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FakeSympathy

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NGL, I was fully expecting this to be one of those crappy copypasted mobile base-building games. Glad to have been proven wrong
 

FakeSympathy

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BrawlMan

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So let me get this straight; It's a DLC just over a month after the base game's release, there are barebone contents, it's around 10 minutes long, and you want to charge people $10?
Scum-fuckers
Gearbox are a cavalcade of constant screw ups. Guys and gals, work on something else! Borderlands had its time, and there is mot much left that can be done at this point. Get bent!
 
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The Rogue Wolf

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Why you should never have a game that is always online. And why game preservation is so important. 91 freaking games! I did not even know the online was still active for most of these games.
 

Hawki

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Well, expect to there to be about 30 million disappointments. 30 million fools that don't know what to do with their cash. I didn't even know about the pre-registered number is, and I honestly don't care. They want to waste their money on something bad and scheming, they have no one to blame but themselves.
So I'm a fool then?

Fine, I'll be a fool, but pre-registering is free. You don't lose anything by pre-registering, and doesn't cost you any money to.

Holy shit. HAHAHA That game is gonna be dogshit. But at least people will be able to play that dogshit on PC. Which honestly is probably why it took them nearly five years to actually release this piece of shit.
Alright, you're entitled to think that it's dogshit, but your five years claim, and that the PC development is responsible for the development time is wrong. I'm not talking about subjectively wrong, I mean documented, verifiably wrong. As in:

-The game's conceptual roots arguably go as far back as 2014. It depends whether you draw a line between conception and development, but 2014 to 2022 is eight years. I say arguably go back in that the Worldstone shard plot idea was floating around by that time.

-The actual decision to make Diablo Immortal occurred in 2016/'17, so you're arguably right, if we assume that development began instantaneously with the decision to make it (so, 5-6 years). However, the idea to port to PC is a recent development. Porting to PC isn't the reason why development took as long as it did.

-The reason why development DID take as long as it did is more down to Blizzard than NetEase. We know that the original plan was for the game to release in China first, then the West, but that over negotiations, Blizzard negotiated for a simultanious worldwide release to give it more time to be polished. Similarly, the game could have been released in 2019 according to NetEase, but Blizzard kept it in development.

It's at this point that the facts run out, so to speak. I think the reason why the game was given extra development was due to the reaction at BlizzCon. But to claim that the development time is due to porting to PC isn't borne out by any evidence. Also, I'm failing to see why the game being released on PC is actually a bad thing, since I'd much prefer to play it on PC than mobile, and I'm guessing so would a lot of other people. It's also a case of backwards logic, when one of the complaints at reveal that it wasn't on PC, but now it's a complaint that it is on PC?

Edit: By chance, I actually stumbled across the actual PC development timeframe occurred after the mobile beta, so we're talking late 2021/early 2022. So, no. The notion that the PC development is responsible for the overall development cycle is just wrong.

It wont be. It's a free to play looting game developed in china. Which means microtransactions out the fucking ass for ever possible thing. 80 different types of gems used to buy tons of different shit.
Again, that's demonstrably false.

First, to say Immortal was developed in China is only true by a technicality. Immortal was co-developed by Incubation (based in the United States) and NetEase (based in China). Who's responsible for what is speculative, but it's clear that at the least, Blizzard has veto power over NetEase here, since they delayed the release to 2022, rather than the original planned date of 2019. Frankly, based on everything I've seen, more seems to have been done by Incubation than NetEase, but there's no hard source for that.

Second, your take on the game's microtransactions is again, demonstrably false. If your objection is due to microtransactions in of themselves, fine, but again, the microtransaction system has been well detailed by this point (not just through releases, through beta), and again, it just isn't true what you said - you explicitly CAN'T buy items directly, and there aren't eighty types of gems, there's only two forms of out-of-game currency. Now, it's technically true that if you do partake in microtransactions, you can technically gain some buffs (e.g. more likely to encounter certain enemies, find certain items), and using the battle pass can deposit stuff like crafting material on a regular basis, but again, not the claim you made.

I also don't know where you got 80 from. I can't name a single F2P game that even has 8 forms of in-game currency.
 
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Hawki

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NGL, I was fully expecting this to be one of those crappy copypasted mobile base-building games. Glad to have been proven wrong
Okay, I hate to be "that guy," but I'm going to say this anyway...why is there another base building game on Arrakis?

I know the franchise is called "Dune," but the Dune IP is big. Very big. It's absolutely ripe for strategy games, but why do we keep coming back to the same planet over and over, in conflicts that barely segway into canon, if at all? I mean, the Butlerian Jihad, or Paul's jihad? Cymeks, anyone? Hello?

But on the flipside, it looks decent. And for whatever reason, I really like the cartoony aesthetic. Dunno why, it's hardly what one thinks of Dune, but, well, make of that what you will.
 
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Hawki

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Fyi, Sonic Origins is $40. Buying the 4 individual games on Steam is less than $20, tho they went on sale frequently and deeply enough that you could've gotten them all for less than $5. So, being a tad scummy, eh Sega?
Ah yes, because there were no good Sonic games after STH3&K.

But yeah, scummy. :(
 

BrawlMan

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but pre-registering is free.
That is the quarter way decent thing about Immortal right now.

You don't lose anything by pre-registering, and doesn't cost you any money to.
I do lose something when a shitty game is wasting my time. Not worth pre-registering; so many better things to do. You have fun with that travesty.
 

BrawlMan

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Sony actually doing something useful right now. Funny how they want to preserve games now. Just less than year ago, they were ready to ditch them, because "No one plays old games!". Fuckheads.

Honestly, the extremism was already there; it's just taking more prominence now. I appreciate them for talking about it and trying to get the word out to others who have actual empathy.

Took you guys and gals long enough.

Cool! Video games have always excelled at music, and is better than 98% of whatever mainstream music offers.

 
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BrawlMan

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Fyi, Sonic Origins is $40. Buying the 4 individual games on Steam is less than $20, tho they went on sale frequently and deeply enough that you could've gotten them all for less than $5. So, being a tad scummy, eh Sega?
Jesus Sega, piss on the goodwill you just barely got and decided to quickly burn down, why don't ya! If this is how they're going to be, than I can not in good faith trust how Sonic Frontier is going to turn out.

Good on Crytek. I completely understand. Take all the time you need ladies and gentlemen. I look forward to what Crysis 4 bring to the table.
 

BrawlMan

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I mean, Frontier is from Sonic Team, that in and of itself should already curb one's enthusiasm.
I was willing to give it a chance up until this point. The reason why I was willing to hear Sega out on this, because they and Sonic Team said they would take your time. But with how they're doing all the DLC micro transaction for games that are this old, than anything is free game for Frontier. This isn't the first time sega's gave out crappy inexpensive DLC for a Sonic game. See the HD version of Sonic Unleashed with the extra difficulty and mission packs. Now don't get me wrong, there was still some skepticism on my part, but with the track record they had at the time last year in the year before, I figured at least try to finally swing things around. I know many of these games that have done well have been outsource to developers that care about each respective franchise and are fans.

Yet no, Sega had to screw it up again by embracing nfts long after most people had stated their opinions and said no. It's why that I'm not exactly happy for the reboots of Jet Set Radio and Crazy Taxi, this is how they're all going to go.
 

CriticalGaming

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First, to say Immortal was developed in China is only true by a technicality. Immortal was co-developed by Incubation (based in the United States) and NetEase (based in China). Who's responsible for what is speculative, but it's clear that at the least, Blizzard has veto power over NetEase here, since they delayed the release to 2022, rather than the original planned date of 2019. Frankly, based on everything I've seen, more seems to have been done by Incubation than NetEase, but there's no hard source for that.
IIRC Netease essentially developed the core of the game because Diablo Immortal is a reskin of a game they've previously made which in itself was already a clone of a Diablo-style ARPG anyway. Blizzard then in turn provide art assets and such in conjunction with Incubation to impliment the existing foundation by Netease into Immortal itself. That being the case, I would assume that most of the core programing and system foundations would be based off Netease's design.

Back in 2019, or early 2020. Netease even made a statement that the game was ready but was being held back from release by Blizzard. If I had to speculate, I would say that Netease basically reskined their game with Blizzard provide assets and got Immortal ready to ship in early 2019. However the backlash from Blizzcon 2018, gave Blizzard pause so they likely took the game Netease had made for them and began to do whatever they could to modify it to be as paletable as possible based of the fan reaction at Blizzcon. Thus why the game is now coming to PC at launch (though technically only a beta version).

Second, your take on the game's microtransactions is again, demonstrably false. If your objection is due to microtransactions in of themselves, fine, but again, the microtransaction system has been well detailed by this point (not just through releases, through beta), and again, it just isn't true what you said - you explicitly CAN'T buy items directly, and there aren't eighty types of gems, there's only two forms of out-of-game currency. Now, it's technically true that if you do partake in microtransactions, you can technically gain some buffs (e.g. more likely to encounter certain enemies, find certain items), and using the battle pass can deposit stuff like crafting material on a regular basis, but again, not the claim you made.
A beta is hardly an example of how microtransactions will work in the final product. How many times have we seen publishers add Mt's to games post launch? I cannot think of a single mobile F2P game that isn't filled with microtransactions for power and/or time buffs.

So they aren't selling items directly, but they are selling drop rate buffs? Which means that they've likely tuned the drop rates of good shit in such a way that you'll want those drop rate buffs, and/or the special enemies with higher drop rates for good items. Hmm...those don't sound shitty at all.
 
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Gyrobot

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So let me get this straight; It's a DLC just over a month after the base game's release, there are barebone contents, it's around 10 minutes long, and you want to charge people $10?
Scum-fuckers
Well that is the benefit of EGS, the consumer opinion is no longer relevant and Randy likes it that way.


I definitely see it coming with how the Triple M basically locked down the mobile gaming business since each one provides a certain niche to the weeb game industry

And what's more depressing is they now dominate the mobile market with their competing brand of weeb games.
 

BrawlMan

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consumer opinion is no longer relevant
Says you, EGS, and bootlickers of EGS. It is relevant, because I and anyone with enough sense ain't paying for it. If anyone thinks it's actually worth something, then may they be free to act like the kings or queens of fools they are.
 

Dalisclock

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Okay, I hate to be "that guy," but I'm going to say this anyway...why is there another base building game on Arrakis?

I know the franchise is called "Dune," but the Dune IP is big. Very big. It's absolutely ripe for strategy games, but why do we keep coming back to the same planet over and over, in conflicts that barely segway into canon, if at all? I mean, the Butlerian Jihad, or Paul's jihad? Cymeks, anyone? Hello?

But on the flipside, it looks decent. And for whatever reason, I really like the cartoony aesthetic. Dunno why, it's hardly what one thinks of Dune, but, well, make of that what you will.
Because he who controls Arrakis controls the Spice and he who controls the Spice controls the Universe. Duh.

Seriously, that's a very good point. I'd love to see some games set...anywhere fucking else. Emperor: Battle for Dune actually had some missions that took place on other places not on Arrakis but they're a small part of the game revolving around the central conflict on Dune. Even Emperor is basically just "3 factions battle for the planet in a way that doesn't really fit in the canon at all" while copying the look of the Lynch movie. Which I dig but it's not particularly interesting.

Hell, there's that entire unplumbed era of the Scattering from the later books when everything just kind of went free for all after Leto II dies and that lasts for like a couple thousand years talked about in only retrospect. But nope, we gotta hang around Dune forever in an era approximate to the first book. Just like most of the Star Wars films all have to revolve around the Skywalkers and end up on Tatoonie over and over again.
 
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Chimpzy

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Fyi, if you have any games on Bethesda's games launcher, from today forward you can transfer those games to Steam. instructions for how below:
Have done so. Works, tho you have to be a bit patient. Would suggest you do too.