Zero Punctuation: Transistor - Like Bastion But...

Recommended Videos

Blithering_div

New member
Mar 25, 2013
3
0
0
1337mokro said:
Blithering_div said:
1337mokro said:
Blithering_div said:
1337mokro said:
The critique about how the story was told just confused me. This in essence is the perfect story that most critics on this site have been screaming about for the past few years.
Stories have characterization in them. Something this game severely lacks in the first hour of the game.
NOPE!

The mouse said to the fox. "Would you like some cheese?" The fox said no and ate the mouse.

The only characterization going on is that the mouse might be mentally unhinged by not fearing the fox and that the fox is a fox. Yet it is a story.
A poorly done story with characters I don't care about due to no previous characterization.

The characterization is done throughout the entire game. The little terminal messages where you type a mass panic message, then back pedal and write something less panic inducing. Little bits of characterization wherever you look.
There is little characterization done in the first hour. So little that there really isn't much reason to care about Red. Bastion does roughly the same but it at least has a short term goal to work towards as the story unravels and gives a reason to care about the characters in the game. Transistor drops you in and expects the mystery to be enough.

For me, it isn't. Nor is locking bits of the story to in game abilities that I have to swap around in a combat system that uses health but doesn't have health drops.
Sure let me sum up what you just said.

Bastion was better. It gave you a goal.

Transistor is not better. It gave you a goal.

What is the difference between get to Citadel and Get to nightclub? There is none. The thing is you like what the reviewer said. You don't like what I said.

It's the same with Bioshock Infinite. I said it was a borefest that uses the multiple dimensions excuse as a crutch to make anything happen in the story plotholes and story consistency be damned. You literally wander around aimlessly without a goal for several hours and never actually resolve one of the problems put to you.

But what was people's response to it?

You just don't get it! No it totally didn't have plotholes! It was explained by this one line of dialogue that is totally not sloppy writing but intended as an ambiguous hint!

So now I'm just on the other side of this. I say there's characterization throughout the game with a clear goal right from the start. You say no.

So let's leave it at that because we literally are engaging in the most futile thing on earth. Trying to change opinions.
Never played Bioshock Infinite so I can't comment on it.

I've had these sentiments well before the review and found yahtzee to be too tame to the game. The nightclub being a goal is laughable. Rebuilding the bastion takes a lot longer than reaching the stage and actually serves a purpose. Whereas the stage causes a boss fight which literally could not have been there and it would have the same effect. Then you move on to more city never to return. The nightclub could have been entirely left out and not much would have changed.

Let me sum up what I'm getting at because the above wasn't even close. There is nothing to hook onto for me in the first hour. You appear to be saying there is. Please, spell it out for me. What should hook me into it?