Zombies
Rotter: Standard Zombie. Slow, Shambling. Takes 2-3 shots from a pistol to put down. Ineffectual unless in crowds or tight spaces
Crawler: Similar to the Rotter, this Zombie type is slow and innefectual outside of tight spaces. However it gains a defense bonus against ranged attacks because of it's prone position
Spitter: Similar to the Rotter, with a Ranged Attack of Vomit. The Vomit attack deals some damage and slows the victim.
Red Herring: Possibly the Healthiest of Zombies, Red Herrings show no sign of infection whatsoever, are capable of speech, and devious. They lure targets into melee range before revealing themselves.
Brute: Powerful, dangerous, tough. Usually Bodybuilders, Police Officers, and Military men in life.
Berzerk: Faster than your average Rotter and tougher, too, Berzerks carry simple clubs from their environment to beat their meals to death with.
Boogeymen: Strangely pale, Boogeymen are zombies that attack almost exclusively at night. Fast, smart, and deadly, they're not terribly resilient. You just have to see it before it rushes.
Slaughterkin: Zombie Children only come in one variety, due to their almost uniform musculature. Faster than most Rotters, they also tend to be weaker.
Glutton: The Giants of the Zombie World, Gluttons are massive (400+lbs) zombies with a propensity of eating anything within reach. Including other zombies. On death they have a 50% chance to have a Rotter, Crawler, or infected Rat tear free.
The Virus infects different human beings in different ways. The reason for this is the chemical makeup of a given person's mind will be different than another's. So various chemicals, even after death, will be more or less prevalent. Berzerks for example often have a history, in life, of aggression, anger, and short fuses. Gluttons were often morbidly obese during life, and in death still feel the nead to feed far more strongly than other zombies. Red Herrings were, in life, often manipulative of the people around them. Noone is quite sure why all children exhibit identical traits, or why Spitters even form. There are still many mysteries to be solved on that front.
It should be noted that Zombies, whatever their stripe, tend to remain Dormant for long periods of time with short periods of hunting activity to conserve their energy between meals. Zombies left Dormant for a long enough time could, conceivably, metabolize it's own muscular tissue to form a Crawler, or even destroy itself if left to starve for a long enough period of time. However even while Dormant zombies are extremely dangerous, as they have no need for sleep their senses are left on high alert, warning them of potential prey often from hundreds of yards away. Particularly intelligent Zombies (Boogeymen, Red Herrings) are known to set traps for prey by seeking a hiding place to lay dormant, rather than collapsing in place as many rotters do.
Infected Animals
Rats: Small, Hard to hit, Fast. Three traits common to all Rodents before Outbreak. Now they are the bane of all suvivorships. There is no such thing as a single Rat.
Rat Kings: When a group of Rats in a sewer get covered in slime and filth their tails can become tangled in a massive filthy knot. Typically they starve. Infected rats don't. On death a Rat King spawn 1-4 Rats.
Cats: Housecats and Feral small cats both exhibit the same traits when infected. Pack mentality and a focus on quick, stealthy attacks. Especially common in the ruins of large cities.
Big Cats: Conversely Big Cats (Cougars, Tigers, Lions) tend to be solitary hunters, even if they were pride animals while alive. Though they favor similar ambush tactics.
Worgs: Both Wolves and domesticated dogs have a strange tendency to lose all of their fur after becoming infected. This makes them easy to spot at a distance.
Bears: Durable, Fast, and extremely dangerous in close quarters. Bears often have problems following targets through turns and prefer straight-runs to rush targets.
The Virus, while adaptive, has been unsuccesful at infecting reptiles, avians, fish, or insects. These animals simply ignore the virus but do not act as carries, since the virus is transmitted through saliva to blood contact but must compromise the host's blood cells before reproducing. Thus only mammals are able to be infected. Strangely, Non-predatory animals (Deer, Goats, Sheep, Cattle, Horses) are capable of being carriers but show none of the other classic signs of infection (increased aggression, hunger). It's believed that only predatory or at least omnivorous mammals can be infected to the point of becoming a zombie.
It should be noted that Zombie Animals also have a Dormant state. However studies have shown that small animals (rats, cats, dogs) cannot maintain the dormancy for long periods of time and must consume some flesh, even their own or that of another zombie, to sustain their existence.
This is the current extent of our Infected library. IN addition you'll have to deal with a variety of human and mutant raiders, ghouls, ghosts, Werewolves and Vampires, and other unmentionables we're still working on.
-Rachel-