Zero Punctuation: Torchlight

JoshuaMadoc

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Sep 3, 2008
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Thirtysomething said:
Torchlight isn't a bad game, but Titan Quest is a better Diablo clone, especially with the Lilith and Masteries mods.
TQ would've been a whole lot better if the company didn't implode into gore salad. By that happening, the modding tools were left without any ample documentation, and adding to the pain is the modding community being extremely small, somewhat unresponsive and occasionally uncooperative. Case-in-point: 7 months to wait for a reply to a problem that's extremely basic by the game's modding standards. 3 months in and the interest is already gone, and by that time I might've only just discovered Median and Median XL, 2 versions of the sole D2 mod that got me back to D2, minus the 3-year joke of a life-destroyer that is Battle.net.

Adding to that is TQ's shameless disk space hogging - 7 ****-gargling gigabytes, both TQ and TQ: Immortal Throne, as opposed to Torchlight calling in at 1.1+ GB if you also count the modding tool installation.

In other words, TQ was my budget modding nightmare, and possibly a modding nightmare for some others as well. My own bloody fault for buying a laptop 1 week before said laptop would be eligible for an upgrade.
 

pyro42

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Aug 22, 2009
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the funniest thing about the game is that it's prity much what wound happen if Doable and Fate had a child.
 

supermike6

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Dec 20, 2009
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Russian_Assassin said:
I never heard of this game before and I guess that's a good thing.
No, it's not. This game is not bad, it's just Yahtzee has to find fault with everything or it's not funny. That's like saying MGS4 is actually a bad game.
 

metamorphosis18

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Apr 14, 2009
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I used to favour these rather pithy reviews,
primarily because they were truthful and fair, if a little visceral.
In this case, however, Yahtzee doesn't appear to have played an isometric dungeon-crawl since diablo.
I'm embarressed that he didn't realise you can click-hold to continue hitting creatures - you know, like every game since diablo - none of which he's played, presumably.
If he had, he would've realised how streamlined it is compared to (a) diablo, (b) any of the sequels and clones.

I also find it embarrassing that the same crowd which seemed to ire the reviewer the most - the pathetically sheep-led, munter-players - seem to be the same crowd he's attempting to appeal to, with these filth-laden, porn-mongering, hate-filled reviews - tell me, do you just hate, or do you actually review nowadays?

Suffice to say, if he had RTFM, or spent five minutes considering the positive points of the game rather than it's rather obvious negative aspects, we might've had a more intelligent review. It'd unfortunate that the majority of his time is spent thinking of mean things to appeal to the drunken frat-boy universe of the internet.
 

PodX140

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Jul 1, 2009
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metamorphosis18 said:
I used to favour these rather pithy reviews,
primarily because they were truthful and fair, if a little visceral.
In this case, however, Yahtzee doesn't appear to have played an isometric dungeon-crawl since diablo.
I'm embarressed that he didn't realise you can click-hold to continue hitting creatures - you know, like every game since diablo - none of which he's played, presumably.
If he had, he would've realised how streamlined it is compared to (a) diablo, (b) any of the sequels and clones.

I also find it embarrassing that the same crowd which seemed to ire the reviewer the most - the pathetically sheep-led, munter-players - seem to be the same crowd he's attempting to appeal to, with these filth-laden, porn-mongering, hate-filled reviews - tell me, do you just hate, or do you actually review nowadays?

Suffice to say, if he had RTFM, or spent five minutes considering the positive points of the game rather than it's rather obvious negative aspects, we might've had a more intelligent review. It'd unfortunate that the majority of his time is spent thinking of mean things to appeal to the drunken frat-boy universe of the internet.
Epic +1 of awsome. Unless that is you wish to enchant that :p

I found the review touched on all of the good aspects as bad. Since when is tons of loot bad? or not having to leave a dungeon to sell stuff by using your dog horrendous? Holding the mouse to click?

The worst part is many of the people who had not looked up the game before this will not now, and if they do it will be with a negative outlook.
 

Mechsrule1

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Jul 9, 2008
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Just felt like pointing out, since you're obviously selling all your findings to the shop keeper and not buying potions, there's no way he could get rich. Sure the rest could make money, and sure he only gives you a small percentage of the items value, but since you're the only one buying anything, how rich can he get?
 

Ashen Dragon

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Jan 18, 2010
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the annoying 'clicky' overdose was bred out of Diablo as well (Diablo II) and while I know you aren't the most massive RPG fan, you have to admit that the Diablo series are at least good RPGs with a little more depth than most...
 

theultimateend

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Nov 1, 2007
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I'm sure 30 people have said this already but...

You can just hold down the mouse button on the enemy to beat the shit out of them. No need to click over and over.

JamesR said:
Hmmm, I derive no enjoyment from a Yahtzee installment that bashes a Game that dares to be incredibly polished and easy to enjoy when there are so many EA and Activision soulless knock offs he could be criticizing instead.

Shame really, he's becoming as narrow sited as most games reviewers.

Oh and where was the mod talk? The mod system is what makes Torchlight such incredible value ... Man, you really are a typical knuckle-dragging console gamer. For shame.
Yeah my Destroyer looks like Brock Samson! :D

http://imgboot.com/images/Skeleton/bloodysamson_1.jpg
 

Dommyboy

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Jul 20, 2008
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El_Lazor said:
I'm just surprised he reviewed it now considering it came out back in NOVEMBER.
Yes, I was thinking the same thing. Though, at least he was right, Torchlight is far too repetitive to be fun.
 

maximara

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Jul 13, 2008
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Irridium said:
He raises a good point.
Why does every RPG village seem to be built next to some horrid evil?

Its like they want to be attacked by demons or something...
It does make just slightly less sense then the D&D classic "Keep on the Borderlands" that at least was build some distance away from the main problem area.

Though the next question that should come up is why have the demons or whatever left the village largely alone or at least intact enough that they can help the adventures?
 

Chasmodius

Rogue Commentator
Jan 13, 2010
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Am I the only one who was totally weirded out about how all of the music and sound effects were taken exactly from Diablo II? Seriously, I thought I was coming down with some kind of Post-Traumatic Clicking Disorder.

Hm... maybe it's bad taste to make PTSD jokes?
 

Chasmodius

Rogue Commentator
Jan 13, 2010
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Sorry, this is going to be kind of off-topic, and rather specific to something Noelveiga said. Also, I will kind of be proving his point by trying to disprove his point. Ah, irony. (is that Irony? Some people really seem to care)
Noelveiga said:
[PC Gamers] get angry at or talk down to death to anybody who dares... Do anything to prevent pirating of games, unless you're Valve, in which case you're allowed to set up an entire digital delivery system to do just that.
I actually thought that the primary concern of most PC players with regards to Anti-Piracy measures is that many of these programs are either broken (that is, they make the game broken at best, and at worse they make your computer broken!), intrusive of privacy, or asinine, and a very few are all three (I'm looking at you, SecuRom). Which isn't to mention that they are ineffective against people who know what they are doing and can download or create workarounds themselves, they are only really troublesome to the average or casual gamer who doesn't understand why the thing is borked and gives up on the PC as a viable game platform for (actually not unreasonable) stability issues.

What many PC gamers like about Valve's solution is that it is a simple (well okay, it's actually really complex) redefinition of how players get games in the first place, obviating the need for much of the intrusive and destructive parts of dedicated anti-piracy systems (or really just internalizing it in a way that makes it work better), and it really only seems to be an ancillary part of what Steam is.

I guess my main point is that most anti-piracy programs are stupid, and Valve gets a pass because what it made isn't an anti-piracy program, but a content-delivery program which happens to eliminate most of the ability to pirate games as a side-benefit.

Which isn't to say that Steam is perfect. I still have to wonder what will happen to the game "licenses" I have purchased in 10 years when they retire the system?