Sorry, this is going to be kind of off-topic, and rather specific to something Noelveiga said. Also, I will kind of be proving his point by trying to disprove his point. Ah, irony. (is that Irony? Some people really seem to care)
What many PC gamers like about Valve's solution is that it is a simple (well okay, it's actually really complex) redefinition of how players get games in the first place, obviating the need for much of the intrusive and destructive parts of dedicated anti-piracy systems (or really just internalizing it in a way that makes it work better), and it really only seems to be an ancillary part of what Steam is.
I guess my main point is that most anti-piracy programs are stupid, and Valve gets a pass because what it made isn't an anti-piracy program, but a content-delivery program which happens to eliminate most of the ability to pirate games as a side-benefit.
Which isn't to say that Steam is perfect. I still have to wonder what will happen to the game "licenses" I have purchased in 10 years when they retire the system?
I actually thought that the primary concern of most PC players with regards to Anti-Piracy measures is that many of these programs are either broken (that is, they make the game broken at best, and at worse they make your computer broken!), intrusive of privacy, or asinine, and a very few are all three (I'm looking at you, SecuRom). Which isn't to mention that they are ineffective against people who know what they are doing and can download or create workarounds themselves, they are only really troublesome to the average or casual gamer who doesn't understand why the thing is borked and gives up on the PC as a viable game platform for (actually not unreasonable) stability issues.Noelveiga said:[PC Gamers] get angry at or talk down to death to anybody who dares... Do anything to prevent pirating of games, unless you're Valve, in which case you're allowed to set up an entire digital delivery system to do just that.
What many PC gamers like about Valve's solution is that it is a simple (well okay, it's actually really complex) redefinition of how players get games in the first place, obviating the need for much of the intrusive and destructive parts of dedicated anti-piracy systems (or really just internalizing it in a way that makes it work better), and it really only seems to be an ancillary part of what Steam is.
I guess my main point is that most anti-piracy programs are stupid, and Valve gets a pass because what it made isn't an anti-piracy program, but a content-delivery program which happens to eliminate most of the ability to pirate games as a side-benefit.
Which isn't to say that Steam is perfect. I still have to wonder what will happen to the game "licenses" I have purchased in 10 years when they retire the system?