard monster zone. Probably one of the only games that actually had me jumpy.
 

shade.v2

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Feb 27, 2009
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Oy, Yahtzee! Due your incessant pestering I illegally torrented a pirated version of... I mean I properly purchased at a duly authorized, sales tax collecting retail outlet - this 'Thief II' game you keep slipping into my cocktail like so much Rohypnol. After all, you did turn me on to Valve's 'Portal,' though I came aboard a year passed the ship's launching. Late though I've come to the party, the light shone was true and the cake - as it were - was not a lie.

"So let's have at this Thief II the man's on about," I say to myself, "I've little care for tri-linear, anisomorphic rendering methods. I can suffer some poorly animated, low-poly count NPC's if the gameplay holds its water as well as he says."

Oh the tragedy! Before you fire off any more references to how great Thief II is might I suggest removing the rose coloured goggles and torrenting yourself a copy... Err... Contacting the manufacturer and requesting a fully licensed, new in box, original packaged disc at true retail value. For it is not the glimmering gem you recall it to be.

Now, call me cock-slapping nutballs crazy, but when I begin a game entitled "Thief" - and I don't care how many nondescript slashy marks you use to indicate its sequalage - I expect to launch into this new career by... Oh, I don't know; How 'bout we try some thieving? Yes, I'm a thief, okay. Let's steal some shit! Instead my introductory mission has little to do with the plunder of booty or even the pirating of software. Here I stand heaving about an unwieldy cache of swords, arrows, lock-picks, and flash bombs - not to mention an empty burlap sack neatly labeled "Loot," and what's to be my first foret into this new and exciting field of high-stakes professional burglary? Helping some love sick, turncoat, parole free the object of his heart's desire from a swath of assuredly despicable, though yet unseen, captors. All the while picking up nothing more than pocket change in the process?! Pshaw, I say!

The first level plays as smoothly as a burn victims complexion. Aside from dropping into the gameplay with a default keyboard layout that required me to rebind the controls before I'd even learned the abilities I was being forced to rearrange, I find myself polygonal face to polygonal face with an awkward "go and come and go again" assignment.

"Here," they tell me, "go clear the way for this 'scared straight' douchehole who, by the way, was in the same business as you right up until yesterday and even picks locks better than you do, but still for some reason direly requires your 'unique' skills and can't do this by his-damned-self. Oh, and when you've cleared the path for ol' Mr. Redundant over here, blow on this whistle to let him know the coast is clear for pussies like him to move about."

After no small amount of trial and error did I begin to comprehend what I was supposed to do and how I was supposed to do it. This despite the seemingly plain and clear list of objectives presented by the mission's briefing. The rest of the game left unconsidered, the first level is so damned unintuitive that they might as well have placed a giant talking arrow at the end of each hallway, voiced by James Earl Jones and engulfed in Moses' flame guiding me directly to each stop on my tour, and it still would not have made the goals any clearer to realize in practice.

Nonetheless I persevered, knocking out all the guards in my path, quenching the thirst of every shadow-casting flame that would otherwise expose my character's blocky sinews. At last returning to the beginning of the map; back to the first room I broke into that I might summon my cowardly apprentice, surely off wetting himself in a corner somewhere. I blew my whistle, signaling Dr. Do-Little to make his approach, but he did not approach, apparently not hearing my call. So I stepped outside the mansion and into the field from whence I first invaded this home and blew my bird-call once more. Yet he still refused me. So I walked up to the door of the small building wherein I had left him at the mission's onset and blew the accursed whistle again... Nothing! Finally I break open the door, walk up to the dunce, smack him in the nuts, and blow the whistle so close to his dumb fucking face that I can see the spittle gathering on the bridge of his nose. At which point he finally becomes convinced it's not just the sound of his tinnitus acting up again, and starts to move a little ass.

Now with Deaf-o on the run I get the exciting privilege of traversing the same halls of the same level that I just spent thirty minutes clearing - that I just back-tracked all the way out of - only to reach little miss save-me's door for the second time, turn around and run all the way back out again! Yay! Nothing like running the same level four times to make a so-called "sprawling map" seem that much smaller and more repetitive. By the time I realized the second level intended to set me at the similarly arduous task of running back to the same control room after opening each of twenty different garage doors one at a time I shut the game down, opened my control panel, and uninstalled it.

Did I overreact? I don't think so.

I've played 'Hitman' and I've played 'Splinter Cell' and whatever you may think of them I much prefer their brand of 'sneak.' Maybe being introduced to the genre by its significantly more polished bastard-children, those who bore the benefit of Thief's trials and unabashed, screaming, bleeding, flying, fucking failures, ruined me for this game before I ever drew upon it. Or maybe, and more likely, it's just a clunky, blind cornered, delayed attack, checkpoint-less, press f10-to-save, two hundred hour play time 'cause we make you run in goddamned circles, piece of diarrhea-green shit; With the only reason you think otherwise being a distorted view through the blurred veil of time, wrapped in the folly of youth whereby you recall it.

If you haven't lately, you might want to take a second glance at this 'Thief II' before you tout any more of its laurels. By my estimation it has not aged well.


roy


P.S.: Lord, do I hate the internet scum who claim the authority to re-review reviews as I've just done as though anyone cares to hear their ill-informed, arm-chair quarterback opinions. I am become what I hate. Oh, what's a boy to do? ...But shoot off at the mouth for kicks.
 

BlueMage

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Signa said:
BlueMage said:
when I first started Thief I became acutely aware of the noise I made, and started making conscious efforts to reduce it. To this day, I move practically silently at anything slower than a brisk jog.
I'm guilty of the same. It's fun sneaking up on people unintentionally.

off-topic: SON OF A *****! I'm trying to install the game because I got the itch to play it again, and I can't even get setup.exe to run. I've been all over the internet for answers, and the only thing I could find was a suggestion on using the compatibility tab, or "waiting an hour..." Well, it's been at least 7.
You're using the -forcent switch when you run setup.exe, yes?
 

BlueMage

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The Rogue Wolf said:
BlueMage said:
However, Thief and Thief 2 do get points for being among the only games to actually influence my RL behaviour - when I first started Thief I became acutely aware of the noise I made, and started making conscious efforts to reduce it. To this day, I move practically silently at anything slower than a brisk jog.
You and me both, brother(/sister?). I scare people by walking up behind them silently, and I don't even mean to. Also, you get bonus points for having the Keeper glyphs as your avatar.

It took me a while to "get into" Thief. In fact, I restarted the game TWICE (first after reaching the Old Quarter, second just before Return to the Cathedral) because I was having some trouble wrapping my head around the stealth mindset. But once I understood the tension of breaking into unknown territory, finding (or making) a shadowy spot and watching for clues as to where my enemies were patrolling, then carefully creeping through the place... I was hooked forever. I once stood in a shadow for ten minutes waiting for a guard to turn just the right way so I could run over and persuade him to take a nap.

I'll go ahead and say that the spooky missions were my favorite as well; they helped break up the tense stealth sections (my modus operandi: Nobody sees my face, every living soul in the joint gets blackjacked and piled in the same bed, and I walk out with all the loot and every last bite of food) with equally tense dungeon lurking (who cared if a zombie saw who I was?). I spent fifteen minutes outside that cathedral working up the nerve to go inside. and when I finally delivered the Eye to Constantine, the ensuing cutscene was enough to make me leave the game on the Mission Briefing screen for a while so that I could catch my breath.

For that reason, Thief II was a tiny bit of a letdown for me, because it took away the fantastic/horror aspects and went straight Victorian steampunk (which in itself is awesome enough, don't get me wrong). Still, the story had more twists and turns than a ball python teaching yoga, and Karras was an excellent villain- that nasal, Droopy Dog voice was countered by an absolute sick and twisted mind. If only Soulforge hadn't been such a terrible level....

I'm also going to go against the grain and say that Deadly Shadows was a true diamond in the rough. Not only for the superb level, the Shalebridge Cradle (so awesome that I was moved to make a video for it [http://www.youtube.com/watch?v=srDSPtKZhfk], but for the House of Widow Moira (sprawling mansion, lightning and thunder, beautiful piano music) and St. Edgar's Eve (Hammerite cathedral, beautiful lighting effects) missions. Plus the AI were given a bit of a boost as well; they could notice doors left open or valuables stolen, and could better react to different situations. (It was planned that they would be able to see your shadow as well- there are voice files still left in the game towards that end- but that was cut before release.) If only they hadn't cut so many corners for the simultaneous XBox release.

As some very kind folks have posted previously, there are ways to make Thief I and II run on modern hardware. There are also some amazing Fan Missions (player-made maps) to be found; I personally recommend The Inverted Manse, The Seventh Crystal and Thief 2X. (Check this [http://img.photobucket.com/albums/v320/theroguewolf/7thCrystal3.jpg] and this [http://img.photobucket.com/albums/v320/theroguewolf/7th_Crystal_4.jpg] to see why I love 7th Crystal so much.) I know it may sound like old-man sentimentality to gamers who grew up with Splinter Cell, but I think that once you feel what REAL stealth is like, you'll never go back.
Brother mate ;)

And I know, Thief: Deadly Shadows wasn't BAD by any stretch - I know I enjoyed it and the level design was pretty good. I suppose my biggest gripe was that it was different :( Y'know, I was expecting a graphical and AI update but the same basic engine, not a whole new one.

In many ways, my problem with Deadly Shadows is the same problem I have with Invisible War - both are great games in their own right, but due to their predecessor/s they have too much to live up to, and instead of being GREATEST GAME EVER + 1! they simply end up being A GOOD WORTHWHILE GAME, y'know?

Also, I couldn't handle Inverted Manse - undead just freak me out. Order of the Vine, however - that's good.
 

Signa

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BlueMage said:
Signa said:
BlueMage said:
when I first started Thief I became acutely aware of the noise I made, and started making conscious efforts to reduce it. To this day, I move practically silently at anything slower than a brisk jog.
I'm guilty of the same. It's fun sneaking up on people unintentionally.

off-topic: SON OF A *****! I'm trying to install the game because I got the itch to play it again, and I can't even get setup.exe to run. I've been all over the internet for answers, and the only thing I could find was a suggestion on using the compatibility tab, or "waiting an hour..." Well, it's been at least 7.
You're using the -forcent switch when you run setup.exe, yes?
No, I posted a page later that I fixed it. Nothing special had to be done. The only hitch I'm running into now is having a multi-core processor. Easily fixed. The issue I was having with the install was solely because of my audio software running in the background. Once I closed that, the installation splash screen popped up instantly.
 

tantric whale

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Mar 3, 2009
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I used to love the old theif and he is right 1 of the best games evarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
 

Kaleid

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Feb 12, 2009
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"By the time I realized the second level intended to set me at the similarly arduous task of running back to the same control room after opening each of twenty different garage doors one at a time I shut the game down, opened my control panel, and uninstalled it."
Fail. You do not have to do that. All you need to do is to take the key and unlock those many small buildings that are locked (with the same key), look for the code on the top of the warehouse(s) and type in the 4 number code. Easy and fast.

Its no wonder that games are being constantly dumbed down because people make stupid mistakes like that.