Your video game hot take(s) thread

Dalisclock

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I know. Look at the blind RE fans that say tank controls makes things "scarier" and have no flaws at all. You won't believe how many of those I have encountered online and in real life.
I'm not even really into RE(I know plenty of it though) but yeah, I'm gonna say Tank controls is not something that needs to be carried forward from a lot of these older games, unless you're literally playing a game about driving a Tanks(I'll also accept a Mech/Mecha), which there are surprisingly very few of. I'm excluding MP focused games like World of Tanks here or gimmick levels like COD occasionally has you drive a tank.

With that said......why aren't there more tank games? :)
 

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I'm not even really into RE(I know plenty of it though) but yeah, I'm gonna say Tank controls is not something that needs to be carried forward from a lot of these older games, unless you're literally playing a game about driving a Tanks(I'll also accept a Mech/Mecha), which there are surprisingly very few of.
Yep, it's why I never really go back to the earlier entries. Other than music and atmosphere. RE4 I don't like that much, and it's over-the-shoulder tank controls make it all the more infuriating. Don't even get me started on RE5. There are reason I prefer the controls in Shadows of the Damned, Dead Space, Evil Within 2, and REMake 2 & 3 so much. Move and shoot at the same time, for life motherfuckers!

Speaking of survival horror, Silent Hill 2 gets way over praised. To the extent of bashing other survival horror games, or even other SH games from the original trilogy. Especially the first game. None of these games are perfect, but SH2 ain't even close to perfection. I blame Yahztee. Once he started professing his love for 2, and bashing 1 & 3 for the "stupid cult" plot line, everyone was suddenly more than brave to start saying it. All of these games have wonderful storytelling, horror, and atmosphere. If you prefer one or several over the other that is fine, but you don't need to act like a complete douche about it.
 

Ezekiel

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I know. Look at the blind RE fans that say tank controls makes things "scarier" and have no flaws at all. You won't believe how many of those I have encountered online and in real life.
Having only played the RE remake, RE Zero and RE4 of the tank-controlling RE games, I would say the tank controls work very well for how those games are designed. I'm not going to talk about the scare factor of that camera, since none of the RE games are scary. But the controls make sense for those games. I never was bothered about not being able to walk while shooting in RE4 (my first RE), because everything is built around stop and shoot.

It's a shame that most of the AAA developers are only allowed to make first person games or the close up over the shoulder kind. That God of War director talked about how they chose the new camera for the cinematic aspect, not acknowledging how cinematic the fixed camera in the original trilogy was. The only new horror game I've played with fixed cameras was Until Dawn. Which wasn't that good of a game, but at least showed what can be done with that camera in 3D environments instead of the old pre-rendered backgrounds. There was more motion in the camerawork. It was visually interesting, different and actually did add a little more tension. That RE2 remake was one of the best RE games I've ever played. But I would have preferred fixed cameras over another close up over the shoulder game in a sea of them. I guess it's because Dead Space, the sequels to RE4, Alan Wake, The Last of Us and Evil Within don't play as well as pure third person shooters that I don't have an issue with some of the horror games trying the fixed camera alternative once in a while. But it never happens in AAA games.
 

Ezekiel

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Any character designer who puts jeans and a tank top on their female protagonist should be embarrassed. As should the studio heads and executives who mandate that. Like we don't have enough of those. Sometimes the tank tops are under jackets.

Chloe Frazer - She wore slim cargo pants in Uncharted 2. In The Lost Legacy, she wore jeans. Her shirt at least had cap sleeves. It wasn't another tank top.

Elena Fisher - She wore capri pants in the first Uncharted. Since then, she has worn jeans. Uncharted 4 has her wearing jeans and a tank top.

Nilin from Remember Me - Not as recent as my other examples. I replayed it over the last week.

Claire Redfield from the Resident Evil 2 remake - Her clothes aren't even accurate to typical 1990s fashion.

Jill Valentine from the Resident Evil 3 remake - There was actually nothing wrong with her wearing a skirt in the original. Like Claire in RE2, she wasn't expecting to be in a zombie apocalypse. She was attacked in her apartment or hotel.

Jesse Faden from Control

Joanna Dark from the new Perfect Dark - We can see that she wears jeans in the teaser. I bet she wears a tank top under the jacket.

Lara Laura Croft from Tomb Raider

There are so many other practical choices, if you're aiming for realism/grit (Like we don't have enough of that.) and the protagonist is able to prepare for the situation. It's pretty obvious why they do it. The tank top and slim jeans allow them to show just enough of the body to please the horny male gamers but not so much that a certain other group of people will get angry. It's the most inoffensive, bland, safe combination there is.
 

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Any character designer who puts jeans and a tank top on their female protagonist should be embarrassed. As should the studio heads and executives who mandate that. Like we don't have enough of those. Sometimes the tank tops are under jackets.

Chloe Frazer - She wore slim cargo pants in Uncharted 2. In The Lost Legacy, she wore jeans. Her shirt at least had cap sleeves. It wasn't another tank top.

Elena Fisher - She wore capri pants in the first Uncharted. Since then, she has worn jeans. Uncharted 4 has her wearing jeans and a tank top.

Nilin from Remember Me - Not as recent as my other examples. I replayed it over the last week.

Claire Redfield from the Resident Evil 2 remake - Her clothes aren't even accurate to typical 1990s fashion.

Jill Valentine from the Resident Evil 3 remake - There was actually nothing wrong with her wearing a skirt in the original. Like Claire in RE2, she wasn't expecting to be in a zombie apocalypse. She was attacked in her apartment or hotel.

Jesse Faden from Control

Joanna Dark from the new Perfect Dark - We can see that she wears jeans in the teaser. I bet she wears a tank top under the jacket.

Lara Laura Croft from Tomb Raider

There are so many other practical choices, if you're aiming for realism/grit (Like we don't have enough of that.) and the protagonist is able to prepare for the situation. It's pretty obvious why they do it. The tank top and slim jeans allow them to show just enough of the body to please the horny male gamers but not so much that a certain other group of people will get angry. It's the most inoffensive, bland, safe combination there is.
I sorta agree, though Claire's original outfit wasn't accurate to 90's fashion either. And I actually prefer Jill's new outfit, I feel it makes her look more badass. I think it also avoids being the typical jeans and shirt look by having some layering going on, and giving her a necklace. Little things like that is already enough to add some character. Honestly the only thing you'd have to change about Claire's new design is give the print on her jacket some actual color. Done.

But there's definitely a real lack of flair in realistically rendered (Western) games, for both men and women. Nowhere is this more apparent than in TLoU2, where everyone wears either brown or grey. And I know this is the post-apocalypse, but that didn't stop the first game from having atleast some color to their clothes. But now there's no contrast in almost anyone's ensemble.
 
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Having only played the RE remake, RE Zero and RE4 of the tank-controlling RE games, I would say the tank controls work very well for how those games are designed. I'm not going to talk about the scare factor of that camera, since none of the RE games are scary. But the controls make sense for those games. I never was bothered about not being able to walk while shooting in RE4 (my first RE), because everything is built around stop and shoot.
I know they work and designed around, but it does not make me like them any more. I am more so referring RE4. RE0 is not a good game no matter the version, and RE1 Remake perfected tank controls. Still don't care much for them. I have RE1 & RE0 double pack collection on PS4. I fancy that version, because you are given the option to use a modern control scheme that works well in both games. RE4's controls I tolerated at the time, but once other over-the-shoulder horror/action games started showing up, the flaws started becoming all the more apparent. Plus, I do not like the game's pacing.
That RE2 remake was one of the best RE games I've ever played. But I would have preferred fixed cameras over another close up over the shoulder game in a sea of them.
They tried, but they felt it would not have been different enough and wanted try something else, because Capcom knew most people wanted over-the-shoulder.

Jill Valentine from the Resident Evil 3 remake - There was actually nothing wrong with her wearing a skirt in the original. Like Claire in RE2, she wasn't expecting to be in a zombie apocalypse. She was attacked in her apartment or hotel.
Her new outfit is based of the beta version where she originally was going to wear the tank top and jeans combo in the original RE3 on PS1. Modern gaming had nothing to do with that. I don't care how much you dislike it. If you pre-ordered, her og costume is unlockable with a code. If not, you had to wait a couple of months unfortunately and pay a couple bucks.

Claire Redfield from the Resident Evil 2 remake - Her clothes aren't even accurate to typical 1990s fashion.
Neither was the original outfit. It only looks so by comparison. And once again, her new outfit is based off concept art/ideas that were dropped for the original RE2 when it was going through the 1.5 phase. Just be happy you get her classic costume and the Elza Walker costume.
The only new horror game I've played with fixed cameras was Until Dawn. Which wasn't that good of a game, but at least showed what can be done with that camera in 3D environments instead of the old pre-rendered backgrounds. There was more motion in the camerawork. It was visually interesting, different and actually did add a little more tension.
If you want fixed camera that badly:

 

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Another RE hot take, anyone that praised RE4 and RE7 for moving away from the "stupid Umbrella conspiracy plotline" were foolishly deceiving themselves (Yahtzee, Movie Bob, and Sterling and those that agree with anything the first person says). RE4 endings and its port expansion outright states that Wesker is active. Umbrella is dead, but there were few people left alive from their fall. Also, Code Veronica happened! So why Yahtzee and certain others were "surprised" by this returning in RE5 are due to a couple of reasons: not bothering to pay attention nor care, a new player that jumped in at RE5, or all of the above. RE7 had lingering plot lines about where and what Wesker was doing before he died. He's basically the Dio Brando of the RE universe. There is Blue Umbrella, a retcon, but another tie to original Umbrella, except Blue are the good guys. Not to mention, RE8 pretty much explains how Oswald Spencer (Umbrella's main founder) became obsessed with immortality and got his inspirations for the Umbrella logo. He wanted a fucking booty call! Also, just because something is self-aware/"never takes itself seriously" does not automatically make it better than most games or the rest of the series. And there are plenty of scenes in RE4 that are unintentionally funny than intentionally funny. Stop trying to tell me otherwise.

The series constantly has the habit of rectonning a lot of stories or backstories, and never follow ups on future plotlines like Capcom originally intended. It seems only people Like Woolie, Pat, Matt, and a few obscure LPer's bother to point out the retcons, while nearly everyone seems to act "shocked, surprised, or upset" whenever things are changed or added in the story.
 
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Ezekiel

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The "modern" control scheme option in RE1 and RE0 is clunkier. Now you're turning around when you move into a new area. Pushing the control stick forward makes more sense with a fixed camera like that. I wanted Until Dawn to have that option. Can you move backwards with the new camera in RE1 and RE0? I don't remember.

I'll check out Tormented Souls. But knowing of it doesn't make me any happier about most AAA games using either the close up over the shoulder cam or first person view. Why do all games have to play the same? Tormented Souls' pre-rendered backgrounds also don't look anywhere near as convincing as the 3D environments in Until Dawn. 3D environments are the future of fixed cameras.

The classic outfits in RE2 and RE3 don't mesh with the realer graphics. They just weren't well updated and actually even look worse in places than the originals. It shows so little imagination to go with jeans and a tank top again just one year after RE2.
 
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The "modern" control scheme option in RE1 and RE0 is clunkier. Now you're turning around when you move into a new area. Pushing the control stick forward makes more sense with a fixed camera like that. I wanted Until Dawn to have that option. Can you move backwards with the new camera in RE1 and RE0? I don't remember.
Not for me nor, most other people. It's only "clunkier", because you're so used to the original control format.

Tormented Souls' pre-rendered backgrounds also don't look anywhere near as convincing as the 3D environments in Until Dawn. 3D environments are the future of fixed cameras.
So what. Even though it's not AAA game, it not having pre-rendered backgrounds doesn't make it any less of a survival horror game. That's like literally crying for a toy you know is impossible to have. Don't harp on it for what it doesn't have. Actually focus on what the game is trying to achieve and has done so. Not everything has to measure up to the game Until Dawn. Good game, but it has its own flaws too. As for other AAA games, too bad. Not much else you can do other than play those games or don't. I don't care. Better option, instead of complaining about it constantly, either start tracking down old games that use fixed camera angles, or just keep searching into the Indie crowd.

Remember, fix camera angles were made because of graphical limitations. Nothing more, nothing less. That's how it's always been. A lot of super hardcore survival horror fans tend to forget that or ignore it.

The classic outfits in RE2 and RE3 don't mesh with the realer graphics. They just weren't well updated and actually even look worse in places than the originals. It shows so little imagination to go with jeans and a tank top again just one year after RE2.
It depends on whose costumes you're talking about. Leon's classic costume is fine. Claire's looks a little off, because they removed the black turtleneck underneath her biker vest. There are mods that put it back in on the PC version, but it does look a little off. Jill's classoc outfit looks fine. And once again that tank top and jeans outfit for Jill was in the original beta for classic RE3. Claire's newer outfit in the remake is based off a concept they didn't use when they were developing RE 1.5. I know you say you don't like it, but Capcom wasn't following a trend in this case. They're just bringing back old parts that didn't get a chance to do in their original versions. That's why the Umbrella Lab has a sterile look this time, instead of the dirty factory look in the original.
 
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hanselthecaretaker

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Having only played the RE remake, RE Zero and RE4 of the tank-controlling RE games, I would say the tank controls work very well for how those games are designed. I'm not going to talk about the scare factor of that camera, since none of the RE games are scary. But the controls make sense for those games. I never was bothered about not being able to walk while shooting in RE4 (my first RE), because everything is built around stop and shoot.

It's a shame that most of the AAA developers are only allowed to make first person games or the close up over the shoulder kind. That God of War director talked about how they chose the new camera for the cinematic aspect, not acknowledging how cinematic the fixed camera in the original trilogy was. The only new horror game I've played with fixed cameras was Until Dawn. Which wasn't that good of a game, but at least showed what can be done with that camera in 3D environments instead of the old pre-rendered backgrounds. There was more motion in the camerawork. It was visually interesting, different and actually did add a little more tension. That RE2 remake was one of the best RE games I've ever played. But I would have preferred fixed cameras over another close up over the shoulder game in a sea of them. I guess it's because Dead Space, the sequels to RE4, Alan Wake, The Last of Us and Evil Within don't play as well as pure third person shooters that I don't have an issue with some of the horror games trying the fixed camera alternative once in a while. But it never happens in AAA games.
This article had the best write up on the camera work in GoW3, starting at the bottom of the first page-


The new GoW is still impressive too though. Most of the time with cutscenes game assets are swapped in and out and teleported around between gameplay sections, but that’s not the case here -
 

Gergar12

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While I don't agree with the phrase being a female character is enough to warrant a sexy outfit. Nor do I like the generally non-gender equal societies of Asia. If you don't like the game don't fucking buy it. Buy another game, and let the game go bankrupt to deter so-called sexist games.

But of course, she is going to get the media on her side which I don't oppose that's democracy. And then complain when male rights contrarians do the same thing by going to Reddit or social media, and downvoting her comments, or replying to it saying in some form or another I don't agree.

By the way, I don't agree with violence or threats. But if there is a market for this type of stuff, that's free speech, and it does not cross the threshold of yelling fire in a crowded theater, or pedo shit. But of course, their threshold is stuff you like bad, stuff I like good.

Edit: Also downvote, and I have a game to buy.
 

Gergar12

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Ah, yes, the common comeback. "Don't say anything bad about the things I like, just shut up and go away". Who gives a fuck if you find it harmful? I want what I want so shut up and go away.
Cool in that case you are okay with puritans banning porn, evangelicals banning LGBTQ books, alcohol makers banning weed, weed dispensarys banning alcohol, and baby boomers banning video games.
 

Gergar12

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Ah, an appeal to extremes. "Shut up the critics or they'll take all our things away!"
The logic is the same, I disagree morally with something, and therefore it should be banned, or ostracized because it's a supposed gateway to things I don't like.

1. Good luck enforcing that legally, or in the court of public opinion due to a black market, and the internet.

2. So-called sexist content in games is not harmful because it's not a gateway to being Harvey Weinstein, likely being a combo of older, male, and rich and powerful is.

3. It's simply a matter of taste, I attack evangelicals, and people who want to ban or stop Twitter because they don't like it is the same as me attacking feminists for wanting to attack Loverslab Forum or Nexusmods. Your tastes are your taste, and my tastes are my tastes. Leave me the hell alone.
 

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Hot take here. But I found Alan Wake scarier then most resident evil titles.
Alan Wake is scarier than RE1 (Vanilla) and RE4-RE8, but that game has always been a different approach to horror. Some jump scares are there, but it goes for a more surreal, supernatural, and unsettling suspense tone. Even during the day time, you're not completely safe as the Darkness is still planning and conspiring with or possessing certain townspeople. AW can double as a Silent Hill game in certain instances. It's a better Silent Hill game than 4, Origin, Homecoming, and Downpour. Hell, Alan Wake is kinda RE4, except it's less goofy, and plays itself more straight by comparison.

Doom 64 is the better and true Doom 3 than Doom 3. Doom 3 is still a good game, but it has its issues. The BFG version is better, and I don't care for peoples complaints about the BFG version being "too easy". Similar complaints were made about the original version of 3, but the complaints went two fold with the BFG version.
 
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Fallen Soldier

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Alan Wake is scarier than RE1 (Vanilla) and RE4-RE8, but that game has always been a different approach to horror. Some jump scares are there, but it goes for a more surreal, supernatural, and unsettling suspense tone. Even during the day time, you're not completely safe as the Darkness is still planning and conspiring with or possessing certain townspeople. AW can double as a Silent Hill game in certain instances. It's a better Silent Hill game than 4, Origin, Homecoming, and Downpour. Hell, Alan Wake is kinda RE4, except it's less goofy, and plays itself more straight by comparison.

Doom 64 is the better and true Doom 3 than Doom 3. Doom 3 is still a good game, but it has its issues. The BFG version is better, and I don't care for peoples complaints about the BFG version being "too easy". Similar complaints were made about the original version of 3, but the complaints went two fold with the BFG version.
Yeah it has some jump scares, but the dark scary forest always made me feel tense. The game has great atmosphere.
 

TheMysteriousGX

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But of course, she is going to get the media on her side which I don't oppose that's democracy. And then complain when male rights contrarians do the same thing by going to Reddit or social media, and downvoting her comments, or replying to it saying in some form or another I don't agree.

By the way, I don't agree with violence or threats. But if there is a market for this type of stuff, that's free speech, and it does not cross the threshold of yelling fire in a crowded theater, or pedo shit. But of course, their threshold is stuff you like bad, stuff I like good.

Edit: Also downvote, and I have a game to buy.
Okay, so: that post happened 5 months ago. What's that about "getting the media on her side"? Is the Hot Take that this person is venting about a thing she doesn't like? Is she not allowed to vent in public?

I'm genuinely curious as to how this is objectionable. Like, people like you are the only way this goes viral, and it won't end well for you
 
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