emusega said:
Again, another game series I never played. Am I wrong or were there surprisingly many positive points mentioned in favour of the game (aka like 10 %).
Oh and were the three predecessors good?
..if you want my advice, pick up Yakuza 3, look at the recap for Y1&2 that they've hidden in the game's intro. And then.. skip Yakuza 4 if you like it. The fighting in Y4 is better, and more advanced. A bit easier to control in some ways. But it's not as rewarding, and the amount of situational scripted events are fewer. The story in Y4 also is.. it's exactly like Yahtzee says. It starts out in an interesting way, has several very well-written segments once in a while. But it's strung together in curious ways that doesn't really do the game any favours. While the sidequests - apart from the Hostess club segments - isn't part of the story, not even indirectly. And don't, like the sub-quests in Y3, tell anything interesting about the city, or what's going on there.
That was my biggest problem with y4. In Y3, you had quests like these: a fishmonger was going to sell a rare fish to a customer. They'd placed the order, etc. But before they can pick it up and pay for it, another customer comes along and wants to pay twice the amount. So the fish-monger sells the fish for twice the sum. And then gets in trouble when the first customer comes along. So when you arrive, they're arguing. Then you can listen to the story, and decide to get involved in some way.
Then there are a few different ways to solve the quest. You can just pay for the fish-monger's mistake yourself (now he owes you and the mafia). You can try to get a new fish for the first customer (but they will want something on top of that as an apology). Maybe get the fish back from the first guy (they didn't want that fish specifically, but just something exotic - and they won't need you to beg - but it's going to be expensive). Etc. This kind of thing reminds you of the hostess-segment in y4, because it fits into the city and tells a story. But that's.. almost the only quest like that in y4. In y3, there are masses of quests like that around Okinawa and Kamuro-cho..
Y3 also has all the unbelievable quick-time events that they hide into the player-controlled segments. All of the boss-fights in y3 were completely insane. Not so much in y4.
One thing that.. kind of explains this is that Y4 is about as long as Y3 if you rush through it. But Y3 only features Kiryu for the entire game, while Y4 has four separate side-stories.. There are honest attempts here to make the sidequests universal, and so on. That you see them from different points of view, for example. But there were too few of those to justify making the effort.. they could have made separate intros to the events, and it would have taken about exactly as much writing..
So.. y4: graphics, fighting mechanics, combos, animation.
y3: story, screenplay, pacing, setting.