Maybe, or maybe not. Days Gone and Death Stranding were both PS4 only, but they both got great pc ports, excellent even in the case of Death Stranding. So it's definitely possible to deliver quality PS4 → PC ports.I feel like there must be something strange about ps4/5 hardware that makes them hard to translate into running on pc. Horizon zero dawn ran like shit for a long time on pc. I think they patched it but im not sure. Ff7remake is another one that doesnt work as well as it should when moving to pc.
Might just be because they stick denuvo or some pther bullshit into the code that fucks up the games. But it might also be a difficultly in getting the game to operate outside the playstation architecture environment. Which might explain why we srent seeing very many playstation exclusives getting ported over. And those that are getting ports are getting them slowly.
I suspect a larger part of it is down to the developers porting these games, whether because of inexperience developing for the platform, or because they just can't be arsed. I believe Horizon Zero Dawn an example of the former, but to Guerilla's credit, they've put in the working patching things up, and the port is now pretty good (tho not exceptional). I believe that inexperience in its 1st party devs is the reason Sony has acquired Nixxes Software, a dedicated pc porting studio with a decent pedigree.
FF7remake tho? Yeah, I am pretty much 100% convinced that is the latter because A) Squenix has a reputation for bad pc ports, tho they can if they try (e.g. FFXV), and B) FFVIIR runs on Unreal 4, for which pc is the native platform. Unfortunately, being an Epic exclusive means Squenix won't see any money from sales of FFVIIR until Epic has recouped the lump sum they paid for exclusivity. So Squenix has little incentive to fix things.
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