So, time to complain a bit about Horizon: Forbidden West, or at least, mention some things I'm too sure about yet. Also, I am playing this on the hardest difficulty available from the outset.
The developers kinda screwed around with the weapons and it has sorta made it a bit tricky for me to get a feel for them now. Used to be you shot the smallest machine (which in Zero Dawn was the Watcher and in Forbidden West the Burrower) right in the eye with your Hunters bow and it'd go down, but now I can't get that to happen even with a Sharpshot bow. I'm not getting as much of the responsive feedback from non-elemental arrows as I used to in the previous game. I'm honestly using my spear for a good 60% of machine encounters now, though that might change.
Crafting arrows now also takes longer depended on the type of arrow. It's not even a matter of seconds really, but it's enough that in the midst of combat (where you'll be doing most of the ammo crafting) I would kinda get confused whether I actually made any ammo or not.
I think the telegraphed audio for machine attacks is lacking. One of the things that made the combat in the previous game so easy to learn was that most machines, whether they were attacking or were going to attack, made a very pronounced sound that had precedence over pretty much every other sound in the mix. This made so you were virtually never caught with your pants down during machine combat. In Forbidden West I'm just not getting that same kind of feedback.
The game throws too many weapons and skills your way too fast for you to properly get a handle on them. Now, it doesn't literally just give them to you, but it makes them available for purchase and gives you enough shards and skill points to purchase them, and since this is a new game and you don't really know what's what yet, you're going to buy all the help you can get. On a couple of occasions I suddenly found I had 4 skill points to spend on my skills tab and then not wanting to NOT spend them all, but also feeling like I might forget some of the skills I'd buy because I'm buying 4 new ones right now.
And lastly, this game might just be a tad too big, for me anyway. The first open-world area is handled very, very well I think, but once you're let out into the rest of the gameworld... oof. I feel like Indiana Jones in The Last Crusade when he tries to go back to his office and there's like 20 students vying for his attention.
The developers kinda screwed around with the weapons and it has sorta made it a bit tricky for me to get a feel for them now. Used to be you shot the smallest machine (which in Zero Dawn was the Watcher and in Forbidden West the Burrower) right in the eye with your Hunters bow and it'd go down, but now I can't get that to happen even with a Sharpshot bow. I'm not getting as much of the responsive feedback from non-elemental arrows as I used to in the previous game. I'm honestly using my spear for a good 60% of machine encounters now, though that might change.
Crafting arrows now also takes longer depended on the type of arrow. It's not even a matter of seconds really, but it's enough that in the midst of combat (where you'll be doing most of the ammo crafting) I would kinda get confused whether I actually made any ammo or not.
I think the telegraphed audio for machine attacks is lacking. One of the things that made the combat in the previous game so easy to learn was that most machines, whether they were attacking or were going to attack, made a very pronounced sound that had precedence over pretty much every other sound in the mix. This made so you were virtually never caught with your pants down during machine combat. In Forbidden West I'm just not getting that same kind of feedback.
The game throws too many weapons and skills your way too fast for you to properly get a handle on them. Now, it doesn't literally just give them to you, but it makes them available for purchase and gives you enough shards and skill points to purchase them, and since this is a new game and you don't really know what's what yet, you're going to buy all the help you can get. On a couple of occasions I suddenly found I had 4 skill points to spend on my skills tab and then not wanting to NOT spend them all, but also feeling like I might forget some of the skills I'd buy because I'm buying 4 new ones right now.
And lastly, this game might just be a tad too big, for me anyway. The first open-world area is handled very, very well I think, but once you're let out into the rest of the gameworld... oof. I feel like Indiana Jones in The Last Crusade when he tries to go back to his office and there's like 20 students vying for his attention.