For all my pretend sophistication I still laugh at raspberries as much as when I was two years old.
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Rayman Origins came in 2011.Epyc Wyn said:Kind of disappointed you didn't list Rayman Origins.
Not trying to be confrontational, but did you play The Line? I was actually very surprised at how understated the explicit anti-war elements were. It's more focused on deconstructing the mindset of a shooter protagonist. There are a few bits where it brings up current events (surprise surprise the CIA is evil) but aside from that it's relatively apolitical. I liked it because it's a fairly convincing portrayal of a man's tragic fall mixed with a deconstruction of shooters.Therumancer said:Well Spec-Ops: The Line is mostly a left wing anti-war/anti-military wank dressed up as a game. It's really great if you happen to agree with it's message, then you can claim it's profound, needed commentary, on something people try and overlook. If you belong to the other 50% of the population then it's just a mediocre game with a misguided piece of political propaganda sewn in which it insists on constantly bludgeoning you over the head and shoulders with.
As a result, "Spec-Ops: The Line" is something a critic, like Yahtzee can praise on the merits of it's message, if they happen to agree (which you might guess Yahtzee does, given all of his anti-US military rants in various reviews), but something a person with more pretensions of being a reviewer can't in good conscience lionize because really aside from that "message" it has nothing going on, and really it's something not everyone is going to agree with.
....JoaoJatoba said:adapt [əˈdæpt]wombat_of_war said:they say the story adapts to your choices they never said your actions completely change the storyJoaoJatoba said:I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.
My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.
What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.
Bottom line: great game, unfulfilled promises.
vb
1. (often foll by to) to adjust (someone or something, esp oneself) to different conditions, a new environment, etc.
2. (tr) to fit, change, or modify to suit a new or different purpose: to adapt a play for use in schools
[from Latin adaptāre, from ad- to + aptāre to fit, from aptus apt]
I believe that's the point of the newfangled terminology.FallenMessiah88 said:The only thing this list did was to remind me how few games I have acutally played this year. I still have a lot of catching up to do.
Also, spunkgargleweewee is still a really stupid term.
"Propaganda"? At least it isn't totally historically revisionist like Black Ops. But all this really shows is that you missed Spec-Ops' real meaning.Therumancer said:Well Spec-Ops: The Line is mostly a left wing anti-war/anti-military wank dressed up as a game. It's really great if you happen to agree with it's message, then you can claim it's profound, needed commentary, on something people try and overlook. If you belong to the other 50% of the population then it's just a mediocre game with a misguided piece of political propaganda sewn in which it insists on constantly bludgeoning you over the head and shoulders with.
To be perfectly honest, anyone would've stood up for EA when Zeel was still running around.Vault101 said:yes...obviously foul play is the only answer....Sylveria said:Of course it was.. you saw how much advertising ME3 had here and how fervently most of The Escapist contributors were to defend EA and condemn the consumer outcry.
If someone says something adapts to other thing, I expect that something CHANGES. So, yeah, semantics... It matters when some one says that something adapts but doesn't change.MegaManOfNumbers said:wombat_of_war said:they say the story adapts to your choices they never said your actions completely change the story....JoaoJatoba said:adapt [əˈdæpt]
vb
1. (often foll by to) to adjust (someone or something, esp oneself) to different conditions, a new environment, etc.
2. (tr) to fit, change, or modify to suit a new or different purpose: to adapt a play for use in schools
[from Latin adaptāre, from ad- to + aptāre to fit, from aptus apt]
Are you seriously arguing semantics?
Please don't.
Also, your comment doesn't really say anything about why you dislike The Walking Dead.
Probably because you copied the definition for "adapt" from some dictionary website and used it as a substitute for your own opinion.
JoaoJatoba said:I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.
My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.
What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.
Bottom line: great game, unfulfilled promises.
It feels even better for me who preps for night time and waits in the shadows before climbing up a steel container, stabbing one guy in the chest,hopping down to stab another and pull the pin and then stab another to throw a knife towards the second to last guy and finally pop the other in the head with a silenced SMG and all that while playing background MGS sneak music.DataSnake said:Actually, I'd say it's more of a stealth-em-up than a shooter. Sure, there are boomsticks aplenty, but I spent most of the game hiding in the brush waiting for an enemy to wander too close so I could jump out, stab him, pull the pin on the grenade in his belt, and throw his body into a group of his friends.Xman490 said:Even Far Cry 3, as good as I might guess it is from the opinions of a banana and other fruity folk, makes me shudder at the thought of signing in to Ubisoft's DRM BS every time I want to play. And it's an open-world shooter (like Just Cause 2) with plenty of guns (fullfilled by Valve games and Killing Floor).
No, I think it's more about the poor mechanics, and that playing it is exactly like hitting yourself in the face with the history book as illustrated in the video. Some people don't want to buy a game that's really, really not fun, and I can respect that. In fact, it's sort of wise to avoid it because you can't really stop playing it once you get into it like in that movie Saw where you have to cut your leg off to escape.Balkan said:I'm here, friend. The unpopularity of the line just shows the state of the industry. The game is a mind fuckingly amazing, but people won't buy it, because the reviewers gave it an 8 and not a 9.Baldry said:FINALLY. Some list agrees spec ops is the game of the year, I can die happy.
1. They made the beginning part of the game samey ON PURPOSE.Wolfram23 said:I don't get the fuss about Spec Ops. I played for about 2 hours and was just bored and didn't find it in the least bit interesting enough to continue. Maybe I'll push through to figure out what all the hype is about but honestly, it screamed "samey boring shooter" to me. Doesn't help that on PC they decided to just 1:1 convert gamepad buttons instead of giving things their own buttons like they're supposed to. Basically, the controls felt like I was driving a very large school bus full of fat children instead of a coupe.
He actually wasn't THAT down on it.josh4president said:Genuinely surprised Black Ops 2 didn't make his 'Worst' list for how much vitriol he spewed about it.
What he didn't like was that not much has changed, not that it was utterly terrible.josh4president said:Genuinely surprised Black Ops 2 didn't make his 'Worst' list for how much vitriol he spewed about it.
It says its "tailored" to the choices you make. While character relations change, the story is yours regardless. Won't get into the end, but some choices pay off, and you're given more. Do one full playthrough blind, then go back and change some choices around.JoaoJatoba said:I'm playing The Walking Dead, and don't get me wrong, the character developing and story are great, but I feel cheated: the game promises me that the game changes to fit my gameplay and that the my choices change the story, and both just don't happen.
My choice seems only to change the relations between the characters and the gameplay just don't seem to change at all.
What I expected was that my choices would change completely the story, but I'm bound to a linear path, at least on the big picture. Sure, the choices can change the characters relations, but it's not up to the promised features.
Bottom line: great game, unfulfilled promises.
Black Ops 2 and the entire MMS genre (baring Spec Ops: The Line) was represented by Warfighter.josh4president said:Genuinely surprised Black Ops 2 didn't make his 'Worst' list for how much vitriol he spewed about it.
May I direct your attention to his Warfighter/Doom 3 Review? He loves shooters - he hates Spunkgargleweewee.Yopaz said:I hate how he's constantly hating on shooters, it's so clear that he doesn't like shooters.
Honestly? Money. AND the episodic structure. Considering that, I think they do a good job. The game was a surprise hit, as their Jurassic Park game was a total flop.JoaoJatoba said:I know that, but why can't we have both? There space for both kind of decisions: decisions that changes the path we take, and decisions about other characters that develop relations.
You're teaching Clem. Do you have hints on? I played without hints on, and apparently I missed the whole "Clem will remember this..." dialog. Also, the hints really mess with you in later episodes. When I replay, I will with hints.JoaoJatoba said:For example, early in the first episode you can choose to stay in one location or to leave. Whatever the choice we end up in the same place... Why cant we have different outcomes for a decision that is purely about "where to go now"?
Playing XCom at the moment (got it yesterday) and it's brilliant. It's definitely in my top 5 of the year - though I haven't played Spec Ops or Dishonoured yet.Yopaz said:I hate how he's constantly hating on shooters, it's so clear that he doesn't like shooters and I wish he would stop reviewing them if he only does so to complain about them.
Yes, that is sarcasm that comes out of my annoyance from all of those who complain on all his reviews of shooters.
As for the list I have been unable to play most of the games he mentioned (I'm staying away from bottom 5), but I have bought Spec Ops The Line because of his praise for it and I'm looking forward to the day I'll finally have time to play it. X-com was a game I wanted to buy on day 1, but my backlog was too big at the time (still is) so I am putting that on hold for a while.