You should have upgraded your stealth by two upgrade points.heck I can't even take a step without my cat instantly figuring out where I am.
You should have upgraded your stealth by two upgrade points.heck I can't even take a step without my cat instantly figuring out where I am.
Pfff, he's such a noob to not get house slippers with +1 sneakiness.You should have upgraded your stealth by two upgrade points.
The funny thing is, normal guards in stealth games seem to have the most sensitive and selective hearing ever, since all it takes is for you to land one step on a tile floor for every last one of them to know A) you're an intruder and B) exactly where you are, even though there's a dozen of them tromping around the place.Enemies in games that are said to use echolocation and are excuses for stealth sections.
Just play Metroid Dread if you want to see a subversion of this. The EMMI are annoyingly accurate with their hearing.Enemies in games that are said to use echolocation and are excuses for stealth sections. Like, this thing can hear so well it can tell where things are by the reflections in soundwaves, but the protagonist is somehow clomping past them in loud boots and they don't notice. It's weird how frequently this is used in games. It should be nearly impossible to sneak past something like that, heck I can't even take a step without my cat instantly figuring out where I am.
And that's not even touching the metagame of thick winter socks where your slide stat A+ scales with other already equiped sneakinessPfff, he's such a noob to not get house slippers with +1 sneakiness.
To add to this, the helicopter sssssuuuuuuuccccckkkkkssssssss in Crysis. A majority of them seem to know where you are, even if you're in cloak mode and have been standing still the entire time. I am so glad they got nerfed in the sequels (rarely appear in 3), and mainly show up in scripted sequences. One chopper acts as a boss fight in Crysis 2, so I'll take that over the helicopters in the first game.The last third of the original Crysis game just bothers me entirely. It's not fun, and you're constantly fighting damage sponge enemies. It's such an annoyance, that I didn't even bother finishing the game. I stopped and went straight to Crysis 2.
What specifically about them do you dislike? Or rather, why is it that their teleporting/hyperspeed irks you so much compared to the other enemies in the games?Not really bothered, but really noticeable. Remedy has a habit now of making these teleporting/hyperspeed running enemies that go all over the place. It started with Alan Wake, and has crept up in two of their other games. Hopefully with the Alan Wake sequel, they'll dial it back a huge notch.
My problem is mainly overuse of that enemy type. After the Tela-Flanker, every time Remedy brings this enemy type back, they are less interesting and less threatening. The guys in the Cronon suits (Quantum Break) are interesting, but they're not that challenging, even on the hardest mode. Whatever the hell they are in Control, they're even weaker for what I've heard. They're not that much of a threat. And those things aren't supposed to be human either or used to be. Each incarnation type gets less interesting.What specifically about them do you dislike? Or rather, why is it that their teleporting/hyper-speed irks you so much compared to the other enemies in the games?
Have you ever played Celeste? The final level is like 8 hours long, at least. It's nearly as long as the entire rest of the game combined.Levels that are too long. I got Wrath: 'Aeons of Ruin' and its gameplay its pretty great, it should be, its made on a modified quake 2 engine, but its levels are just too long. It takes almost an hour if not longer to get through a level in the game and there aren't really natural stops during the levels. They could be cut in half, or even 3rds and it would make the game feel less like a chore. Doesn't help that a few of the stages look rather samey so its easy to get kinda lost.
I know constant retcons have happened, but I thought Zelda II was the end of the timeline. Every other game is a prequel, a prequel to the prequel, or a prequel to the prequel's prequel prequel. Or a spin-off/side story, alternate universe, or all of the above.But that's not what gets me. What gets me is that Hyrule looks so fucking different in Zelda 2 then like every other game in the entire series. While pretty much everyone other version of Hyrule is either landlocked or has ocean off to the side somewhere, Hyrule in Zelda 2 has a fucking ocean bisecting it and there's like no explanation for this at all in the lore or anything else because there are no sequels to Zelda 2 chronologically speaking. Ironically, having a new continent does show up in a much later game....Spirit Tracks, where they found a new contient after Hyrule got flooded.
Even wierder because there's a very plausible argument to be made that BOTW has elements of all 3 timelines so when they said "It's at the end", they meant at the end of all timelines which makes the bisected Hyrule even more unexplained.
Technically it is the end of the downfall timeline(AKA the timeline where Nintendo seems to shove all the games that can't easily be fit anywhere else) but BOTW wierdly has stuff from all 3 timelines either shown or referenced which means somehow BOTW is at the end of all 3(this has not been explained). Or to put it more simply: BOTW is at "THE END" of the timeline(s) but Zelda 2 is at the end of the downfall timeline officially.I know constant retcons have happened, but I thought Zelda II was the end of the timeline. Every other game is a prequel, a prequel to the prequel, or a prequel to the prequel's prequel prequel. Or a spin-off/side story, alternate universe, or all of the above.