Zero Punctuation: World of Warcraft: Cataclysm

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tautologico

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Apr 5, 2010
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WOPR said:
...on that note I should mention I have interest in Global Agenda; it's an MMO that DOSEN'T cost monthly fees (anymore- apparently it did at one point) and pretty much to bring this down to a level any WoW player could understand

It's World of StarCraft
(pretty much)
Global Agenda is a class-based shooter like TF2, with some MMO elements thrown in. It's good, but it's nowhere near "World of Starcraft". It doesn't have a massive shared open world like WoW.
 

The Human Torch

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WOPR said:
The Human Torch said:
Smaller player base = less servers = less people to maintain it.
Plus that Blizzard updates Warcraft like no one else. Other MMO companies could never hope to bring out as much content on a regular basis. So yeah, you are not only paying for a game on a disc, you are also paying for future patches with new dungeons, battlegrounds, items and other updates.
Well other MMO companies don't make roughly $6,500,000 each day
and that's not even including the $60 game purchase/$40 Game Expansion purchase(s)
So because Blizzard made a great game, that they support with great content patches they are not allowed to make money? Is there some kind of limit to what a company can earn and after that they need to start giving stuff away for free?

I don't get this, developers are not allowed to make money apparently? Must've mistaken a company for a charity then, my bad.

I get it, you just don't want any company to charge for their services. Better call my healthcare organisation, I am getting screwed.
 

Dimensional Vortex

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migo said:
So... not worth getting eh?
Don't judge a game on what Yahtzee says on Zero Punctuation...just don't. Although I'm not sure what to make of the new WoW, I've quit and I'm trying to resist going back, but it is intriguing.
 

geldonyetich

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It's hard to malign an MMORPG at being too good at dragging people along by the hook it placed in their mouth to more levels and gear. Because, lets face it, that's what an MMORPG is supposed to do. The real question comes down to, "are you having fun?"

If the answer is, "no," you're playing a grind and need to stop. Too many MMORPGs are this way, the gameplay wears thin and you realize you're not there to have fun, you're there because the skinner's box and social reinforcement of your friends is keeping you there.

If the answer is, "yes," then you might as well play on. Burning down the candle of your time on Earth in exchange for a fun time is what any good game does.

I don't think any game is capable of infinite fun because sooner or later you grok everything the game has to offer and then it's boring. That being the case, World of Warcraft is either quite played out some seven years later, has been mutating rapidly into something else, or its players have developed a learning disability that prevents them from completely grokking it.
 

Dimensional Vortex

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WOPR said:
The Human Torch said:
And before you start commenting about free to play MMO's, they are not completely free and they have a way smaller player-base.
Runescape could count

and so what if there's a smaller player base?

...on that note I should mention I have interest in Global Agenda; it's an MMO that DOSEN'T cost monthly fees (anymore- apparently it did at one point) and pretty much to bring this down to a level any WoW player could understand

It's World of StarCraft
(pretty much)

...I don't have it yet, just played it a bit on my friends computer
seems like the best deal if I'm going to throw away money to grind a game

and I need something to do so that I CAN say "I'm busy!" the next time some guitar hero fanboy wants me to play through the fire and flames... on a real non-plastic instrument...
But Don't all those games you have mentioned have other costs you can spend on? If that is the case then the games are never really free. A good example is runescape, don't you need to pay to keep leveling after a certain point?
 

thirion1850

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Aug 13, 2008
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And hence Yahtzee finally shows why I despise WoW. The game is great, nice, fun, epic, amazing, stuff I probably don't describe most things as, but the community is shit.

Also, gratz.
 

adafuns

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DJShire said:
I love reposting this

Back when I played WoW (years ago), I tried many a time to play as an Alliance character, and never got past level 12. It wasn't that the gaming experience was any different, but back then, the Alliance community was all pre-teens and teens that were loath to help you out if you asked for it. Horde players were helpful, sometimes more than you'd expect, with any question.
And I love reposting this.

What you described was the alliance of old. Filled with children who wanted to play the "pretty" race becasue wow developers focused more on the alliance than the horde in ways of character models and architecture. Because of this the horde has always been known as the underdog and thus developed a sort of pride to compensate this. But then the first expansion came out which gave the horde blood elves specificaly to try to balance this, and a large portion of those kiddies who everyone used to make fun of rolled blood elves. Coupled with the borderline nationalistic pride that the horde developed, it pretty much set up the horde as the faction for dumb kids and douchbags, since kids and douchbags always join the bandwagon. Hope all you horde enjoy the same player base that has been plagueing the alliance for years.

And since someone is bound to mention it, no I am not a disgruntled alliance. I mean, I do play it but only because my real life friends are alliance and this game is more fun with friends regardless of faction. Originally I was horde and still prefer them simply because I am tired of the lord of the rings/dungeons and dragons typical fantasy. Seems like every fantasy game at the time forced you to either be a dwarf, elf or human so the horde was a nice change of pace from that. I acknowledge that there are many who choose horde for the same reasons but really things on the horde front have never been the same since Tbc especially with the blatant horde developer bias present within cataclysm.
 

WOPR

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The Human Torch said:
WOPR said:
The Human Torch said:
Smaller player base = less servers = less people to maintain it.
Plus that Blizzard updates Warcraft like no one else. Other MMO companies could never hope to bring out as much content on a regular basis. So yeah, you are not only paying for a game on a disc, you are also paying for future patches with new dungeons, battlegrounds, items and other updates.
Well other MMO companies don't make roughly $6,500,000 each day
and that's not even including the $60 game purchase/$40 Game Expansion purchase(s)
So because Blizzard made a great game, that they support with great content patches they are not allowed to make money? Is there some kind of limit to what a company can earn and after that they need to start giving stuff away for free?

I don't get this, developers are not allowed to make money apparently? Must've mistaken a company for a charity then, my bad.

I get it, you just don't want any company to charge for their services. Better call my healthcare organisation, I am getting screwed.
Wow you're projecting/assuming

I didn't say it should be free at all

what I said (if you could read properly without assuming) was that the reason WoW can afford the constant patches is because it makes more then all other MMO's put togeather

sheash

also the statement "great game" is arguable, being an opinion I obviously don't share.
 

DaHero

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Yahtzee rips a cataclysmic hole right through WoW, good show. Though being an MMO fan myself, I never have been big on WoW because of just how immature the majority of the world is.
 

WOPR

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Dimensional Vortex said:
WOPR said:
The Human Torch said:
And before you start commenting about free to play MMO's, they are not completely free and they have a way smaller player-base.
Runescape could count

and so what if there's a smaller player base?

...on that note I should mention I have interest in Global Agenda; it's an MMO that DOSEN'T cost monthly fees (anymore- apparently it did at one point) and pretty much to bring this down to a level any WoW player could understand

It's World of StarCraft
(pretty much)

...I don't have it yet, just played it a bit on my friends computer
seems like the best deal if I'm going to throw away money to grind a game

and I need something to do so that I CAN say "I'm busy!" the next time some guitar hero fanboy wants me to play through the fire and flames... on a real non-plastic instrument...
But Don't all those games you have mentioned have other costs you can spend on? If that is the case then the games are never really free. A good example is runescape, don't you need to pay to keep leveling after a certain point?
No
sort of
let me explain

In Runescape you need to pay to get the "Member Content"

a good way to put this in WoW terms

Normal WoW would be 100% free

then it would cost you $5/month to have access to the expansions

(if that makes sense)

my note of global agenda was mearly because it's an MMO that has no monthly fees
but you still need to buy the game itself (obviously)

...I think I could put Guild Wars in that too

oh well

cheers!
 

adafuns

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Aug 2, 2008
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WOPR said:
The Human Torch said:
And before you start commenting about free to play MMO's, they are not completely free and they have a way smaller player-base.
Runescape could count

and so what if there's a smaller player base?
Smaller player base equals less money that needs to be spent on maintenance and upkeep. Most mmo's now a days try for the subscription in the event that it makes it big and needs the monthly payments for both profit and upkeep on the servers. If they do not get anywhere near the world of war craft levels of subscription then most mmo's turn into "free 2 play" mmo's focusing on micro transactions. This is actually more profitable than the subscription based mmo's only if there aren't enough subscriptions to both offer a profit with upkeep and server maintenance costs. Blizzard has actually expressed desire to make Wow F2P when their subscriber base falls after the launch of their second mmo currently being developed.

Wow's subscriber base is so damn large that blizzard is always forced to upgrade their servers with the best server technology available at the time because even with the best, they still have severe lag issues. This among many other problems is the reason why large successful mmo's have a subscription program. It is this money (aside from the profit it brings) that helps pay for the technology, man power and research required for both running the game servers and maintaining them.
 

standokan

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The contstant repeatance of the word numbers quite remember me of a Mitchell and Webb sketch, about football in which the word football was endlesly repeated.
 

DarkPanda XIII

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Nov 3, 2009
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Meh, again watching this reminds me how much I try to dodge and get away from playing WoW, just doesn't suit me, especially since it's about reading excessive numbers. Hell, I normally avoid most games like that unless I happen to know there are weapons out there that have multi boosts. The moment I found them in Dragon Age I cared less for most. Had myself a Frost Mage, and with Alistair's ram move I WAS UNSTOPPABLE!

Seriously, I took out damned Ogres with that combo o.o
 

Jake the Snake

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Basically how Yahtzee described End Game content is exactly the reason I quit playing. Games are all pointless. But they all eventually end. WoW is just pointlessness, never ending pointlessness. This is supposed to be a game remember? fun? Not a fucking job.
 

Arcanist

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Feb 24, 2010
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See, most of this video contains perfectly valid points - from how Blizzard succeeded in making questing fun to how they continue to cock up endgame content.

But it still baffles me that he claims World of Warcraft is 'evil' because it betwitches innocents into surrendering their social lives, as though the game was a digital form of heroin when that isn't true. Anyone with even a slight modicum of self-restraint can stop playing the game when they feel like it, and those who do surrender their social lives are invariably those who would find some other outlet for their pent-up need to obsess if WoW didn't exist.

He can't even hide under the flimsy excuse that it was a throwaway joke because it wasn't funny. That joke has been done by everyone and their mother, Yahtzee! Would it kill you to come up with some original material?

Besides, people play Alliance because they have Dwarves, who are awesome.
 

Dimensional Vortex

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Nov 14, 2010
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WOPR said:
Dimensional Vortex said:
WOPR said:
The Human Torch said:
And before you start commenting about free to play MMO's, they are not completely free and they have a way smaller player-base.
Runescape could count

and so what if there's a smaller player base?

...on that note I should mention I have interest in Global Agenda; it's an MMO that DOSEN'T cost monthly fees (anymore- apparently it did at one point) and pretty much to bring this down to a level any WoW player could understand

It's World of StarCraft
(pretty much)

...I don't have it yet, just played it a bit on my friends computer
seems like the best deal if I'm going to throw away money to grind a game

and I need something to do so that I CAN say "I'm busy!" the next time some guitar hero fanboy wants me to play through the fire and flames... on a real non-plastic instrument...
But Don't all those games you have mentioned have other costs you can spend on? If that is the case then the games are never really free. A good example is runescape, don't you need to pay to keep leveling after a certain point?
No
sort of
let me explain

In Runescape you need to pay to get the "Member Content"

a good way to put this in WoW terms

Normal WoW would be 100% free

then it would cost you $5/month to have access to the expansions

(if that makes sense)

my note of global agenda was mearly because it's an MMO that has no monthly fees
but you still need to buy the game itself (obviously)

...I think I could put Guild Wars in that too

oh well

cheers!
But then it's not completely free, they're are still costs to experience the game to it's full potential .