Global Agenda is a class-based shooter like TF2, with some MMO elements thrown in. It's good, but it's nowhere near "World of Starcraft". It doesn't have a massive shared open world like WoW.WOPR said:...on that note I should mention I have interest in Global Agenda; it's an MMO that DOSEN'T cost monthly fees (anymore- apparently it did at one point) and pretty much to bring this down to a level any WoW player could understand
It's World of StarCraft
(pretty much)
So because Blizzard made a great game, that they support with great content patches they are not allowed to make money? Is there some kind of limit to what a company can earn and after that they need to start giving stuff away for free?WOPR said:Well other MMO companies don't make roughly $6,500,000 each dayThe Human Torch said:Smaller player base = less servers = less people to maintain it.
Plus that Blizzard updates Warcraft like no one else. Other MMO companies could never hope to bring out as much content on a regular basis. So yeah, you are not only paying for a game on a disc, you are also paying for future patches with new dungeons, battlegrounds, items and other updates.
and that's not even including the $60 game purchase/$40 Game Expansion purchase(s)
Don't judge a game on what Yahtzee says on Zero Punctuation...just don't. Although I'm not sure what to make of the new WoW, I've quit and I'm trying to resist going back, but it is intriguing.migo said:So... not worth getting eh?
But Don't all those games you have mentioned have other costs you can spend on? If that is the case then the games are never really free. A good example is runescape, don't you need to pay to keep leveling after a certain point?WOPR said:Runescape could countThe Human Torch said:And before you start commenting about free to play MMO's, they are not completely free and they have a way smaller player-base.
and so what if there's a smaller player base?
...on that note I should mention I have interest in Global Agenda; it's an MMO that DOSEN'T cost monthly fees (anymore- apparently it did at one point) and pretty much to bring this down to a level any WoW player could understand
It's World of StarCraft
(pretty much)
...I don't have it yet, just played it a bit on my friends computer
seems like the best deal if I'm going to throw away money to grind a game
and I need something to do so that I CAN say "I'm busy!" the next time some guitar hero fanboy wants me to play through the fire and flames... on a real non-plastic instrument...
And I love reposting this.DJShire said:I love reposting this
Back when I played WoW (years ago), I tried many a time to play as an Alliance character, and never got past level 12. It wasn't that the gaming experience was any different, but back then, the Alliance community was all pre-teens and teens that were loath to help you out if you asked for it. Horde players were helpful, sometimes more than you'd expect, with any question.
Wow you're projecting/assumingThe Human Torch said:So because Blizzard made a great game, that they support with great content patches they are not allowed to make money? Is there some kind of limit to what a company can earn and after that they need to start giving stuff away for free?WOPR said:Well other MMO companies don't make roughly $6,500,000 each dayThe Human Torch said:Smaller player base = less servers = less people to maintain it.
Plus that Blizzard updates Warcraft like no one else. Other MMO companies could never hope to bring out as much content on a regular basis. So yeah, you are not only paying for a game on a disc, you are also paying for future patches with new dungeons, battlegrounds, items and other updates.
and that's not even including the $60 game purchase/$40 Game Expansion purchase(s)
I don't get this, developers are not allowed to make money apparently? Must've mistaken a company for a charity then, my bad.
I get it, you just don't want any company to charge for their services. Better call my healthcare organisation, I am getting screwed.
NoDimensional Vortex said:But Don't all those games you have mentioned have other costs you can spend on? If that is the case then the games are never really free. A good example is runescape, don't you need to pay to keep leveling after a certain point?WOPR said:Runescape could countThe Human Torch said:And before you start commenting about free to play MMO's, they are not completely free and they have a way smaller player-base.
and so what if there's a smaller player base?
...on that note I should mention I have interest in Global Agenda; it's an MMO that DOSEN'T cost monthly fees (anymore- apparently it did at one point) and pretty much to bring this down to a level any WoW player could understand
It's World of StarCraft
(pretty much)
...I don't have it yet, just played it a bit on my friends computer
seems like the best deal if I'm going to throw away money to grind a game
and I need something to do so that I CAN say "I'm busy!" the next time some guitar hero fanboy wants me to play through the fire and flames... on a real non-plastic instrument...
Smaller player base equals less money that needs to be spent on maintenance and upkeep. Most mmo's now a days try for the subscription in the event that it makes it big and needs the monthly payments for both profit and upkeep on the servers. If they do not get anywhere near the world of war craft levels of subscription then most mmo's turn into "free 2 play" mmo's focusing on micro transactions. This is actually more profitable than the subscription based mmo's only if there aren't enough subscriptions to both offer a profit with upkeep and server maintenance costs. Blizzard has actually expressed desire to make Wow F2P when their subscriber base falls after the launch of their second mmo currently being developed.WOPR said:Runescape could countThe Human Torch said:And before you start commenting about free to play MMO's, they are not completely free and they have a way smaller player-base.
and so what if there's a smaller player base?
But then it's not completely free, they're are still costs to experience the game to it's full potential .WOPR said:NoDimensional Vortex said:But Don't all those games you have mentioned have other costs you can spend on? If that is the case then the games are never really free. A good example is runescape, don't you need to pay to keep leveling after a certain point?WOPR said:Runescape could countThe Human Torch said:And before you start commenting about free to play MMO's, they are not completely free and they have a way smaller player-base.
and so what if there's a smaller player base?
...on that note I should mention I have interest in Global Agenda; it's an MMO that DOSEN'T cost monthly fees (anymore- apparently it did at one point) and pretty much to bring this down to a level any WoW player could understand
It's World of StarCraft
(pretty much)
...I don't have it yet, just played it a bit on my friends computer
seems like the best deal if I'm going to throw away money to grind a game
and I need something to do so that I CAN say "I'm busy!" the next time some guitar hero fanboy wants me to play through the fire and flames... on a real non-plastic instrument...
sort of
let me explain
In Runescape you need to pay to get the "Member Content"
a good way to put this in WoW terms
Normal WoW would be 100% free
then it would cost you $5/month to have access to the expansions
(if that makes sense)
my note of global agenda was mearly because it's an MMO that has no monthly fees
but you still need to buy the game itself (obviously)
...I think I could put Guild Wars in that too
oh well
cheers!