General Gaming News.

CriticalGaming

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Like a biatch. Dude still is a biatch as far as I am concerned.
Troy Baker has had his head so far up his own ass for so long i wonder how he uses the bathroom tbh. He attacked Last of Us fans when everyone learned and got angry that Joel dies immediately. And in countless interviews he comes across as so fucking pretencious it's insanity. Glad he finally had to each shit with this one.
 
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FakeSympathy

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Troy Baker has had his head so far up his own ass for so long i wonder how he uses the bathroom tbh. He attacked Last of Us fans when everyone learned and got angry that Joel dies immediately. And in countless interviews he comes across as so fucking pretencious it's insanity. Glad he finally had to each shit with this one.
To the dude's credit, he does have a impressive track record of VA roles for some of the most iconic characters in Gaming, Anime, and Cartoon industries. But I think it was right around 2013-14 era when he was becoming the person we see today.
 

BrawlMan

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Bob_McMillan

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Chimpzy

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Why would the Bungie employees want to leave? Not saying they shouldn't, just wondering why. Seems like they're basically just part of a conglomerate now.
There are generally two reasons to snag up a developer or publisher like Sony has: A) for their IPs, tech and other assets, and B) for their talent and experience. It doesn't do Sony much good if they get the IPs and tech if the people who know it best decide to up and leave. That's why it is fairly common practice to offer staff incentives to stay on for an agreed period of time. For example, through annuals payments or bonus. So Sony having a retention incentive plan for Bungie is in itself not unusual.

Also, and this is just conjecture on my part, but part of it might also be that Bungie seems to have a bit of an independent streak. They split from Microsoft in 2007, becoming a privately owned independent studio. Signed a ten year publishing deal with Activision in 2010, but when the contract ran out in 2019 it was decided not to renew. Bungie was the initiator in both cases. And currently, while Sony is now it's parent company, Bungie is supposed to remained an independent multi-plat dev and publisher. Their workplace culture supposedly is also pretty informal and not very corporate, bureaucratic or business-focused.

They strike me as a company that prefers going its own way, but doesn't mind working under another, providing there's enough in it for them.
 
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BrawlMan

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Seems the Switch has officially outsold the Wii
I'm happy the Switch has performed highly well, but I have a feeling Nintendo will get arrogant from it again, like they did with the success of the Wii. By the way nintendo, since your consoles doing so well, you definitely have the money to Port plenty of your Wii games on the Switch. That goes double for a third party games.

Also, I have a feeling those people that claim Nintendo's constantly doomed despite the contrary evidence, will keep saying it no matter what. But I really don't care about those idiots.

This is jarring news. Especially on Nintendo's part.



 

XsjadoBlayde

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Always good for a laugh, these star citizen updates. And way less depressing than those other modern day cults going on too

Star Citizen, the still-in-development sci-fi game which has now earned $400m in user funding, has decided to change what goes on its product roadmap.

Developer Cloud Imperium Games (CIG) said it is doing this because many of Star Citizen's "most passionate players" were taking features added to the roadmap as "promises", and getting upset when they were delayed.

CIG said it would no longer show any upcoming features for "any patches beyond the immediate one in the next quarter... rather than continuing to display release projections that carry a high percentage chance of moving (those multiple quarters out)".

CIG announced the change in a lengthy blog post on how it wanted users to view its roadmap, and how this had changed over time.

To cut many paragraphs short, CIG said it instead wanted players to check the "Progress Tracker", an enormous kind-of Trello board with lists of what dozens of small internal teams are building, mapped across various months.

This is separate to the roadmap's main "Release View", which is what further-off stuff will now be kept off. This shows which features will actually be bundled up to arrive in specific future updates.


"We've come to realise that this was a mistake," CIG wrote. "It put too much attention on features that had a high probability of shifting around.

"It has become abundantly clear to us that despite our best efforts to communicate the fluidity of development, and how features marked as Tentative should sincerely not be relied upon, the general focus of many of our most passionate players has continued to lead them to interpret anything on the Release View as a promise.

"We want to acknowledge that not all of you saw it that way; many took our new focus and our words to heart and understood exactly what we tried to convey. But there still remains a very loud contingent of Roadmap watchers who see projections as promises. And their continued noise every time we shift deliverables has become a distraction both internally at CIG and within our community, as well as to prospective Star Citizen fans watching from the sidelines at our Open Development communications."

In January, CIG laid out its most ambitious five-year plan yet, and mentioned that by 2026 it would be "developing the sequel and sequels to Squadron 42" - its upcoming story-based Star Citizen single-player adventure still without a release date.

In the meantime, CIG will busy itself building an enormous new Manchester mega-studio, with room for 1000 people in five years.