I agree. Lara is evil. The sort who's first problem solving technique is blazing the guns. She does it with such glee and enthusiasm, it's touching really.
The thing which is bothering me the most, however, is the actual Underworld game. Or rather, what it continues to be. Crystal Dynamics has pretty much taken away what I held most dear in the TR series (the sense of exploration, vast non-linear locales) and is continuing to do so with a vehemence similar to the one which eventually got Eidos to hit an immovable, infinitely big brick wall.
Graphically, there are some very pretty things in there and to be honest, some of them blew me away with the creativity behind them. Music's also still there - a Crystal Dynamics staple I don't want them to shy away from. But, that's not enough to be what once was Tomb Raider. You were supposed to be this archaeologist Indiana Jones wannabe who fought and explored her way through enormous scenery, alone. Tons of stuff could get you killed: the creatures, the traps, miscalculated jumps, etc. Action and consequence.
Now, you're parkouring along a linear path, with the background elements you need to "use" brightly coloured so that there's no mistake as to where you have to go. You've become immortal, since checkpointing and continuing is overly generous - not to mention fully restores Lara's health. Why are there still "medkits", even? Oh yeah, as with the treasures and relics which are strewn along the road: to give some sort of "impression" that there are items in this game.
Also, you're no longer alone, apparently. Apparently, Lara needs someone "at home" to talk to from time to time. And boy, what deep, interesting characters and dialogues they are. Absolutely unforgettable and a serious boon to Lara's quest, helping her out in every possible way. For me however, they help kill the sense of solitude, they help kill the game.
So yeah, I agree with this opinion piece.
I wonder if Crystal Dynamics will ever rediscover what made the originals work so well. Come on - don't get all Bethesda Game Studios on us.