I completely agree. The way Titanfall stands as of right now, it's not worth $60 at all though.Vigormortis said:I'd argue that, given the nature of online multiplayer[footnote]As in, the randomness and uncertainty present in any given match.[/footnote], something like Titanfall has a greater level of inherent replayability than a purely solo, primarily linear game like Ground Zeroes.lukesparow said:Well that's if you speedrun it. The same can be said for Titanfall.
You can play that game for 10 minutes just as well, but that doesn't mean there isn't more content there.
I never said Kojima should get away with Ground Zeroes, as I think this practice is despicable. 4
This is not to speak on any given players preference for multi or solo gameplay, of course. And yes, granted, the ten minute run is a "speed run", but only in so far as the person doing the play-through only did everything needed for story completion.
With the side missions, and perhaps a bit of faffing about, the play time can be extended to something as long as two or three hours (so I've heard from friends who've played). But even so we're still talking about $30 for what amounts to a long movie.
Regardless, if Ground Zeroes is a(overpriced) taste of what's to come, MGS fans are in for a treat. That, I believe, is not debatable.
In a general sense, I agree. Absolutely. However, it really all depends on what new features, content, and other additions Respawn brings to the game down the road.What I am saying however, is that Titanfall is basically doing the same thing.
The more free content that's added, the more the price tag is justified. The more premium DLC that's added, the less justified.
Maybe later down the line when, like you say might happen, more content is added.