You pretty much sum up how it is to play Diablo 2, (With few expections) but unlike you, I enjoyed it.
I kind of thought that being a privately-held company meant you were less beholden to shareholders and "the board," which is what makes corporations particularly asshole-y. At least, in a cyber-punk kind of we-own-people-damn-consequences-only-the-bottom-line way. Being big isn't necessarily bad, it's acting big that's the problem, and I think that Valve does a good job of only falling into that trap on a few occasions.Noelveiga said:For the record, I don't understand why Valve gets to present itself like a struggling small developer when they own the bastard child of Gamestop and Xbox Live. Surely, if you're the owner of the world's largest digital distribution platform, in practice making you a major publisher AND a major retailer, that makes you a corporate asshole, does it not?
It sounds similar to Diablo 2's music because the same person that did D2's music made Torchlight's.Chasmodius said:Am I the only one who was totally weirded out about how all of the music and sound effects were taken exactly from Diablo II? Seriously, I thought I was coming down with some kind of Post-Traumatic Clicking Disorder.
Hm... maybe it's bad taste to make PTSD jokes?
It doesn't sound "similar," it uses exactly the same music and sound effects. At least in that first whole section, which is as far as I got before having too many Diablo II flashbacks and decided that I really didn't want to play it again.Skweebl said:It sounds similar to Diablo 2's music because the same person that did D2's music made Torchlight's.Chasmodius said:Am I the only one who was totally weirded out about how all of the music and sound effects were taken exactly from Diablo II?
Russian_Assassin said:Misguided game devs believe that the Dog was Fallout 3's secret to it's success probably...Aleate said:Why does every "rpg" nowadays need a dog?
I never heard of this game before and I guess that's a good thing.
That would make me actually buy a console if the games on them were written to use a mouse and keyboard. I can't use those *ahem* (and I use the term loosely) "controllers"...dls182 said:If you're not careful, console RPGs will start requiring you to plug in a keyboard and mouse just to have enough buttons...
The idea started with Nethack an old rpg/rougelike that use text symbols to represent everything ingame purely because there were no graphics to use, or no way to make them. besides that tangent though they started off with a back story, your character, and your constant companion forever your dog, this was one of the first videogame rpgs. Since then giving your character a dog or cat companion has been seen as a nod toward the first really successful rpg.Aleate said:Why does every "rpg" nowadays need a dog?
Fixed your post.Russian_Assassin said:Misguided game devs believe that the Dog was FABLE's secret to it's success probably...Aleate said:Why does every "rpg" nowadays need a dog?
I never heard of this game before and I guess that's a good thing.