It's just always funny to me when you complain about regenerating health and brown shooters and then bring up Bulletstorm as being the antithesis of this design philosophy you have a problem with when Bulletstorm has both.
I complain a majority of them did nothing with them. I am more than aware that
Bulletstorm has its problem, but at least did something interesting and unique. You've must've missed the part where I said, that if a sequel ever happened, they can ditch the regenerating health. You've also must have missed the part about the how creative you can get with the shooting and gameplay. That is the major advantage it has over most of the crowd of Gears/COD wannabes. You don't see any modern console ports of
dark Sector (at least
Warframe happened, until they retconned both games not being in the same universe),
F.3.A.R. (not gonna find too many defenders),
Kane and Lynch (mediocre shooters that even IO Interactive seems to hate),
Army of Two,
Matt Hazard (anyone remember that guy?),
Turok (2007),
Wanted: Weapons of Fate (decent game and almost a proto-Vanquish) nor
Inversion (shameless Gears clone) for a reason. They either look like shit or are run-of-the-mill shooters with not much to standout and fade in with all of the others.
And I understand that that you're shorthanding "brown shooter" to mean "tactical style military shooters" but I still have to point it out every time because it's funny.
Amusing on two levels. It's funny because it's true.
Vanquish and
Bullestorm have done more interesting gimmicks and ideas with cover shooting than most of these games ever could. I find both more enjoyable the
Gears, COD4, and all the other bad, average, or mediocre clones that came afterward. I would not mind a console port of
Singularity. Not exactly a cover shooter, but it did have a two weapon limit, and was the love child of
COD and
Bioshock.