Squilookle said:
Wow, that inventory system sounds terrible- didn't anyone playtest it?
And is it strange that the bit that turns me off fantasy games is the whole... fantasy part? Give me a good medieval Robin Hood game and I'd be in seventh heaven, but ohhh... you just had to put spells in it, didn't you... It's like post apocalyptic games feeling that they just have to have mutants for some arbitrary reason. Did Mad Max 2 need mutants to be the best post apocalypse film ever made? No it bloody well didn't!
Zudarkness said:
Wow they made a very crappy sequal[sic] to a very crappy game in the first place. No really why the hell do you have to do a check list routine to just kill something... usually you think you die,
what a crappy sequal[sic]
Exterminas said:
Why did they even make a sequel? The previous product was bashed to Narnia.
I can understand stuff like "Fallout 3", Hell even "Godfather 3" where the previous stuff was worth it's money. But this is ridicoulus, like "World War II 2 - Now with more Mustach Power!"
Strife17O7 said:
About what I expected, honestly...
...and somewhat disappointingly(of the game, not the review).
Regarding the review, it seemed less negative than I'd have expected. Which is fine.
.
Dead Raen said:
I'm kind of surprised you didn't stick with the mage, even with that card changing mess.
I've found that when you can pick out of the three classes, the mage is almost always the way to go with Western RPG's (Dragon Age, Fable II, et al.)
There's just something about lighting people on various flavors of element that never really gets old, as opposed to a sword or bow class.
Having played the game I can tell you this: It's pretty darned good. Yahtzee's only real complaint was that he didn't understand the quick set selector, where in you can put a whole set or armor and weapons on a key to swap at any time. I want you to run your fingers across your number pad 5 and 4 keys and tell me if they feel the same. And I'm happy with that said he wasn't really all that negative. Always assume he's blowing something out of proportion. You DON'T have to do a crappy check list, but it would have been nice if you didn't have to manually sheath and un sheath your weapon. If you don't actually pull your weapon out your character starts doing unarmed attacks. Which suck and will make you die. They apparently don't kill people? But most people/animals/monsters/demons don't care about your well being so good luck with that. And it's easy to forget you have to pull the weapon out. It's a minor nuisance but it's not as game breaking as he makes it sound.
That magic creation system is pretty neat. Say you have a fireball attack. You'd make that by combining fire and projectile cards. Add a powercard and now you have a massive fireball attack. Add a homing and a richochet card and now you have a massive fireball that kills something then bounces to another enemy and kills it too. Add a summon card and suddenly you have a massive burning hell hound that tracks down your enemies for you. Take away the power card and he's now a tiny burning hell hound. Take away the dog/summon card and add a wind card, put two of the powercards back in, take out the homing card. Now you're making fire tornados that suck enemies into them.
wtfclowns said:
I don't know, the magic system was pretty good once you got into it. Any game that lets me fire a fireball that explodes and summons 6 stone golems on contact is okay in my book.
Exactly. This guy. He gets it.
The game has some wonderful writing that turns RPG conventions on it's head. You can fail a lot of quests just by doing exactly what the quest tells you to instead of using your actual wits. There is a quest for instance where you see some men building a house. One man tells you that they're having trouble building the house because baboons keep stealing all his tools. He thinks maybe they're building something. Outlandish? Yes. But this is typical RPG math right? Go to point a, kill baboons 1-15 and return to point b for reward X. Only it's not your typical RPG. You might notice that this quest seems weird, perhaps even implausible. Or that the men working on the house are all armed. You might dismiss this as typical video game stuff. Turns out they were bandits and when they saw you riding up they pretended to be working. The guy you talked to was being robbed and told you something so stupid he thought nobody that was sane or non-retarded would ever believe it, hoping you'd notice they were armed and would help him. So dead baboons later. Quest failed. The game is full of these moments where you shouldn't make the default "good" or "bad" choice (not that there aren't moral decisions) but the smart one, use your own intelligence and perception and not just follow the guide like an automaton. And I liked that. If I gave you more examples I'd ruin them for you. Sufficed to say this was a good idea and the game deserves some positive recognition for it. they use your learned RPG/video game logic against you. The first time you spot one of these for yourself, go off the rails or just do what you'd expect to do in real life and get "quest complete" it's incredibly rewarding.
Also, the main character sounds like JC Denton. It's not him it turns out, but darned if he isn't doing a heck of an imitation. Also, I liked something Yahtzee pointed out. The armor shop will indeed end you. Once you start buying stuff, you can't stop. It's all so good and you want to match right?
I'm not saying it's a great game. It has it's flaws But it's actually pretty fun imho. You may not agree, but before you judge it crap give it a rental first. Maybe you'll hate it maybe you won't. I rented it because I heard this one was better than the sequel and I walked away with a positive, non-sponsored opinion.