Well, I know I'm in the decided minority, but I couldn't stand The Walking Dead. Chalk it up to burnout on zombies, burnout on grimdark storylines, or whatall, but it just didn't sit in with me. It also seems to crib heavily in premise from The Road. The fact that its less a game then a visual choose your own adventure book kind of clicks me off a bit too.
Most of the rest I can more or less agree with, though in Yahtzee's own logic, Dishonored should get credit for trying reasonably new stuff as much as Neverdead?
For my own part, I had Dishonored, Dragons Dogma, Far Cry 3, Tokyo Jungle, and Dark Souls. I don't play nearly enough games for that even to come off entirely credible, nevermind a Worst of category, but I will give some Dishonorable mention to Twisted Metal PS3 (I think that was this year anyhow) and Soulcalibur V.
And on the biggest disappointment note, Assassins Creed 3. Campaign wise, "Whats with you and not stabbing people?!" is pretty apt. As for the rest, if they can't come up with some sort of way to provide randomized assassinations by the next one, they should give up on sandboxing. Sandbox games work if you can engage in the core mechanic in the sandbox, AC's sandboxing is like having GTA without any cars to steal. Hunting/Animal Assassinating was sort of a half-in cop out, but ultimately pointless, and spoiled by the animals having radar level senses, and penalizing you for killing them in anything but the most tedious way.